What a short title for such a massive diff.
This (heavily squashed) commit adds support for Consumer keys such as
volume keys, media play/pause/stop, etc. by exposing four HID devices
over a single USB lane (as opposed to just exposing a keyboard). This
heavily refactors how HIDHelper works due to the new reporting
structure.
Many of the media keys were changed (mostly Keycodes.Media section), but
many (especially anything regarding Application keys) haven't been
touched yet - thus many keycodes may still be wrong. Probably worth
updating those soon, but I didn't get around to it yet. The definitive
list I refered to was
http://www.freebsddiary.org/APC/usb_hid_usages.php, which is basically
copy-pasta from the official USB HID spec at
https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf
(warning: massive PDF, not light reading).
The only known regression this introduces is that instead of 6KRO as the
USB spec usually supports, we can now only have 5KRO (maybe even 4KRO),
for reasons I have yet to fully debug - this seems to be related to the
report having to include the device descriptor _and_ not supporting a
full 8 bytes as it used to. For now I'm willing to accept this, but it
definitely will be great to squash that bug.
This adds descriptor support for MOUSE and SYSCONTROL devices, as of yet
unimplemented.
Wow, what a trip this was. Layer support is now fully implemented. Other
changes here mostly revolve around the event dispatching model: more
floating state (hidden in clases wherever) has been purged, with the
reducer (now mutable, comments inline) serving, as it should, as the
sole source of truth. Thunk support has been added to our fake Redux
clone, allowing Action Creators to handle sequences of events (which is
arguably a cleaner way of handling matrix changes when not all matrix
changes should result in a new HID report - in the case of internal
keys). A whole class has been deprecated (Keymap) which only served as
another arbitor of state: instead, the MatrixScanner has been made
smarter and handles diffing internally, dispatching an Action when
needed (and allowing the reducer to parse the keymap and figure out what
key is pressed - this is the infinitely cleaner solution when layers
come into play).