from kmk.kmktime import sleep_ms from kmk.util import reset_bootloader, reset_keyboard def passthrough(key, state, *args, **kwargs): return state def default_pressed(key, state, KC, coord_int=None, coord_raw=None): state.hid_pending = True if coord_int is not None: state.coord_keys_pressed[coord_int] = key state.keys_pressed.add(key) return state def default_released(key, state, KC, coord_int=None, coord_raw=None): state.hid_pending = True state.keys_pressed.discard(key) if coord_int is not None: state.keys_pressed.discard(state.coord_keys_pressed.get(coord_int, None)) state.coord_keys_pressed[coord_int] = None return state def reset(*args, **kwargs): reset_keyboard() def bootloader(*args, **kwargs): reset_bootloader() def debug_pressed(key, state, KC, *args, **kwargs): if state.config.debug_enabled: print('Disabling debug mode, bye!') else: print('Enabling debug mode. Welcome to the jungle.') state.config.debug_enabled = not state.config.debug_enabled return state def gesc_pressed(key, state, KC, *args, **kwargs): GESC_TRIGGERS = {KC.LSHIFT, KC.RSHIFT, KC.LGUI, KC.RGUI} if GESC_TRIGGERS.intersection(state.keys_pressed): # First, release GUI if already pressed state.keys_pressed.discard(KC.LGUI) state.keys_pressed.discard(KC.RGUI) state.config._send_hid() # if Shift is held, KC_GRAVE will become KC_TILDE on OS level state.keys_pressed.add(KC.GRAVE) state.hid_pending = True return state # else return KC_ESC state.keys_pressed.add(KC.ESCAPE) state.hid_pending = True return state def gesc_released(key, state, KC, *args, **kwargs): state.keys_pressed.discard(KC.ESCAPE) state.keys_pressed.discard(KC.GRAVE) state.hid_pending = True return state def bkdl_pressed(key, state, KC, *args, **kwargs): BKDL_TRIGGERS = {KC.LGUI, KC.RGUI} if BKDL_TRIGGERS.intersection(state.keys_pressed): state.config._send_hid() state.keys_pressed.add(KC.DEL) state.hid_pending = True return state # else return KC_ESC state.keys_pressed.add(KC.BKSP) state.hid_pending = True return state def bkdl_released(key, state, KC, *args, **kwargs): state.keys_pressed.discard(KC.BKSP) state.keys_pressed.discard(KC.DEL) state.hid_pending = True return state def sleep_pressed(key, state, KC, *args, **kwargs): sleep_ms(key.meta.ms) return state def uc_mode_pressed(key, state, *args, **kwargs): state.config.unicode_mode = key.meta.mode return state def leader_pressed(key, state, *args, **kwargs): return state._begin_leader_mode() def td_pressed(key, state, *args, **kwargs): return state._process_tap_dance(key, True) def td_released(key, state, *args, **kwargs): return state._process_tap_dance(key, False) def rgb_tog(key, state, *args, **kwargs): state.config.pixel_state['enable'] = not state.config.pixel_state['enable'] return state def rgb_mode_breathe(key, state, *args, **kwargs): state.config.pixel_state['animation_mode'] = 'breathing' return state