import gc import kmk.handlers.layers as layers import kmk.handlers.modtap as modtap import kmk.handlers.stock as handlers from kmk.consts import UnicodeMode from kmk.key_validators import (key_seq_sleep_validator, layer_key_validator, mod_tap_validator, tap_dance_key_validator, unicode_mode_key_validator) from kmk.types import AttrDict, UnicodeModeKeyMeta FIRST_KMK_INTERNAL_KEY = 1000 NEXT_AVAILABLE_KEY = 1000 KEY_SIMPLE = 0 KEY_MODIFIER = 1 KEY_CONSUMER = 2 # Global state, will be filled in througout this file, and # anywhere the user creates custom keys KC = AttrDict() class Key: def __init__( self, code, has_modifiers=None, no_press=False, no_release=False, on_press=handlers.default_pressed, on_release=handlers.default_released, meta=object(), ): self.code = code self.has_modifiers = has_modifiers # cast to bool() in case we get a None value self.no_press = bool(no_press) self.no_release = bool(no_press) self._pre_press_handlers = [] self._post_press_handlers = [] self._pre_release_handlers = [] self._post_release_handlers = [] self._handle_press = on_press self._handle_release = on_release self.meta = meta def __call__(self, no_press=None, no_release=None): if no_press is None and no_release is None: return self return Key( code=self.code, has_modifiers=self.has_modifiers, no_press=no_press, no_release=no_release, ) def __repr__(self): return 'Key(code={}, has_modifiers={})'.format(self.code, self.has_modifiers) def _on_press(self, state, coord_int, coord_raw): for fn in self._pre_press_handlers: if not fn(self, state, KC, coord_int, coord_raw): return None ret = self._handle_press(self, state, KC, coord_int, coord_raw) for fn in self._post_press_handlers: fn(self, state, KC, coord_int, coord_raw) return ret def _on_release(self, state, coord_int, coord_raw): for fn in self._pre_release_handlers: if not fn(self, state, KC, coord_int, coord_raw): return None ret = self._handle_release(self, state, KC, coord_int, coord_raw) for fn in self._post_release_handlers: fn(self, state, KC, coord_int, coord_raw) return ret def clone(self): ''' Return a shallow clone of the current key without any pre/post press/release handlers attached. Almost exclusively useful for creating non-colliding keys to use such handlers. ''' return type(self)( code=self.code, has_modifiers=self.has_modifiers, no_press=self.no_press, no_release=self.no_release, on_press=self._handle_press, on_release=self._handle_release, meta=self.meta, ) def before_press_handler(self, fn): ''' Attach a callback to be run prior to the on_press handler for this key. Receives the following: - self (this Key instance) - state (the current InternalState) - KC (the global KC lookup table, for convenience) - coord_int (an internal integer representation of the matrix coordinate for the pressed key - this is likely not useful to end users, but is provided for consistency with the internal handlers) - coord_raw (an X,Y tuple of the matrix coordinate - also likely not useful) If return value of the provided callback is evaluated to False, press processing is cancelled. Exceptions are _not_ caught, and will likely crash KMK if not handled within your function. These handlers are run in attachment order: handlers provided by earlier calls of this method will be executed before those provided by later calls. ''' self._pre_press_handlers.append(fn) return self def after_press_handler(self, fn): ''' Attach a callback to be run after the on_release handler for this key. Receives the following: - self (this Key instance) - state (the current InternalState) - KC (the global KC lookup table, for convenience) - coord_int (an internal integer representation of the matrix coordinate for the pressed key - this is likely not useful to end users, but is provided for consistency with the internal handlers) - coord_raw (an X,Y tuple of the matrix coordinate - also likely not useful) The return value of the provided callback is discarded. Exceptions are _not_ caught, and will likely crash KMK if not handled within your function. These handlers are run in attachment order: handlers provided by earlier calls of this method will be executed before those provided by later calls. ''' self._post_press_handlers.append(fn) return self def before_release_handler(self, fn): ''' Attach a callback to be run prior to the on_release handler for this key. Receives the following: - self (this Key instance) - state (the current InternalState) - KC (the global KC lookup table, for convenience) - coord_int (an internal integer representation of the matrix coordinate for the pressed key - this is likely not useful to end users, but is provided for consistency with the internal handlers) - coord_raw (an X,Y tuple of the matrix coordinate - also likely not useful) If return value of the provided callback evaluates to False, the release processing is cancelled. Exceptions are _not_ caught, and will likely crash KMK if not handled within your function. These handlers are run in attachment order: handlers provided by earlier calls of this method will be executed before those provided by later calls. ''' self._pre_release_handlers.append(fn) return self def after_release_handler(self, fn): ''' Attach a callback to be run after the on_release handler for this key. Receives the following: - self (this Key instance) - state (the current InternalState) - KC (the global KC lookup table, for convenience) - coord_int (an internal integer representation of the matrix coordinate for the pressed key - this is likely not useful to end users, but is provided for consistency with the internal handlers) - coord_raw (an X,Y tuple of the matrix coordinate - also likely not useful) The return value of the provided callback is discarded. Exceptions are _not_ caught, and will likely crash KMK if not handled within your function. These handlers are run in attachment order: handlers provided by earlier calls of this method will be executed before those provided by later calls. ''' self._post_release_handlers.append(fn) return self class ModifierKey(Key): # FIXME this is atrocious to read. Please, please, please, strike down upon # this with great vengeance and furious anger. FAKE_CODE = -1 def __call__(self, modified_code=None, no_press=None, no_release=None): if modified_code is None and no_press is None and no_release is None: return self if modified_code is not None: if isinstance(modified_code, ModifierKey): new_keycode = ModifierKey( ModifierKey.FAKE_CODE, set() if self.has_modifiers is None else self.has_modifiers, no_press=no_press, no_release=no_release, ) if self.code != ModifierKey.FAKE_CODE: new_keycode.has_modifiers.add(self.code) if modified_code.code != ModifierKey.FAKE_CODE: new_keycode.has_modifiers.add(modified_code.code) else: new_keycode = Key( modified_code.code, {self.code}, no_press=no_press, no_release=no_release, ) if modified_code.has_modifiers: new_keycode.has_modifiers |= modified_code.has_modifiers else: new_keycode = Key( self.code, no_press=no_press, no_release=no_release, ) return new_keycode def __repr__(self): return 'ModifierKey(code={}, has_modifiers={})'.format(self.code, self.has_modifiers) class ConsumerKey(Key): pass def register_key_names(key, names=tuple()): # NOQA ''' Names are globally unique. If a later key is created with the same name as an existing entry in `KC`, it will overwrite the existing entry. If a name entry is only a single letter, its entry in the KC object will not be case-sensitive (meaning `names=('A',)` is sufficient to create a key accessible by both `KC.A` and `KC.a`). ''' for name in names: KC[name] = key if len(name) == 1: KC[name.upper()] = key KC[name.lower()] = key return key def make_key( code=None, names=tuple(), # NOQA type=KEY_SIMPLE, **kwargs, ): ''' Create a new key, aliased by `names` in the KC lookup table. If a code is not specified, the key is assumed to be a custom internal key to be handled in a state callback rather than sent directly to the OS. These codes will autoincrement. See register_key_names() for details on the assignment. All **kwargs are passed to the Key constructor ''' global NEXT_AVAILABLE_KEY if type == KEY_SIMPLE: constructor = Key elif type == KEY_MODIFIER: constructor = ModifierKey elif type == KEY_CONSUMER: constructor = ConsumerKey else: raise ValueError('Unrecognized key type') if code is None: code = NEXT_AVAILABLE_KEY NEXT_AVAILABLE_KEY += 1 elif code >= FIRST_KMK_INTERNAL_KEY: # Try to ensure future auto-generated internal keycodes won't # be overridden by continuing to +1 the sequence from the provided # code NEXT_AVAILABLE_KEY = max(NEXT_AVAILABLE_KEY, code + 1) key = constructor(code=code, **kwargs) gc.collect() register_key_names(key, names) gc.collect() return key def make_mod_key(*args, **kwargs): return make_key(*args, **kwargs, type=KEY_MODIFIER) def make_shifted_key(target_name, names=tuple()): # NOQA key = KC.LSFT(KC[target_name]) register_key_names(key, names) return key def make_consumer_key(*args, **kwargs): return make_key(*args, **kwargs, type=KEY_CONSUMER) # Argumented keys are implicitly internal, so auto-gen of code # is almost certainly the best plan here def make_argumented_key( validator=lambda *validator_args, **validator_kwargs: object(), names=tuple(), # NOQA *constructor_args, **constructor_kwargs, ): global NEXT_AVAILABLE_KEY def _argumented_key(*user_args, **user_kwargs): global NEXT_AVAILABLE_KEY meta = validator(*user_args, **user_kwargs) if meta: key = Key( NEXT_AVAILABLE_KEY, meta=meta, *constructor_args, **constructor_kwargs, ) NEXT_AVAILABLE_KEY += 1 return key else: raise ValueError( 'Argumented key validator failed for unknown reasons. ' "This may not be the keymap's fault, as a more specific error " 'should have been raised.', ) for name in names: KC[name] = _argumented_key return _argumented_key # Modifiers make_mod_key(code=0x01, names=('LEFT_CONTROL', 'LCTRL', 'LCTL')) make_mod_key(code=0x02, names=('LEFT_SHIFT', 'LSHIFT', 'LSFT')) make_mod_key(code=0x04, names=('LEFT_ALT', 'LALT')) make_mod_key(code=0x08, names=('LEFT_SUPER', 'LGUI', 'LCMD', 'LWIN')) make_mod_key(code=0x10, names=('RIGHT_CONTROL', 'RCTRL', 'RCTL')) make_mod_key(code=0x20, names=('RIGHT_SHIFT', 'RSHIFT', 'RSFT')) make_mod_key(code=0x40, names=('RIGHT_ALT', 'RALT')) make_mod_key(code=0x80, names=('RIGHT_SUPER', 'RGUI', 'RCMD', 'RWIN')) # MEH = LCTL | LALT | LSFT make_mod_key(code=0x07, names=('MEH',)) # HYPR = LCTL | LALT | LSFT | LGUI make_mod_key(code=0x0F, names=('HYPER', 'HYPR')) # Basic ASCII letters make_key(code=4, names=('A',)) make_key(code=5, names=('B',)) make_key(code=6, names=('C',)) make_key(code=7, names=('D',)) make_key(code=8, names=('E',)) make_key(code=9, names=('F',)) make_key(code=10, names=('G',)) make_key(code=11, names=('H',)) make_key(code=12, names=('I',)) make_key(code=13, names=('J',)) make_key(code=14, names=('K',)) make_key(code=15, names=('L',)) make_key(code=16, names=('M',)) make_key(code=17, names=('N',)) make_key(code=18, names=('O',)) make_key(code=19, names=('P',)) make_key(code=20, names=('Q',)) make_key(code=21, names=('R',)) make_key(code=22, names=('S',)) make_key(code=23, names=('T',)) make_key(code=24, names=('U',)) make_key(code=25, names=('V',)) make_key(code=26, names=('W',)) make_key(code=27, names=('X',)) make_key(code=28, names=('Y',)) make_key(code=29, names=('Z',)) # Numbers # Aliases to play nicely with AttrDict, since KC.1 isn't a valid # attribute key in Python, but KC.N1 is make_key(code=30, names=('1', 'N1')) make_key(code=31, names=('2', 'N2')) make_key(code=32, names=('3', 'N3')) make_key(code=33, names=('4', 'N4')) make_key(code=34, names=('5', 'N5')) make_key(code=35, names=('6', 'N6')) make_key(code=36, names=('7', 'N7')) make_key(code=37, names=('8', 'N8')) make_key(code=38, names=('9', 'N9')) make_key(code=39, names=('0', 'N0')) # More ASCII standard keys make_key(code=40, names=('ENTER', 'ENT', '\n')) make_key(code=41, names=('ESCAPE', 'ESC')) make_key(code=42, names=('BACKSPACE', 'BSPC', 'BKSP')) make_key(code=43, names=('TAB', '\t')) make_key(code=44, names=('SPACE', 'SPC', ' ')) make_key(code=45, names=('MINUS', 'MINS', '-')) make_key(code=46, names=('EQUAL', 'EQL', '=')) make_key(code=47, names=('LBRACKET', 'LBRC', '[')) make_key(code=48, names=('RBRACKET', 'RBRC', ']')) make_key(code=49, names=('BACKSLASH', 'BSLASH', 'BSLS', '\\')) make_key(code=51, names=('SEMICOLON', 'SCOLON', 'SCLN', ';')) make_key(code=52, names=('QUOTE', 'QUOT', "'")) make_key(code=53, names=('GRAVE', 'GRV', 'ZKHK', '`')) make_key(code=54, names=('COMMA', 'COMM', ',')) make_key(code=55, names=('DOT', '.')) make_key(code=56, names=('SLASH', 'SLSH')) # Function Keys make_key(code=58, names=('F1',)) make_key(code=59, names=('F2',)) make_key(code=60, names=('F3',)) make_key(code=61, names=('F4',)) make_key(code=62, names=('F5',)) make_key(code=63, names=('F6',)) make_key(code=64, names=('F7',)) make_key(code=65, names=('F8',)) make_key(code=66, names=('F9',)) make_key(code=67, names=('F10',)) make_key(code=68, names=('F11',)) make_key(code=69, names=('F12',)) make_key(code=104, names=('F13',)) make_key(code=105, names=('F14',)) make_key(code=106, names=('F15',)) make_key(code=107, names=('F16',)) make_key(code=108, names=('F17',)) make_key(code=109, names=('F18',)) make_key(code=110, names=('F19',)) make_key(code=111, names=('F20',)) make_key(code=112, names=('F21',)) make_key(code=113, names=('F22',)) make_key(code=114, names=('F23',)) make_key(code=115, names=('F24',)) # Lock Keys, Navigation, etc. make_key(code=57, names=('CAPS_LOCK', 'CAPSLOCK', 'CLCK', 'CAPS')) # FIXME: Investigate whether this key actually works, and # uncomment when/if it does. # make_key(code=130, names=('LOCKING_CAPS', 'LCAP')) make_key(code=70, names=('PRINT_SCREEN', 'PSCREEN', 'PSCR')) make_key(code=71, names=('SCROLL_LOCK', 'SCROLLLOCK', 'SLCK')) # FIXME: Investigate whether this key actually works, and # uncomment when/if it does. # make_key(code=132, names=('LOCKING_SCROLL', 'LSCRL')) make_key(code=72, names=('PAUSE', 'PAUS', 'BRK')) make_key(code=73, names=('INSERT', 'INS')) make_key(code=74, names=('HOME',)) make_key(code=75, names=('PGUP',)) make_key(code=76, names=('DELETE', 'DEL')) make_key(code=77, names=('END',)) make_key(code=78, names=('PGDOWN', 'PGDN')) make_key(code=79, names=('RIGHT', 'RGHT')) make_key(code=80, names=('LEFT',)) make_key(code=81, names=('DOWN',)) make_key(code=82, names=('UP',)) # Numpad make_key(code=83, names=('NUM_LOCK', 'NUMLOCK', 'NLCK')) # FIXME: Investigate whether this key actually works, and # uncomment when/if it does. # make_key(code=131, names=('LOCKING_NUM', 'LNUM')) make_key(code=84, names=('KP_SLASH', 'NUMPAD_SLASH', 'PSLS')) make_key(code=85, names=('KP_ASTERISK', 'NUMPAD_ASTERISK', 'PAST')) make_key(code=86, names=('KP_MINUS', 'NUMPAD_MINUS', 'PMNS')) make_key(code=87, names=('KP_PLUS', 'NUMPAD_PLUS', 'PPLS')) make_key(code=88, names=('KP_ENTER', 'NUMPAD_ENTER', 'PENT')) make_key(code=89, names=('KP_1', 'P1', 'NUMPAD_1')) make_key(code=90, names=('KP_2', 'P2', 'NUMPAD_2')) make_key(code=91, names=('KP_3', 'P3', 'NUMPAD_3')) make_key(code=92, names=('KP_4', 'P4', 'NUMPAD_4')) make_key(code=93, names=('KP_5', 'P5', 'NUMPAD_5')) make_key(code=94, names=('KP_6', 'P6', 'NUMPAD_6')) make_key(code=95, names=('KP_7', 'P7', 'NUMPAD_7')) make_key(code=96, names=('KP_8', 'P8', 'NUMPAD_8')) make_key(code=97, names=('KP_9', 'P9', 'NUMPAD_9')) make_key(code=98, names=('KP_0', 'P0', 'NUMPAD_0')) make_key(code=99, names=('KP_DOT', 'PDOT', 'NUMPAD_DOT')) make_key(code=103, names=('KP_EQUAL', 'PEQL', 'NUMPAD_EQUAL')) make_key(code=133, names=('KP_COMMA', 'PCMM', 'NUMPAD_COMMA')) make_key(code=134, names=('KP_EQUAL_AS400', 'NUMPAD_EQUAL_AS400')) # Making life better for folks on tiny keyboards especially: exposes # the 'shifted' keys as raw keys. Under the hood we're still # sending Shift+(whatever key is normally pressed) to get these, so # for example `KC_AT` will hold shift and press 2. make_shifted_key('GRAVE', names=('TILDE', 'TILD', '~')) make_shifted_key('1', names=('EXCLAIM', 'EXLM', '!')) make_shifted_key('2', names=('AT', '@')) make_shifted_key('3', names=('HASH', 'POUND', '#')) make_shifted_key('4', names=('DOLLAR', 'DLR', '$')) make_shifted_key('5', names=('PERCENT', 'PERC', '%')) make_shifted_key('6', names=('CIRCUMFLEX', 'CIRC', '^')) make_shifted_key('7', names=('AMPERSAND', 'AMPR', '&')) make_shifted_key('8', names=('ASTERISK', 'ASTR', '*')) make_shifted_key('9', names=('LEFT_PAREN', 'LPRN', '(')) make_shifted_key('0', names=('RIGHT_PAREN', 'RPRN', ')')) make_shifted_key('MINUS', names=('UNDERSCORE', 'UNDS', '_')) make_shifted_key('EQUAL', names=('PLUS', '+')) make_shifted_key('LBRACKET', names=('LEFT_CURLY_BRACE', 'LCBR', '{')) make_shifted_key('RBRACKET', names=('RIGHT_CURLY_BRACE', 'RCBR', '}')) make_shifted_key('BACKSLASH', names=('PIPE', '|')) make_shifted_key('SEMICOLON', names=('COLON', 'COLN', ':')) make_shifted_key('QUOTE', names=('DOUBLE_QUOTE', 'DQUO', 'DQT', '"')) make_shifted_key('COMMA', names=('LEFT_ANGLE_BRACKET', 'LABK', '<')) make_shifted_key('DOT', names=('RIGHT_ANGLE_BRACKET', 'RABK', '>')) make_shifted_key('SLSH', names=('QUESTION', 'QUES', '?')) # International make_key(code=50, names=('NONUS_HASH', 'NUHS')) make_key(code=100, names=('NONUS_BSLASH', 'NUBS')) make_key(code=101, names=('APP', 'APPLICATION', 'SEL', 'WINMENU')) make_key(code=135, names=('INT1', 'RO')) make_key(code=136, names=('INT2', 'KANA')) make_key(code=137, names=('INT3', 'JYEN')) make_key(code=138, names=('INT4', 'HENK')) make_key(code=139, names=('INT5', 'MHEN')) make_key(code=140, names=('INT6',)) make_key(code=141, names=('INT7',)) make_key(code=142, names=('INT8',)) make_key(code=143, names=('INT9',)) make_key(code=144, names=('LANG1', 'HAEN')) make_key(code=145, names=('LANG2', 'HAEJ')) make_key(code=146, names=('LANG3',)) make_key(code=147, names=('LANG4',)) make_key(code=148, names=('LANG5',)) make_key(code=149, names=('LANG6',)) make_key(code=150, names=('LANG7',)) make_key(code=151, names=('LANG8',)) make_key(code=152, names=('LANG9',)) # Consumer ("media") keys. Most known keys aren't supported here. A much # longer list used to exist in this file, but the codes were almost certainly # incorrect, conflicting with each other, or otherwise 'weird'. We'll add them # back in piecemeal as needed. PRs welcome. # # A super useful reference for these is http://www.freebsddiary.org/APC/usb_hid_usages.php # Note that currently we only have the PC codes. Recent MacOS versions seem to # support PC media keys, so I don't know how much value we would get out of # adding the old Apple-specific consumer codes, but again, PRs welcome if the # lack of them impacts you. make_consumer_key(code=226, names=('AUDIO_MUTE', 'MUTE')) # 0xE2 make_consumer_key(code=233, names=('AUDIO_VOL_UP', 'VOLU')) # 0xE9 make_consumer_key(code=234, names=('AUDIO_VOL_DOWN', 'VOLD')) # 0xEA make_consumer_key(code=181, names=('MEDIA_NEXT_TRACK', 'MNXT')) # 0xB5 make_consumer_key(code=182, names=('MEDIA_PREV_TRACK', 'MPRV')) # 0xB6 make_consumer_key(code=183, names=('MEDIA_STOP', 'MSTP')) # 0xB7 make_consumer_key(code=205, names=('MEDIA_PLAY_PAUSE', 'MPLY')) # 0xCD (this may not be right) make_consumer_key(code=184, names=('MEDIA_EJECT', 'EJCT')) # 0xB8 make_consumer_key(code=179, names=('MEDIA_FAST_FORWARD', 'MFFD')) # 0xB3 make_consumer_key(code=180, names=('MEDIA_REWIND', 'MRWD')) # 0xB4 # Internal, diagnostic, or auxiliary/enhanced keys # NO and TRNS are functionally identical in how they (don't) mutate # the state, but are tracked semantically separately, so create # two keys with the exact same functionality for names in (('NO',), ('TRANSPARENT', 'TRNS')): make_key( names=names, on_press=handlers.passthrough, on_release=handlers.passthrough, ) make_key(names=('RESET',), on_press=handlers.reset) make_key(names=('BOOTLOADER',), on_press=handlers.bootloader) make_key(names=('DEBUG', 'DBG'), on_press=handlers.debug_pressed, on_release=handlers.passthrough) make_key(names=('GESC',), on_press=handlers.gesc_pressed, on_release=handlers.gesc_released) make_key(names=('BKDL',), on_press=handlers.bkdl_pressed, on_release=handlers.bkdl_released) make_key(names=('GESC', 'GRAVE_ESC'), on_press=handlers.gesc_pressed, on_release=handlers.gesc_released) make_key(names=('RGB_TOG',), on_press=handlers.rgb_tog) make_key(names=('RGB_HUI',), on_press=handlers.rgb_hui) make_key(names=('RGB_HUD',), on_press=handlers.rgb_hud) make_key(names=('RGB_SAI',), on_press=handlers.rgb_sai) make_key(names=('RGB_SAD',), on_press=handlers.rgb_sad) make_key(names=('RGB_VAI',), on_press=handlers.rgb_vai) make_key(names=('RGB_VAD',), on_press=handlers.rgb_vad) make_key(names=('RGB_ANI',), on_press=handlers.rgb_ani) make_key(names=('RGB_AND',), on_press=handlers.rgb_and) make_key(names=('RGB_MODE_PLAIN', 'RGB_M_P'), on_press=handlers.rgb_mode_static) make_key(names=('RGB_MODE_BREATHE', 'RGB_M_B'), on_press=handlers.rgb_mode_breathe) make_key(names=('RGB_MODE_RAINBOW', 'RGB_M_R'), on_press=handlers.rgb_mode_rainbow) make_key(names=('RGB_MODE_BREATHE_RAINBOW', 'RGB_M_BR'), on_press=handlers.rgb_mode_breathe_rainbow) make_key(names=('RGB_MODE_SWIRL', 'RGB_M_S'), on_press=handlers.rgb_mode_swirl) make_key(names=('RGB_MODE_KNIGHT', 'RGB_M_K'), on_press=handlers.rgb_mode_knight) make_key(names=('LED_TOG',), on_press=handlers.led_tog) make_key(names=('LED_INC',), on_press=handlers.led_inc) make_key(names=('LED_DEC',), on_press=handlers.led_dec) make_key(names=('LED_ANI',), on_press=handlers.led_ani) make_key(names=('LED_AND',), on_press=handlers.led_and) make_key(names=('LED_MODE_PLAIN', 'LED_M_P'), on_press=handlers.led_mode_static) make_key(names=('LED_MODE_BREATHE', 'LED_M_B'), on_press=handlers.led_mode_breathe) make_key( names=('LEADER', 'LEAD'), on_press=handlers.leader_pressed, on_release=handlers.passthrough, ) # Layers make_argumented_key( validator=layer_key_validator, names=('MO',), on_press=layers.mo_pressed, on_release=layers.mo_released, ) make_argumented_key( validator=layer_key_validator, names=('DF',), on_press=layers.df_pressed, ) make_argumented_key( validator=layer_key_validator, names=('LM',), on_press=layers.lm_pressed, on_release=layers.lm_released, ) make_argumented_key( validator=layer_key_validator, names=('LT',), on_press=layers.lt_pressed, on_release=layers.lt_released, ) make_argumented_key( validator=layer_key_validator, names=('TG',), on_press=layers.tg_pressed, ) make_argumented_key( validator=layer_key_validator, names=('TO',), on_press=layers.to_pressed, ) make_argumented_key( validator=layer_key_validator, names=('TT',), on_press=layers.tt_pressed, on_release=layers.tt_released, ) make_argumented_key( validator=mod_tap_validator, names=('MT',), on_press=modtap.mt_pressed, on_release=modtap.mt_released, ) # A dummy key to trigger a sleep_ms call in a sequence of other keys in a # simple sequence macro. make_argumented_key( validator=key_seq_sleep_validator, names=('MACRO_SLEEP_MS', 'SLEEP_IN_SEQ'), on_press=handlers.sleep_pressed, ) make_key( names=('UC_MODE_NOOP', 'UC_DISABLE'), meta=UnicodeModeKeyMeta(UnicodeMode.NOOP), on_press=handlers.uc_mode_pressed, ) make_key( names=('UC_MODE_LINUX', 'UC_MODE_IBUS'), meta=UnicodeModeKeyMeta(UnicodeMode.IBUS), on_press=handlers.uc_mode_pressed, ) make_key( names=('UC_MODE_MACOS', 'UC_MODE_OSX', 'US_MODE_RALT'), meta=UnicodeModeKeyMeta(UnicodeMode.RALT), on_press=handlers.uc_mode_pressed, ) make_key( names=('UC_MODE_WINC',), meta=UnicodeModeKeyMeta(UnicodeMode.WINC), on_press=handlers.uc_mode_pressed, ) make_argumented_key( validator=unicode_mode_key_validator, names=('UC_MODE',), on_press=handlers.uc_mode_pressed, ) make_argumented_key( validator=tap_dance_key_validator, names=('TAP_DANCE', 'TD'), on_press=handlers.td_pressed, on_release=handlers.td_released, )