import gc import kmk.handlers.layers as layers import kmk.handlers.modtap as modtap import kmk.handlers.stock as handlers from kmk.consts import UnicodeMode from kmk.types import (AttrDict, KeySeqSleepMeta, LayerKeyMeta, ModTapKeyMeta, TapDanceKeyMeta, UnicodeModeKeyMeta) FIRST_KMK_INTERNAL_KEY = 1000 NEXT_AVAILABLE_KEY = 1000 KEY_SIMPLE = 0 KEY_MODIFIER = 1 KEY_CONSUMER = 2 # Global state, will be filled in througout this file, and # anywhere the user creates custom keys KC = AttrDict() class Key: def __init__( self, code, has_modifiers=None, no_press=False, no_release=False, on_press=handlers.default_pressed, on_release=handlers.default_released, meta=object(), ): self.code = code self.has_modifiers = has_modifiers # cast to bool() in case we get a None value self.no_press = bool(no_press) self.no_release = bool(no_press) self._pre_press_handlers = [] self._post_press_handlers = [] self._pre_release_handlers = [] self._post_release_handlers = [] self._handle_press = on_press self._handle_release = on_release self.meta = meta def __call__(self, no_press=None, no_release=None): if no_press is None and no_release is None: return self return Key( code=self.code, has_modifiers=self.has_modifiers, no_press=no_press, no_release=no_release, ) def __repr__(self): return 'Key(code={}, has_modifiers={})'.format(self.code, self.has_modifiers) def _on_press(self, state, coord_int, coord_raw): for fn in self._pre_press_handlers: if not fn(self, state, KC, coord_int, coord_raw): return None ret = self._handle_press(self, state, KC, coord_int, coord_raw) for fn in self._post_press_handlers: fn(self, state, KC, coord_int, coord_raw) return ret def _on_release(self, state, coord_int, coord_raw): for fn in self._pre_release_handlers: if not fn(self, state, KC, coord_int, coord_raw): return None ret = self._handle_release(self, state, KC, coord_int, coord_raw) for fn in self._post_release_handlers: fn(self, state, KC, coord_int, coord_raw) return ret def clone(self): ''' Return a shallow clone of the current key without any pre/post press/release handlers attached. Almost exclusively useful for creating non-colliding keys to use such handlers. ''' return type(self)( code=self.code, has_modifiers=self.has_modifiers, no_press=self.no_press, no_release=self.no_release, on_press=self._handle_press, on_release=self._handle_release, meta=self.meta, ) def before_press_handler(self, fn): ''' Attach a callback to be run prior to the on_press handler for this key. Receives the following: - self (this Key instance) - state (the current InternalState) - KC (the global KC lookup table, for convenience) - coord_int (an internal integer representation of the matrix coordinate for the pressed key - this is likely not useful to end users, but is provided for consistency with the internal handlers) - coord_raw (an X,Y tuple of the matrix coordinate - also likely not useful) If return value of the provided callback is evaluated to False, press processing is cancelled. Exceptions are _not_ caught, and will likely crash KMK if not handled within your function. These handlers are run in attachment order: handlers provided by earlier calls of this method will be executed before those provided by later calls. ''' self._pre_press_handlers.append(fn) return self def after_press_handler(self, fn): ''' Attach a callback to be run after the on_release handler for this key. Receives the following: - self (this Key instance) - state (the current InternalState) - KC (the global KC lookup table, for convenience) - coord_int (an internal integer representation of the matrix coordinate for the pressed key - this is likely not useful to end users, but is provided for consistency with the internal handlers) - coord_raw (an X,Y tuple of the matrix coordinate - also likely not useful) The return value of the provided callback is discarded. Exceptions are _not_ caught, and will likely crash KMK if not handled within your function. These handlers are run in attachment order: handlers provided by earlier calls of this method will be executed before those provided by later calls. ''' self._post_press_handlers.append(fn) return self def before_release_handler(self, fn): ''' Attach a callback to be run prior to the on_release handler for this key. Receives the following: - self (this Key instance) - state (the current InternalState) - KC (the global KC lookup table, for convenience) - coord_int (an internal integer representation of the matrix coordinate for the pressed key - this is likely not useful to end users, but is provided for consistency with the internal handlers) - coord_raw (an X,Y tuple of the matrix coordinate - also likely not useful) If return value of the provided callback evaluates to False, the release processing is cancelled. Exceptions are _not_ caught, and will likely crash KMK if not handled within your function. These handlers are run in attachment order: handlers provided by earlier calls of this method will be executed before those provided by later calls. ''' self._pre_release_handlers.append(fn) return self def after_release_handler(self, fn): ''' Attach a callback to be run after the on_release handler for this key. Receives the following: - self (this Key instance) - state (the current InternalState) - KC (the global KC lookup table, for convenience) - coord_int (an internal integer representation of the matrix coordinate for the pressed key - this is likely not useful to end users, but is provided for consistency with the internal handlers) - coord_raw (an X,Y tuple of the matrix coordinate - also likely not useful) The return value of the provided callback is discarded. Exceptions are _not_ caught, and will likely crash KMK if not handled within your function. These handlers are run in attachment order: handlers provided by earlier calls of this method will be executed before those provided by later calls. ''' self._post_release_handlers.append(fn) return self class ModifierKey(Key): # FIXME this is atrocious to read. Please, please, please, strike down upon # this with great vengeance and furious anger. FAKE_CODE = -1 def __call__(self, modified_code=None, no_press=None, no_release=None): if modified_code is None and no_press is None and no_release is None: return self if modified_code is not None: if isinstance(modified_code, ModifierKey): new_keycode = ModifierKey( ModifierKey.FAKE_CODE, set() if self.has_modifiers is None else self.has_modifiers, no_press=no_press, no_release=no_release, ) if self.code != ModifierKey.FAKE_CODE: new_keycode.has_modifiers.add(self.code) if modified_code.code != ModifierKey.FAKE_CODE: new_keycode.has_modifiers.add(modified_code.code) else: new_keycode = Key( modified_code.code, {self.code}, no_press=no_press, no_release=no_release, ) if modified_code.has_modifiers: new_keycode.has_modifiers |= modified_code.has_modifiers else: new_keycode = Key( self.code, no_press=no_press, no_release=no_release, ) return new_keycode def __repr__(self): return 'ModifierKey(code={}, has_modifiers={})'.format(self.code, self.has_modifiers) class ConsumerKey(Key): pass def register_key_names(key, names=tuple()): # NOQA ''' Names are globally unique. If a later key is created with the same name as an existing entry in `KC`, it will overwrite the existing entry. If a name entry is only a single letter, its entry in the KC object will not be case-sensitive (meaning `names=('A',)` is sufficient to create a key accessible by both `KC.A` and `KC.a`). ''' for name in names: KC[name] = key if len(name) == 1: KC[name.upper()] = key KC[name.lower()] = key return key def make_key( code=None, names=tuple(), # NOQA type=KEY_SIMPLE, **kwargs, ): ''' Create a new key, aliased by `names` in the KC lookup table. If a code is not specified, the key is assumed to be a custom internal key to be handled in a state callback rather than sent directly to the OS. These codes will autoincrement. See register_key_names() for details on the assignment. All **kwargs are passed to the Key constructor ''' global NEXT_AVAILABLE_KEY if type == KEY_SIMPLE: constructor = Key elif type == KEY_MODIFIER: constructor = ModifierKey elif type == KEY_CONSUMER: constructor = ConsumerKey else: raise ValueError('Unrecognized key type') if code is None: code = NEXT_AVAILABLE_KEY NEXT_AVAILABLE_KEY += 1 elif code >= FIRST_KMK_INTERNAL_KEY: # Try to ensure future auto-generated internal keycodes won't # be overridden by continuing to +1 the sequence from the provided # code NEXT_AVAILABLE_KEY = max(NEXT_AVAILABLE_KEY, code + 1) key = constructor(code=code, **kwargs) register_key_names(key, names) return key def make_mod_key(*args, **kwargs): return make_key(*args, **kwargs, type=KEY_MODIFIER) def make_shifted_key(target_name, names=tuple()): # NOQA key = KC.LSFT(KC[target_name]) register_key_names(key, names) return key def make_consumer_key(*args, **kwargs): return make_key(*args, **kwargs, type=KEY_CONSUMER) # Argumented keys are implicitly internal, so auto-gen of code # is almost certainly the best plan here def make_argumented_key( validator=lambda *validator_args, **validator_kwargs: object(), names=tuple(), # NOQA *constructor_args, **constructor_kwargs, ): global NEXT_AVAILABLE_KEY def _argumented_key(*user_args, **user_kwargs): global NEXT_AVAILABLE_KEY meta = validator(*user_args, **user_kwargs) if meta: key = Key( NEXT_AVAILABLE_KEY, meta=meta, *constructor_args, **constructor_kwargs, ) NEXT_AVAILABLE_KEY += 1 return key else: raise ValueError( 'Argumented key validator failed for unknown reasons. ' 'This may not be the keymap\'s fault, as a more specific error ' 'should have been raised.', ) for name in names: KC[name] = _argumented_key return _argumented_key gc.collect() # Modifiers make_mod_key(code=0x01, names=('LEFT_CONTROL', 'LCTRL', 'LCTL')) make_mod_key(code=0x02, names=('LEFT_SHIFT', 'LSHIFT', 'LSFT')) make_mod_key(code=0x04, names=('LEFT_ALT', 'LALT')) make_mod_key(code=0x08, names=('LEFT_SUPER', 'LGUI', 'LCMD', 'LWIN')) make_mod_key(code=0x10, names=('RIGHT_CONTROL', 'RCTRL', 'RCTL')) make_mod_key(code=0x20, names=('RIGHT_SHIFT', 'RSHIFT', 'RSFT')) make_mod_key(code=0x40, names=('RIGHT_ALT', 'RALT')) make_mod_key(code=0x80, names=('RIGHT_SUPER', 'RGUI', 'RCMD', 'RWIN')) # MEH = LCTL | LALT | LSFT make_mod_key(code=0x07, names=('MEH',)) # HYPR = LCTL | LALT | LSFT | LGUI make_mod_key(code=0x0F, names=('HYPER', 'HYPR')) gc.collect() # Basic ASCII letters make_key(code=4, names=('A',)) make_key(code=5, names=('B',)) make_key(code=6, names=('C',)) make_key(code=7, names=('D',)) make_key(code=8, names=('E',)) make_key(code=9, names=('F',)) make_key(code=10, names=('G',)) make_key(code=11, names=('H',)) make_key(code=12, names=('I',)) make_key(code=13, names=('J',)) make_key(code=14, names=('K',)) make_key(code=15, names=('L',)) make_key(code=16, names=('M',)) make_key(code=17, names=('N',)) make_key(code=18, names=('O',)) make_key(code=19, names=('P',)) make_key(code=20, names=('Q',)) make_key(code=21, names=('R',)) make_key(code=22, names=('S',)) make_key(code=23, names=('T',)) make_key(code=24, names=('U',)) make_key(code=25, names=('V',)) make_key(code=26, names=('W',)) make_key(code=27, names=('X',)) make_key(code=28, names=('Y',)) make_key(code=29, names=('Z',)) gc.collect() # Numbers # Aliases to play nicely with AttrDict, since KC.1 isn't a valid # attribute key in Python, but KC.N1 is make_key(code=30, names=('1', 'N1')) make_key(code=31, names=('2', 'N2')) make_key(code=32, names=('3', 'N3')) make_key(code=33, names=('4', 'N4')) make_key(code=34, names=('5', 'N5')) make_key(code=35, names=('6', 'N6')) make_key(code=36, names=('7', 'N7')) make_key(code=37, names=('8', 'N8')) make_key(code=38, names=('9', 'N9')) make_key(code=39, names=('0', 'N0')) gc.collect() # More ASCII standard keys make_key(code=40, names=('ENTER', 'ENT', "\n")) make_key(code=41, names=('ESCAPE', 'ESC')) make_key(code=42, names=('BACKSPACE', 'BSPC', 'BKSP')) make_key(code=43, names=('TAB', "\t")) make_key(code=44, names=('SPACE', 'SPC', ' ')) make_key(code=45, names=('MINUS', 'MINS', '-')) make_key(code=46, names=('EQUAL', 'EQL', '=')) make_key(code=47, names=('LBRACKET', 'LBRC', '[')) make_key(code=48, names=('RBRACKET', 'RBRC', ']')) make_key(code=49, names=('BACKSLASH', 'BSLASH', 'BSLS', "\\")) make_key(code=51, names=('SEMICOLON', 'SCOLON', 'SCLN', ';')) make_key(code=52, names=('QUOTE', 'QUOT', "'")) make_key(code=53, names=('GRAVE', 'GRV', 'ZKHK', '`')) make_key(code=54, names=('COMMA', 'COMM', ',')) make_key(code=55, names=('DOT', '.')) make_key(code=56, names=('SLASH', 'SLSH')) gc.collect() # Function Keys make_key(code=58, names=('F1',)) make_key(code=59, names=('F2',)) make_key(code=60, names=('F3',)) make_key(code=61, names=('F4',)) make_key(code=62, names=('F5',)) make_key(code=63, names=('F6',)) make_key(code=64, names=('F7',)) make_key(code=65, names=('F8',)) make_key(code=66, names=('F9',)) make_key(code=67, names=('F10',)) make_key(code=68, names=('F11',)) make_key(code=69, names=('F12',)) make_key(code=104, names=('F13',)) make_key(code=105, names=('F14',)) make_key(code=106, names=('F15',)) make_key(code=107, names=('F16',)) make_key(code=108, names=('F17',)) make_key(code=109, names=('F18',)) make_key(code=110, names=('F19',)) make_key(code=111, names=('F20',)) make_key(code=112, names=('F21',)) make_key(code=113, names=('F22',)) make_key(code=114, names=('F23',)) make_key(code=115, names=('F24',)) gc.collect() # Lock Keys, Navigation, etc. make_key(code=57, names=('CAPS_LOCK', 'CAPSLOCK', 'CLCK', 'CAPS')) # FIXME: Investigate whether this key actually works, and # uncomment when/if it does. # make_key(code=130, names=('LOCKING_CAPS', 'LCAP')) make_key(code=70, names=('PRINT_SCREEN', 'PSCREEN', 'PSCR')) make_key(code=71, names=('SCROLL_LOCK', 'SCROLLLOCK', 'SLCK')) # FIXME: Investigate whether this key actually works, and # uncomment when/if it does. # make_key(code=132, names=('LOCKING_SCROLL', 'LSCRL')) make_key(code=72, names=('PAUSE', 'PAUS', 'BRK')) make_key(code=73, names=('INSERT', 'INS')) make_key(code=74, names=('HOME',)) make_key(code=75, names=('PGUP',)) make_key(code=76, names=('DELETE', 'DEL')) make_key(code=77, names=('END',)) make_key(code=78, names=('PGDOWN', 'PGDN')) make_key(code=79, names=('RIGHT', 'RGHT')) make_key(code=80, names=('LEFT',)) make_key(code=81, names=('DOWN',)) make_key(code=82, names=('UP',)) gc.collect() # Numpad make_key(code=83, names=('NUM_LOCK', 'NUMLOCK', 'NLCK')) # FIXME: Investigate whether this key actually works, and # uncomment when/if it does. # make_key(code=131, names=('LOCKING_NUM', 'LNUM')) make_key(code=84, names=('KP_SLASH', 'NUMPAD_SLASH', 'PSLS')) make_key(code=85, names=('KP_ASTERISK', 'NUMPAD_ASTERISK', 'PAST')) make_key(code=86, names=('KP_MINUS', 'NUMPAD_MINUS', 'PMNS')) make_key(code=87, names=('KP_PLUS', 'NUMPAD_PLUS', 'PPLS')) make_key(code=88, names=('KP_ENTER', 'NUMPAD_ENTER', 'PENT')) make_key(code=89, names=('KP_1', 'P1', 'NUMPAD_1')) make_key(code=90, names=('KP_2', 'P2', 'NUMPAD_2')) make_key(code=91, names=('KP_3', 'P3', 'NUMPAD_3')) make_key(code=92, names=('KP_4', 'P4', 'NUMPAD_4')) make_key(code=93, names=('KP_5', 'P5', 'NUMPAD_5')) make_key(code=94, names=('KP_6', 'P6', 'NUMPAD_6')) make_key(code=95, names=('KP_7', 'P7', 'NUMPAD_7')) make_key(code=96, names=('KP_8', 'P8', 'NUMPAD_8')) make_key(code=97, names=('KP_9', 'P9', 'NUMPAD_9')) make_key(code=98, names=('KP_0', 'P0', 'NUMPAD_0')) make_key(code=99, names=('KP_DOT', 'PDOT', 'NUMPAD_DOT')) make_key(code=103, names=('KP_EQUAL', 'PEQL', 'NUMPAD_EQUAL')) make_key(code=133, names=('KP_COMMA', 'PCMM', 'NUMPAD_COMMA')) make_key(code=134, names=('KP_EQUAL_AS400', 'NUMPAD_EQUAL_AS400')) gc.collect() # Making life better for folks on tiny keyboards especially: exposes # the "shifted" keys as raw keys. Under the hood we're still # sending Shift+(whatever key is normally pressed) to get these, so # for example `KC_AT` will hold shift and press 2. make_shifted_key('GRAVE', names=('TILDE', 'TILD', '~')) make_shifted_key('1', names=('EXCLAIM', 'EXLM', '!')) make_shifted_key('2', names=('AT', '@')) make_shifted_key('3', names=('HASH', 'POUND', '#')) make_shifted_key('4', names=('DOLLAR', 'DLR', '$')) make_shifted_key('5', names=('PERCENT', 'PERC', '%')) make_shifted_key('6', names=('CIRCUMFLEX', 'CIRC', '^')) make_shifted_key('7', names=('AMPERSAND', 'AMPR', '&')) make_shifted_key('8', names=('ASTERISK', 'ASTR', '*')) make_shifted_key('9', names=('LEFT_PAREN', 'LPRN', '(')) make_shifted_key('0', names=('RIGHT_PAREN', 'RPRN', ')')) make_shifted_key('MINUS', names=('UNDERSCORE', 'UNDS', '_')) make_shifted_key('EQUAL', names=('PLUS', '+')) make_shifted_key('LBRACKET', names=('LEFT_CURLY_BRACE', 'LCBR', '{')) make_shifted_key('RBRACKET', names=('RIGHT_CURLY_BRACE', 'RCBR', '}')) make_shifted_key('BACKSLASH', names=('PIPE', '|')) make_shifted_key('SEMICOLON', names=('COLON', 'COLN', ':')) make_shifted_key('QUOTE', names=('DOUBLE_QUOTE', 'DQUO', 'DQT', '"')) make_shifted_key('COMMA', names=('LEFT_ANGLE_BRACKET', 'LABK', '<')) make_shifted_key('DOT', names=('RIGHT_ANGLE_BRACKET', 'RABK', '>')) make_shifted_key('SLSH', names=('QUESTION', 'QUES', '?')) gc.collect() # International make_key(code=50, names=('NONUS_HASH', 'NUHS')) make_key(code=100, names=('NONUS_BSLASH', 'NUBS')) make_key(code=101, names=('APP', 'APPLICATION', 'SEL', 'WINMENU')) make_key(code=135, names=('INT1', 'RO')) make_key(code=136, names=('INT2', 'KANA')) make_key(code=137, names=('INT3', 'JYEN')) make_key(code=138, names=('INT4', 'HENK')) make_key(code=139, names=('INT5', 'MHEN')) make_key(code=140, names=('INT6',)) make_key(code=141, names=('INT7',)) make_key(code=142, names=('INT8',)) make_key(code=143, names=('INT9',)) make_key(code=144, names=('LANG1', 'HAEN')) make_key(code=145, names=('LANG2', 'HAEJ')) make_key(code=146, names=('LANG3',)) make_key(code=147, names=('LANG4',)) make_key(code=148, names=('LANG5',)) make_key(code=149, names=('LANG6',)) make_key(code=150, names=('LANG7',)) make_key(code=151, names=('LANG8',)) make_key(code=152, names=('LANG9',)) gc.collect() # Consumer ("media") keys. Most known keys aren't supported here. A much # longer list used to exist in this file, but the codes were almost certainly # incorrect, conflicting with each other, or otherwise "weird". We'll add them # back in piecemeal as needed. PRs welcome. # # A super useful reference for these is http://www.freebsddiary.org/APC/usb_hid_usages.php # Note that currently we only have the PC codes. Recent MacOS versions seem to # support PC media keys, so I don't know how much value we would get out of # adding the old Apple-specific consumer codes, but again, PRs welcome if the # lack of them impacts you. make_consumer_key(code=226, names=('AUDIO_MUTE', 'MUTE')) # 0xE2 make_consumer_key(code=233, names=('AUDIO_VOL_UP', 'VOLU')) # 0xE9 make_consumer_key(code=234, names=('AUDIO_VOL_DOWN', 'VOLD')) # 0xEA make_consumer_key(code=181, names=('MEDIA_NEXT_TRACK', 'MNXT')) # 0xB5 make_consumer_key(code=182, names=('MEDIA_PREV_TRACK', 'MPRV')) # 0xB6 make_consumer_key(code=183, names=('MEDIA_STOP', 'MSTP')) # 0xB7 make_consumer_key(code=205, names=('MEDIA_PLAY_PAUSE', 'MPLY')) # 0xCD (this may not be right) make_consumer_key(code=184, names=('MEDIA_EJECT', 'EJCT')) # 0xB8 make_consumer_key(code=179, names=('MEDIA_FAST_FORWARD', 'MFFD')) # 0xB3 make_consumer_key(code=180, names=('MEDIA_REWIND', 'MRWD')) # 0xB4 gc.collect() # Internal, diagnostic, or auxiliary/enhanced keys # NO and TRNS are functionally identical in how they (don't) mutate # the state, but are tracked semantically separately, so create # two keys with the exact same functionality for names in (('NO',), ('TRANSPARENT', 'TRNS')): make_key( names=names, on_press=handlers.passthrough, on_release=handlers.passthrough, ) make_key(names=('RESET',), on_press=handlers.reset) make_key(names=('BOOTLOADER',), on_press=handlers.bootloader) make_key(names=('DEBUG', 'DBG'), on_press=handlers.debug_pressed, on_release=handlers.passthrough) make_key(names=('GESC',), on_press=handlers.gesc_pressed, on_release=handlers.gesc_released) make_key(names=('BKDL',), on_press=handlers.bkdl_pressed, on_release=handlers.bkdl_released) make_key( names=('LEADER', 'LEAD'), on_press=handlers.leader_pressed, on_release=handlers.passthrough, ) def layer_key_validator(layer, kc=None): ''' Validates the syntax (but not semantics) of a layer key call. We won't have access to the keymap here, so we can't verify much of anything useful here (like whether the target layer actually exists). The spirit of this existing is mostly that Python will catch extraneous args/kwargs and error out. ''' return LayerKeyMeta(layer=layer, kc=kc) # Layers make_argumented_key( validator=layer_key_validator, names=('MO',), on_press=layers.mo_pressed, on_release=layers.mo_released, ) make_argumented_key( validator=layer_key_validator, names=('DF',), on_press=layers.df_pressed, ) make_argumented_key( validator=layer_key_validator, names=('LM',), on_press=layers.lm_pressed, on_release=layers.lm_released, ) make_argumented_key( validator=layer_key_validator, names=('LT',), on_press=layers.lt_pressed, on_release=layers.lt_released, ) make_argumented_key( validator=layer_key_validator, names=('TG',), on_press=layers.tg_pressed, ) make_argumented_key( validator=layer_key_validator, names=('TO',), on_press=layers.to_pressed, ) make_argumented_key( validator=layer_key_validator, names=('TT',), on_press=layers.tt_pressed, on_release=layers.tt_released, ) def mod_tap_validator(kc, mods=None): ''' Validates that mod tap keys are correctly used ''' return ModTapKeyMeta(kc=kc, mods=mods) # ModTap make_argumented_key( validator=mod_tap_validator, names=('MT',), on_press=modtap.mt_pressed, on_release=modtap.mt_released, ) gc.collect() def key_seq_sleep_validator(ms): return KeySeqSleepMeta(ms) # A dummy key to trigger a sleep_ms call in a sequence of other keys in a # simple sequence macro. make_argumented_key( validator=key_seq_sleep_validator, names=('MACRO_SLEEP_MS', 'SLEEP_IN_SEQ'), on_press=handlers.sleep_pressed, ) # Switch unicode modes at runtime make_key( names=('UC_MODE_NOOP', 'UC_DISABLE'), meta=UnicodeModeKeyMeta(UnicodeMode.NOOP), on_press=handlers.uc_mode_pressed, ) make_key( names=('UC_MODE_LINUX', 'UC_MODE_IBUS'), meta=UnicodeModeKeyMeta(UnicodeMode.IBUS), on_press=handlers.uc_mode_pressed, ) make_key( names=('UC_MODE_MACOS', 'UC_MODE_OSX', 'US_MODE_RALT'), meta=UnicodeModeKeyMeta(UnicodeMode.RALT), on_press=handlers.uc_mode_pressed, ) make_key( names=('UC_MODE_WINC',), meta=UnicodeModeKeyMeta(UnicodeMode.WINC), on_press=handlers.uc_mode_pressed, ) def unicode_mode_key_validator(mode): return UnicodeModeKeyMeta(mode) make_argumented_key( validator=unicode_mode_key_validator, names=('UC_MODE',), on_press=handlers.uc_mode_pressed, ) # Tap Dance make_argumented_key( validator=lambda *codes: TapDanceKeyMeta(codes), names=('TAP_DANCE', 'TD'), on_press=handlers.td_pressed, on_release=handlers.td_released, )