remember pressed keys and release the same keys when the physical switch is opened, even if the layer has changed between key down and key up and a different key is now active for that matrix position
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@ -8,9 +8,6 @@ def passthrough(key, keyboard, *args, **kwargs):
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def default_pressed(key, keyboard, KC, coord_int=None, coord_raw=None, *args, **kwargs):
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def default_pressed(key, keyboard, KC, coord_int=None, coord_raw=None, *args, **kwargs):
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keyboard.hid_pending = True
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keyboard.hid_pending = True
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if coord_int is not None:
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keyboard._coordkeys_pressed[coord_int] = key
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keyboard.keys_pressed.add(key)
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keyboard.keys_pressed.add(key)
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return keyboard
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return keyboard
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@ -22,10 +19,6 @@ def default_released(
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keyboard.hid_pending = True
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keyboard.hid_pending = True
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keyboard.keys_pressed.discard(key)
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keyboard.keys_pressed.discard(key)
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if coord_int is not None:
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keyboard.keys_pressed.discard(keyboard._coordkeys_pressed.get(coord_int, None))
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keyboard._coordkeys_pressed[coord_int] = None
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return keyboard
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return keyboard
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@ -148,8 +148,20 @@ class KMKKeyboard:
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print('MatrixChange(col={} row={} pressed={})'.format(col, row, is_pressed))
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print('MatrixChange(col={} row={} pressed={})'.format(col, row, is_pressed))
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int_coord = intify_coordinate(row, col)
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int_coord = intify_coordinate(row, col)
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kc_changed = None
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if not is_pressed:
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kc_changed = self._coordkeys_pressed[int_coord]
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if self.debug_enabled:
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print('PressedKeyResolution(key={})'.format(self.state_layer_key))
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if kc_changed is None:
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kc_changed = self._find_key_in_map(int_coord, row, col)
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kc_changed = self._find_key_in_map(int_coord, row, col)
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if is_pressed:
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self._coordkeys_pressed[int_coord] = kc_changed
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else:
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self._coordkeys_pressed[int_coord] = None
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if kc_changed is None:
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if kc_changed is None:
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print('MatrixUndefinedCoordinate(col={} row={})'.format(col, row))
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print('MatrixUndefinedCoordinate(col={} row={})'.format(col, row))
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return self
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return self
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