implements oneshot/sticky keys.
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@ -11,6 +11,7 @@ modules are
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put on your keyboard
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put on your keyboard
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- [ModTap](modtap.md): Adds support for augmented modifier keys to act as one key
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- [ModTap](modtap.md): Adds support for augmented modifier keys to act as one key
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when tapped, and modifier when held.
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when tapped, and modifier when held.
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- [OneShot](oneshot.md): Adds support for oneshot/sticky keys.
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- [Power](power.md): Power saving features. This is mostly useful when on battery power.
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- [Power](power.md): Power saving features. This is mostly useful when on battery power.
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- [Split](split_keyboards.md): Keyboards split in two. Seems ergonomic!
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- [Split](split_keyboards.md): Keyboards split in two. Seems ergonomic!
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- [TapDance](tapdance.md): Different key actions depending on how often it is pressed.
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- [TapDance](tapdance.md): Different key actions depending on how often it is pressed.
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32
docs/oneshot.md
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32
docs/oneshot.md
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@ -0,0 +1,32 @@
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# OneShot Keycodes
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OneShot keys or sticky keys enable you to have keys that keep staying pressed
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for a certain time or until another key is pressed and released.
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If the timeout expires or other keys are pressed, and the sticky key wasn't
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released, it is handled as a regular key hold.
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## Enable OneShot Keys
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```python
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from kmk.modules.oneshot import OneShot
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oneshot = OneShot()
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# optional: set a custom tap timeout in ms (default: 1000ms)
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# oneshot.tap_time = 1500
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keyboard.modules.append(modtap)
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```
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## Keycodes
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|Keycode | Aliases |Description |
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|`KC.OS(KC.ANY)` | `KC.ONESHOT` |make a sticky version of `KC.ANY` |
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`KC.ONESHOT` accepts any valid key code as argument, including modifiers and KMK
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internal keys like momentary layer shifts.
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## Custom OneShot Behavior
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The full OneShot signature is as follows:
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```python
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KC.OS(
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KC.TAP, # the sticky keycode
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tap_time=None # length of the tap timeout in milliseconds
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)
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```
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@ -4,9 +4,10 @@ from kmk.modules import Module
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class ActivationType:
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class ActivationType:
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NOT_ACTIVATED = const(0)
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PRESSED = const(0)
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HOLD_TIMEOUT = const(1)
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RELEASED = const(1)
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INTERRUPTED = const(2)
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HOLD_TIMEOUT = const(2)
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INTERRUPTED = const(3)
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class HoldTapKeyState:
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class HoldTapKeyState:
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@ -14,7 +15,7 @@ class HoldTapKeyState:
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self.timeout_key = timeout_key
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self.timeout_key = timeout_key
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self.args = args
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self.args = args
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self.kwargs = kwargs
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self.kwargs = kwargs
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self.activated = ActivationType.NOT_ACTIVATED
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self.activated = ActivationType.PRESSED
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class HoldTap(Module):
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class HoldTap(Module):
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@ -39,7 +40,7 @@ class HoldTap(Module):
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for key, state in self.key_states.items():
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for key, state in self.key_states.items():
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if key == current_key:
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if key == current_key:
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continue
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continue
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if state.activated != ActivationType.NOT_ACTIVATED:
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if state.activated != ActivationType.PRESSED:
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continue
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continue
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# holdtap is interrupted by another key event.
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# holdtap is interrupted by another key event.
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@ -102,7 +103,7 @@ class HoldTap(Module):
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elif state.activated == ActivationType.INTERRUPTED:
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elif state.activated == ActivationType.INTERRUPTED:
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# release tap
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# release tap
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self.ht_deactivate_on_interrupt(key, keyboard, *args, **kwargs)
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self.ht_deactivate_on_interrupt(key, keyboard, *args, **kwargs)
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else:
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elif state.activated == ActivationType.PRESSED:
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# press and release tap because key released within tap time
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# press and release tap because key released within tap time
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self.ht_activate_tap(key, keyboard, *args, **kwargs)
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self.ht_activate_tap(key, keyboard, *args, **kwargs)
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keyboard.set_timeout(
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keyboard.set_timeout(
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@ -114,15 +115,23 @@ class HoldTap(Module):
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return keyboard
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return keyboard
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def on_tap_time_expired(self, key, keyboard, *args, **kwargs):
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def on_tap_time_expired(self, key, keyboard, *args, **kwargs):
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'''When tap time expires activate mod if key is still being pressed.'''
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'''When tap time expires activate hold if key is still being pressed.
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if (
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Remove key if ActivationType is RELEASED.'''
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key in self.key_states
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try:
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and self.key_states[key].activated == ActivationType.NOT_ACTIVATED
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state = self.key_states[key]
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):
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except KeyError:
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if keyboard.debug_enabled:
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print(f'HoldTap.on_tap_time_expired: no such key {key}')
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return
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if self.key_states[key].activated == ActivationType.PRESSED:
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# press hold because timer expired after tap time
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# press hold because timer expired after tap time
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self.key_states[key].activated = ActivationType.HOLD_TIMEOUT
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self.key_states[key].activated = ActivationType.HOLD_TIMEOUT
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self.ht_activate_hold(key, keyboard, *args, **kwargs)
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self.ht_activate_hold(key, keyboard, *args, **kwargs)
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self.send_key_buffer(keyboard)
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self.send_key_buffer(keyboard)
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elif state.activated == ActivationType.RELEASED:
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self.ht_deactivate_tap(key, keyboard, *args, **kwargs)
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del self.key_states[key]
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def send_key_buffer(self, keyboard):
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def send_key_buffer(self, keyboard):
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for (int_coord, key) in self.key_buffer:
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for (int_coord, key) in self.key_buffer:
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66
kmk/modules/oneshot.py
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66
kmk/modules/oneshot.py
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from kmk.keys import make_argumented_key
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from kmk.modules.holdtap import ActivationType, HoldTap
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from kmk.types import HoldTapKeyMeta
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def oneshot_validator(kc, tap_time=None):
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return HoldTapKeyMeta(kc=kc, prefer_hold=False, tap_time=tap_time)
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class OneShot(HoldTap):
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tap_time = 1000
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def __init__(self):
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super().__init__()
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make_argumented_key(
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validator=oneshot_validator,
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names=('OS', 'ONESHOT'),
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on_press=self.osk_pressed,
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on_release=self.osk_released,
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)
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def process_key(self, keyboard, current_key, is_pressed, int_coord):
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'''Release os key after interrupting keyup.'''
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for key, state in self.key_states.items():
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if key == current_key:
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continue
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if state.activated == ActivationType.PRESSED and is_pressed:
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state.activated = ActivationType.HOLD_TIMEOUT
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elif state.activated == ActivationType.RELEASED and is_pressed:
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state.activated = ActivationType.INTERRUPTED
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elif state.activated == ActivationType.INTERRUPTED and not is_pressed:
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self.ht_released(key, keyboard)
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return current_key
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def osk_pressed(self, key, keyboard, *args, **kwargs):
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'''Register HoldTap mechanism and activate os key.'''
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self.ht_pressed(key, keyboard, *args, **kwargs)
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self.ht_activate_tap(key, keyboard, *args, **kwargs)
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return keyboard
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def osk_released(self, key, keyboard, *args, **kwargs):
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'''On keyup, mark os key as released or handle HoldTap.'''
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try:
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state = self.key_states[key]
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except KeyError:
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if keyboard.debug_enabled:
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print(f'OneShot.osk_released: no such key {key}')
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return keyboard
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if state.activated == ActivationType.PRESSED:
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state.activated = ActivationType.RELEASED
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else:
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self.ht_released(key, keyboard, *args, **kwargs)
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return keyboard
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def ht_activate_tap(self, key, keyboard, *args, **kwargs):
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keyboard.process_key(key.meta.kc, True)
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def ht_deactivate_tap(self, key, keyboard, *args, **kwargs):
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keyboard.process_key(key.meta.kc, False)
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def ht_deactivate_hold(self, key, keyboard, *args, **kwargs):
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keyboard.process_key(key.meta.kc, False)
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@ -3,16 +3,17 @@ import unittest
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from kmk.keys import KC
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from kmk.keys import KC
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from kmk.modules.layers import Layers
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from kmk.modules.layers import Layers
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from kmk.modules.modtap import ModTap
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from kmk.modules.modtap import ModTap
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from kmk.modules.oneshot import OneShot
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from tests.keyboard_test import KeyboardTest
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from tests.keyboard_test import KeyboardTest
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class TestHoldTap(unittest.TestCase):
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class TestHoldTap(unittest.TestCase):
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def test_basic_kmk_keyboard(self):
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def test_basic_kmk_keyboard(self):
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keyboard = KeyboardTest(
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keyboard = KeyboardTest(
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[Layers(), ModTap()],
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[Layers(), ModTap(), OneShot()],
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[
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[
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[KC.MT(KC.A, KC.LCTL), KC.LT(1, KC.B), KC.C, KC.D],
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[KC.MT(KC.A, KC.LCTL), KC.LT(1, KC.B), KC.C, KC.D, KC.OS(KC.E)],
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[KC.N1, KC.N2, KC.N3, KC.N4],
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[KC.N1, KC.N2, KC.N3, KC.N4, KC.N5],
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],
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],
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debug_enabled=False,
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debug_enabled=False,
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)
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)
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@ -101,6 +102,25 @@ class TestHoldTap(unittest.TestCase):
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# TODO test TT
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# TODO test TT
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# OS
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keyboard.test(
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'OS timed out',
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[(4, True), (4, False), 1050],
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[{KC.E}, {}],
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)
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keyboard.test(
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'OS interrupt within tap time',
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[(4, True), (4, False), 100, (3, True), (3, False)],
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[{KC.E}, {KC.D, KC.E}, {}],
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)
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keyboard.test(
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'OS hold with multiple interrupt keys',
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[(4, True), 100, (3, True), (3, False), (2, True), (2, False), (4, False)],
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[{KC.E}, {KC.D, KC.E}, {KC.E}, {KC.C, KC.E}, {KC.E}, {}],
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)
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if __name__ == '__main__':
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if __name__ == '__main__':
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unittest.main()
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unittest.main()
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