# See docs/encoder.md for how to use import digitalio from supervisor import ticks_ms from kmk.modules import Module # NB : not using rotaryio as it requires the pins to be consecutive class Encoder: VELOCITY_MODE = True def __init__(self, pin_a, pin_b, pin_button=None, is_inverted=False): self.pin_a = EncoderPin(pin_a) self.pin_b = EncoderPin(pin_b) self.pin_button = ( EncoderPin(pin_button, button_type=True) if pin_button is not None else None ) self.is_inverted = is_inverted self._state = (self.pin_a.get_value(), self.pin_b.get_value()) self._direction = None self._pos = 0 self._button_state = True self._velocity = 0 self._movement = 0 self._timestamp = ticks_ms() # callback functions on events. Need to be defined externally self.on_move_do = None self.on_button_do = None def get_state(self): return { 'direction': self.is_inverted and -self._direction or self._direction, 'position': self.is_inverted and -self._pos or self._pos, 'is_pressed': not self._button_state, 'velocity': self._velocity, } # Called in a loop to refresh encoder state def update_state(self): # Rotation events new_state = (self.pin_a.get_value(), self.pin_b.get_value()) if new_state != self._state: # it moves ! self._movement += 1 # false / false and true / true are common half steps # looking on the step just before helps determining # the direction if new_state[0] == new_state[1] and self._state[0] != self._state[1]: if new_state[1] == self._state[0]: self._direction = 1 else: self._direction = -1 # when the encoder settles on a position (every 2 steps) if new_state == (True, True): if self._movement > 2: # 1 full step is 4 movements, however, when rotated quickly, # some steps may be missed. This makes it behaves more # naturally real_movement = round(self._movement / 4) self._pos += self._direction * real_movement if self.on_move_do is not None: for i in range(real_movement): self.on_move_do(self.get_state()) # Reinit to properly identify new movement self._movement = 0 self._direction = 0 self._state = new_state # Velocity if self.VELOCITY_MODE: new_timestamp = ticks_ms() self._velocity = new_timestamp - self._timestamp self._timestamp = new_timestamp # Button events if self.pin_button: new_button_state = self.pin_button.get_value() if new_button_state != self._button_state: self._button_state = new_button_state if self.on_button_do is not None: self.on_button_do(self.get_state()) # returnd knob velocity as milliseconds between position changes (detents) # for backwards compatibility def vel_report(self): print(self._velocity) return self._velocity class EncoderPin: def __init__(self, pin, button_type=False): self.pin = pin self.button_type = button_type self.prepare_pin() def prepare_pin(self): if self.pin is not None: self.io = digitalio.DigitalInOut(self.pin) self.io.direction = digitalio.Direction.INPUT self.io.pull = digitalio.Pull.UP else: self.io = None def get_value(self): return self.io.value class EncoderHandler(Module): def __init__(self): self.encoders = [] self.pins = None self.map = None def on_runtime_enable(self, keyboard): return def on_runtime_disable(self, keyboard): return def during_bootup(self, keyboard): if self.pins and self.map: for idx, pins in enumerate(self.pins): gpio_pins = pins[:3] new_encoder = Encoder(*gpio_pins) # In our case, we need to define keybord and encoder_id for callbacks new_encoder.on_move_do = lambda x, bound_idx=idx: self.on_move_do( keyboard, bound_idx, x ) new_encoder.on_button_do = lambda x, bound_idx=idx: self.on_button_do( keyboard, bound_idx, x ) self.encoders.append(new_encoder) return def on_move_do(self, keyboard, encoder_id, state): if self.map: layer_id = keyboard.active_layers[0] # if Left, key index 0 else key index 1 if state['direction'] == -1: key_index = 0 else: key_index = 1 key = self.map[layer_id][encoder_id][key_index] keyboard.tap_key(key) def on_button_do(self, keyboard, encoder_id, state): if state['is_pressed'] is True: layer_id = keyboard.active_layers[0] key = self.map[layer_id][encoder_id][2] keyboard.tap_key(key) def before_matrix_scan(self, keyboard): ''' Return value will be injected as an extra matrix update ''' for encoder in self.encoders: encoder.update_state() return keyboard def after_matrix_scan(self, keyboard): ''' Return value will be replace matrix update if supplied ''' return def before_hid_send(self, keyboard): return def after_hid_send(self, keyboard): return def on_powersave_enable(self, keyboard): return def on_powersave_disable(self, keyboard): return