Merge Encoder and NewEncoder. Enhance missteps handling

This commit is contained in:
elric91
2021-10-09 17:18:17 +02:00
committed by Kyle Brown
parent d9fb351448
commit ed68ddb79d
3 changed files with 309 additions and 266 deletions

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@@ -1,59 +1,137 @@
# Encoder
Add twist control to your keyboard! Volume, zoom, anything you want.
## Enabling the extension
The constructor(`EncoderHandler` class) takes a minimum of 3 arguments: a list of pad_a pins, a list of pad_b pins,
and an encoder_map. The encoder_map is modeled after the keymap and works the
same way. It should have as many layers as your keymap, and use KC.NO keys for
layers that you don't require any action. The encoder supports a velocity mode
if you desire to make something for video or sound editing. The direction of
increment/decrement can be changed to make sense for the direction the knob is
turning by setting the is_inverted flag.
## Configuration
There is a complete example in the Atreus62 [main.py](/boards/atreus62/main.py)
Create the encoder_map.
> Anatomy of an encoder_map tuple: (increment_key, decrement_key, keys presses per encoder click)
> `encoder_map` is a Nested List with a Tuple as the list element (`List[List[Tuple(Key,Key,Int)]]`)
```python
from kmk.modules.encoder import EncoderHandler # import the Encoder module
Zoom_in = KC.LCTRL(KC.EQUAL)
Zoom_out = KC.LCTRL(KC.MINUS)
# create the encoder map, modeled after the keymap
encoder_map = [
[
# Only 1 encoder is being used, so only one tuple per layer is required
# Increment key is volume up, decrement key is volume down, and sends 2
# key presses for every "click" felt while turning the encoder.
(KC.VOLU,KC.VOLD,2),
],
[
# only one key press sent per encoder click
(Zoom_in, Zoom_out,1),
],
[
# No action keys sent here, the resolution is a dummy number, to be
# removed in the future.
(_______,_______,1),#
]
]
# create the encoder instance, and pass in a list of pad_a pins, a list of pad_b
# pins, and the encoder map created above
encoder_ext = EncoderHandler([board.D40],[board.D41], encoder_map)
# if desired, you can flip the incrfement/decrement direction of the knob by
# setting the is_inerted flag to True. If you turn the knob to the right and
# the volume goes down, setting this flag will make it go up. It's default
# setting is False
encoder_ext.encoders[0].is_inverted = True
# Make sure to add the encoder_ext to the modules list
keyboard.modules = [encoder_ext]
```
# Encoder module
Add twist control to your keyboard! Volume, zoom, anything you want
## Enabling the extension
The constructor(`EncoderHandler` class) takes a list of encoders, each one defined as a list of pad_a pin, pad_b pin, button_pin and optionnally a flag set to True is youwant it to be reversed
The encoder_map is modeled after the keymap and works the
same way. It should have as many layers (key pressed on "turned left", key pressed on "turned right", key pressed on "knob pressed") as your keymap, and use KC.NO keys for layers that you don't require any action.
The encoder supports a velocity mode if you desire to make something for video or sound editing.
## How to use
How to use this module in your main / code file
1. load the module
```python
from kmk.modules.encoder import EncoderHandler
encoder_handler = EncoderHandler()
keyboard.modules = [layers, modtap, encoder_handler]
```
2. Define the pins for each encoder (pin_a, pin_b, pin_button, True for an inversed encoder)
```python
encoder_handler.pins = ((board.GP17, board.GP15, board.GP14, False), (encoder 2 definition), etc. )
```
3. Define the mapping of keys to be called (1 / layer)
```python
# You can optionally predefine combo keys as for your layout
Zoom_in = KC.LCTRL(KC.EQUAL)
Zoom_out = KC.LCTRL(KC.MINUS)
encoder_handler.map = [(( KC.VOLD, KC.VOLU, KC.MUTE),(encoder 2 definition), etc. ), # Layer 1
((KC.Zoom_out, KC.Zoom_in, KC.NO),(encoder 2 definition), etc. ), # Layer 2
((KC.A, KC.Z, KC.N1),(encoder 2 definition), etc. ), # Layer 3
((KC.NO, KC.NO, KC.NO),(encoder 2 definition), etc. ), # Layer 4
]
```
4. Encoder methods on_move_do and on_button_do can be overwritten for complex use cases
## Full example (with 1 encoder)
```python
import board
from kmk.kmk_keyboard import KMKKeyboard
from kmk.consts import UnicodeMode
from kmk.keys import KC
from kmk.matrix import DiodeOrientation
from kmk.modules.layers import Layers
from kmk.modules.encoder import EncoderHandler
keyboard = KMKKeyboard()
layers = Layers()
encoder_handler = EncoderHandler()
keyboard.modules = [layers, encoder_handler]
keyboard.col_pins = (
board.GP0, board.GP1, board.GP2, board.GP3, board.GP4, board.GP5,
board.GP6, board.GP7, board.GP8, board.GP9, board.GP10, board.GP11,
board.GP12, board.GP13,
)
keyboard.row_pins = (board.GP28, board.GP27, board.GP22, board.GP26, board.GP21)
keyboard.diode_orientation = DiodeOrientation.COLUMNS
encoder_handler.pins = ((board.GP17, board.GP15, board.GP14, False),)
keyboard.tap_time = 250
keyboard.debug_enabled = False
# Filler keys
_______ = KC.TRNS
xxxxxxx = KC.NO
tbdtbd = KC.A
# Layers
LYR_STD, LYR_EXT, LYR_NUM, LYR_GAME = 0, 1, 2, 3
TO_STD = KC.DF(LYR_STD)
MT_EXT = KC.MO(LYR_EXT)
TO_NUM = KC.MO(LYR_NUM)
TO_GAME = KC.DF(LYR_GAME)
# Keymap
keyboard.keymap = [
# Standard (ISO) Layer
[
KC.ESC , KC.N1 , KC.N2 , KC.N3 , KC.N4 , KC.N5 , KC.N6 , KC.N7 , KC.N8 , KC.N9 , KC.N0 , KC.MINS, KC.EQL , KC.BSPC,
KC.TAB , KC.Q , KC.W , KC.E , KC.R , KC.T , KC.Y , KC.U , KC.I , KC.O , KC.P , KC.LBRC, KC.RBRC, KC.DEL ,
xxxxxxx, KC.A , KC.S , KC.D , KC.F , KC.G , KC.H , KC.J , KC.K , KC.L , KC.SCLN, KC.QUOT, KC.NUHS, xxxxxxx,
KC.LSFT, KC.NUBS, KC.Z , KC.X , KC.C , KC.V , KC.B , KC.N , KC.M , KC.COMM, KC.DOT , KC.SLSH, KC.UP , KC.ENT ,
KC.LCTL, KC.LGUI, xxxxxxx, KC.LALT, MT_EXT , xxxxxxx, KC.SPC , xxxxxxx, KC.RALT, TO_NUM , KC.RSFT, KC.LEFT, KC.DOWN, KC.RGHT,
],
# Extra Keys Layer
[
TO_STD , KC.F1 , KC.F2 , KC.F3 , KC.F4 , KC.F5 , KC.F6 , KC.F7 , KC.F8 , KC.F9 , KC.F10 , KC.F11 , KC.F12 , KC.RESET,
_______, KC.N1 , KC.N2 , KC.N3 , KC.N4 , KC.N5 , KC.N6 , KC.N7 , KC.N8 , KC.N9 , KC.N0 , KC.MINS, KC.EQL , _______,
xxxxxxx, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, xxxxxxx,
KC.LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC.PGUP, _______,
KC.LCTL, KC.LGUI, xxxxxxx, KC.LALT, MT_EXT , xxxxxxx, _______, xxxxxxx, _______, TO_NUM , _______, KC.HOME, KC.PGDN, KC.END ,
],
# NumPad Layer
[
TO_STD , xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, KC.P7 , KC.P8 , KC.P9 , KC.PSLS, xxxxxxx, xxxxxxx, KC.BSPC,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, KC.P4 , KC.P5 , KC.P6 , KC.PAST, xxxxxxx, xxxxxxx, KC.DEL ,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, KC.LPRN, KC.P1 , KC.P2 , KC.P3 , KC.PPLS, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, KC.RPRN, KC.P0 , KC.PDOT, _______, KC.PMNS, xxxxxxx, xxxxxxx, KC.PENT,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, MT_EXT , xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, TO_NUM , xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
],
# Gaming Layer
[
TO_STD , xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, MT_EXT , xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, TO_NUM , xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
],
]
# Rotary Encoder (1 encoder / 1 definition per layer)
encoder_handler.map = ( ((KC.UP, KC.DOWN, KC.MUTE),), # Standard
((KC.VOLD, KC.VOLU, KC.MUTE),), # Extra
((KC.A, KC.Z, KC.N1),), # NumPad not yet properly configured
((KC.A, KC.Z, KC.N1),), # Gaming not yet properly configured
)
if __name__ == "__main__":
keyboard.go()