from kmk.kmktime import ticks_diff, ticks_ms def df_pressed(key, state, *args, **kwargs): """Switches the default layer""" state.active_layers[0] = key.meta.layer state.reversed_active_layers = list(reversed(state.active_layers)) return state def mo_pressed(key, state, *args, **kwargs): """Momentarily activates layer, switches off when you let go""" state.active_layers.append(key.meta.layer) state.reversed_active_layers = list(reversed(state.active_layers)) return state def mo_released(key, state, KC, *args, **kwargs): state.active_layers = [ layer for layer in state.active_layers if layer != key.meta.layer ] state.reversed_active_layers = list(reversed(state.active_layers)) return state def lm_pressed(key, state, *args, **kwargs): """As MO(layer) but with mod active""" state.hid_pending = True # Sets the timer start and acts like MO otherwise state.start_time['lm'] = ticks_ms() state.keys_pressed.add(key.meta.kc) return mo_pressed(key, state, *args, **kwargs) def lm_released(key, state, *args, **kwargs): """As MO(layer) but with mod active""" state.hid_pending = True state.keys_pressed.discard(key.meta.kc) state.start_time['lm'] = None return mo_released(key, state, *args, **kwargs) def lt_pressed(key, state, *args, **kwargs): # Sets the timer start and acts like MO otherwise state.start_time['lt'] = ticks_ms() return mo_pressed(key, state, *args, **kwargs) def lt_released(key, state, *args, **kwargs): # On keyup, check timer, and press key if needed. if state.start_time['lt'] and ( ticks_diff(ticks_ms(), state.start_time['lt']) < state.config.tap_time ): state.hid_pending = True state.tap_key(key.meta.kc) mo_released(key, state, *args, **kwargs) state.start_time['lt'] = None return state def tg_pressed(key, state, *args, **kwargs): """Toggles the layer (enables it if not active, and vise versa)""" if key.meta.layer in state.active_layers: state.active_layers = [ layer for layer in state.active_layers if layer != key.meta.layer ] else: state.active_layers.append(key.meta.layer) state.reversed_active_layers = list(reversed(state.active_layers)) return state def to_pressed(key, state, *args, **kwargs): """Activates layer and deactivates all other layers""" state.active_layers = [key.meta.layer] state.reversed_active_layers = list(reversed(state.active_layers)) return state def tt_pressed(key, state, *args, **kwargs): """Momentarily activates layer if held, toggles it if tapped repeatedly""" # TODO Make this work with tap dance to function more correctly, but technically works. if state.start_time['tt'] is None: # Sets the timer start and acts like MO otherwise state.start_time['tt'] = ticks_ms() return mo_pressed(key, state, *args, **kwargs) elif ticks_diff(ticks_ms(), state.start_time['tt']) < state.config.tap_time: state.start_time['tt'] = None return tg_pressed(key, state, *args, **kwargs) def tt_released(key, state, *args, **kwargs): if ( state.start_time['tt'] is None or ticks_diff(ticks_ms(), state.start_time['tt']) >= state.config.tap_time ): # On first press, works like MO. On second press, does nothing unless let up within # time window, then acts like TG. state.start_time['tt'] = None return mo_released(key, state, *args, **kwargs) return state