feat(extensions): most of the extensions implementation, by kdb424
This commit is contained in:
@@ -1,124 +0,0 @@
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from kmk.kmktime import ticks_diff, ticks_ms
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def df_pressed(key, state, *args, **kwargs):
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'''
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Switches the default layer
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'''
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state._active_layers[-1] = key.meta.layer
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return state
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def mo_pressed(key, state, *args, **kwargs):
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'''
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Momentarily activates layer, switches off when you let go
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'''
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state._active_layers.insert(0, key.meta.layer)
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return state
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def mo_released(key, state, KC, *args, **kwargs):
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# remove the first instance of the target layer
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# from the active list
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# under almost all normal use cases, this will
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# disable the layer (but preserve it if it was triggered
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# as a default layer, etc.)
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# this also resolves an issue where using DF() on a layer
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# triggered by MO() and then defaulting to the MO()'s layer
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# would result in no layers active
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try:
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del_idx = state._active_layers.index(key.meta.layer)
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del state._active_layers[del_idx]
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except ValueError:
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pass
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return state
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def lm_pressed(key, state, *args, **kwargs):
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'''
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As MO(layer) but with mod active
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'''
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state._hid_pending = True
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# Sets the timer start and acts like MO otherwise
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state._start_time['lm'] = ticks_ms()
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state._keys_pressed.add(key.meta.kc)
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return mo_pressed(key, state, *args, **kwargs)
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def lm_released(key, state, *args, **kwargs):
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'''
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As MO(layer) but with mod active
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'''
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state._hid_pending = True
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state._keys_pressed.discard(key.meta.kc)
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state._start_time['lm'] = None
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return mo_released(key, state, *args, **kwargs)
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def lt_pressed(key, state, *args, **kwargs):
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# Sets the timer start and acts like MO otherwise
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state._start_time['lt'] = ticks_ms()
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return mo_pressed(key, state, *args, **kwargs)
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def lt_released(key, state, *args, **kwargs):
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# On keyup, check timer, and press key if needed.
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if state._start_time['lt'] and (
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ticks_diff(ticks_ms(), state._start_time['lt']) < state.tap_time
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):
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state._hid_pending = True
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state._tap_key(key.meta.kc)
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mo_released(key, state, *args, **kwargs)
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state._start_time['lt'] = None
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return state
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def tg_pressed(key, state, *args, **kwargs):
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'''
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Toggles the layer (enables it if not active, and vise versa)
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'''
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# See mo_released for implementation details around this
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try:
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del_idx = state._active_layers.index(key.meta.layer)
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del state._active_layers[del_idx]
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except ValueError:
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state._active_layers.insert(0, key.meta.layer)
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return state
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def to_pressed(key, state, *args, **kwargs):
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'''
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Activates layer and deactivates all other layers
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'''
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state._active_layers.clear()
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state._active_layers.insert(0, key.meta.layer)
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return state
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def tt_pressed(key, state, *args, **kwargs):
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'''
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Momentarily activates layer if held, toggles it if tapped repeatedly
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'''
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# TODO Make this work with tap dance to function more correctly, but technically works.
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if state._start_time['tt'] is None:
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# Sets the timer start and acts like MO otherwise
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state._start_time['tt'] = ticks_ms()
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return mo_pressed(key, state, *args, **kwargs)
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elif ticks_diff(ticks_ms(), state._start_time['tt']) < state.tap_time:
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state._start_time['tt'] = None
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return tg_pressed(key, state, *args, **kwargs)
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def tt_released(key, state, *args, **kwargs):
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tap_timed_out = ticks_diff(ticks_ms(), state._start_time['tt']) >= state.tap_time
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if state._start_time['tt'] is None or tap_timed_out:
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# On first press, works like MO. On second press, does nothing unless let up within
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# time window, then acts like TG.
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state._start_time['tt'] = None
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return mo_released(key, state, *args, **kwargs)
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return state
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@@ -1,23 +0,0 @@
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from kmk.kmktime import ticks_diff, ticks_ms
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def mt_pressed(key, state, *args, **kwargs):
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# Sets the timer start and acts like a modifier otherwise
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state._keys_pressed.add(key.meta.mods)
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state._start_time['mod_tap'] = ticks_ms()
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return state
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def mt_released(key, state, *args, **kwargs):
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# On keyup, check timer, and press key if needed.
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state._keys_pressed.discard(key.meta.mods)
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timer_name = 'mod_tap'
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if state._start_time[timer_name] and (
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ticks_diff(ticks_ms(), state._start_time[timer_name]) < state.tap_time
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):
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state._hid_pending = True
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state._tap_key(key.meta.kc)
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state._start_time[timer_name] = None
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return state
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@@ -1,3 +1,5 @@
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import gc
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from kmk.consts import UnicodeMode
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from kmk.handlers.stock import passthrough
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from kmk.keys import KC, make_key
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@@ -11,21 +13,21 @@ def get_wide_ordinal(char):
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return 0x10000 + (ord(char[0]) - 0xD800) * 0x400 + (ord(char[1]) - 0xDC00)
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def sequence_press_handler(key, state, KC, *args, **kwargs):
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old_keys_pressed = state._keys_pressed
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state._keys_pressed = set()
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def sequence_press_handler(key, keyboard, KC, *args, **kwargs):
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oldkeys_pressed = keyboard.keys_pressed
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keyboard.keys_pressed = set()
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for ikey in key.meta.seq:
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if not getattr(ikey, 'no_press', None):
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state._process_key(ikey, True)
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state._send_hid()
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keyboard.process_key(ikey, True)
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keyboard._send_hid()
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if not getattr(ikey, 'no_release', None):
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state._process_key(ikey, False)
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state._send_hid()
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keyboard.process_key(ikey, False)
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keyboard._send_hid()
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state._keys_pressed = old_keys_pressed
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keyboard.keys_pressed = oldkeys_pressed
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return state
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return keyboard
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def simple_key_sequence(seq):
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@@ -59,10 +61,23 @@ RALT_UP_NO_PRESS = simple_key_sequence((KC.RALT(no_press=True),))
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def compile_unicode_string_sequences(string_table):
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for k, v in string_table.items():
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string_table[k] = unicode_string_sequence(v)
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'''
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Destructively convert ("compile") unicode strings into key sequences. This
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will, for RAM saving reasons, empty the input dictionary and trigger
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garbage collection.
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'''
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target = AttrDict()
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return AttrDict(string_table)
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for k, v in string_table.items():
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target[k] = unicode_string_sequence(v)
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# now loop through and kill the input dictionary to save RAM
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for k in target.keys():
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del string_table[k]
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gc.collect()
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return target
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def unicode_string_sequence(unistring):
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@@ -82,9 +97,6 @@ def generate_codepoint_keysym_seq(codepoint, expected_length=4):
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# Not sure how to send emojis on Mac/Windows like that,
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# though, since (for example) the Canadian flag is assembled
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# from two five-character codepoints, 1f1e8 and 1f1e6
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#
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# As a bonus, this function can be pretty useful for
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# leader dictionary keys as strings.
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seq = [KC.N0 for _ in range(max(len(codepoint), expected_length))]
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for idx, codepoint_fragment in enumerate(reversed(codepoint)):
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@@ -93,47 +105,43 @@ def generate_codepoint_keysym_seq(codepoint, expected_length=4):
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return seq
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def generate_leader_dictionary_seq(string):
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return tuple(generate_codepoint_keysym_seq(string, 1))
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def unicode_codepoint_sequence(codepoints):
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kc_seqs = (generate_codepoint_keysym_seq(codepoint) for codepoint in codepoints)
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kc_macros = [simple_key_sequence(kc_seq) for kc_seq in kc_seqs]
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def _unicode_sequence(key, state, *args, **kwargs):
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if state.unicode_mode == UnicodeMode.IBUS:
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state._process_key(
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simple_key_sequence(_ibus_unicode_sequence(kc_macros, state)), True
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def _unicode_sequence(key, keyboard, *args, **kwargs):
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if keyboard.unicode_mode == UnicodeMode.IBUS:
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keyboard.process_key(
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simple_key_sequence(_ibus_unicode_sequence(kc_macros, keyboard)), True
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)
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elif state.unicode_mode == UnicodeMode.RALT:
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state._process_key(
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simple_key_sequence(_ralt_unicode_sequence(kc_macros, state)), True
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elif keyboard.unicode_mode == UnicodeMode.RALT:
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keyboard.process_key(
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simple_key_sequence(_ralt_unicode_sequence(kc_macros, keyboard)), True
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)
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elif state.unicode_mode == UnicodeMode.WINC:
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state._process_key(
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simple_key_sequence(_winc_unicode_sequence(kc_macros, state)), True
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elif keyboard.unicode_mode == UnicodeMode.WINC:
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keyboard.process_key(
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simple_key_sequence(_winc_unicode_sequence(kc_macros, keyboard)), True
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)
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return make_key(on_press=_unicode_sequence)
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def _ralt_unicode_sequence(kc_macros, state):
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def _ralt_unicode_sequence(kc_macros, keyboard):
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for kc_macro in kc_macros:
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yield RALT_DOWN_NO_RELEASE
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yield kc_macro
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yield RALT_UP_NO_PRESS
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def _ibus_unicode_sequence(kc_macros, state):
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def _ibus_unicode_sequence(kc_macros, keyboard):
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for kc_macro in kc_macros:
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yield IBUS_KEY_COMBO
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yield kc_macro
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yield ENTER_KEY
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def _winc_unicode_sequence(kc_macros, state):
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def _winc_unicode_sequence(kc_macros, keyboard):
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'''
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Send unicode sequence using WinCompose:
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@@ -1,213 +1,129 @@
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from kmk.kmktime import sleep_ms
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def passthrough(key, state, *args, **kwargs):
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return state
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def passthrough(key, keyboard, *args, **kwargs):
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return keyboard
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def default_pressed(key, state, KC, coord_int=None, coord_raw=None):
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state._hid_pending = True
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def default_pressed(key, keyboard, KC, coord_int=None, coord_raw=None, *args, **kwargs):
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keyboard.hid_pending = True
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if coord_int is not None:
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state._coord_keys_pressed[coord_int] = key
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keyboard._coordkeys_pressed[coord_int] = key
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state._keys_pressed.add(key)
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keyboard.keys_pressed.add(key)
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return state
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return keyboard
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def default_released(key, state, KC, coord_int=None, coord_raw=None):
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state._hid_pending = True
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state._keys_pressed.discard(key)
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def default_released(
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key, keyboard, KC, coord_int=None, coord_raw=None, *args, **kwargs # NOQA
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):
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keyboard.hid_pending = True
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keyboard.keys_pressed.discard(key)
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if coord_int is not None:
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state._keys_pressed.discard(state._coord_keys_pressed.get(coord_int, None))
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state._coord_keys_pressed[coord_int] = None
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keyboard.keys_pressed.discard(keyboard._coordkeys_pressed.get(coord_int, None))
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keyboard._coordkeys_pressed[coord_int] = None
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return state
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return keyboard
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def reset(*args, **kwargs):
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try:
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import machine
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import microcontroller
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machine.reset()
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except ImportError:
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import microcontroller
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microcontroller.reset()
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microcontroller.reset()
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def bootloader(*args, **kwargs):
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try:
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import machine
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import microcontroller
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machine.bootloader()
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except ImportError:
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import microcontroller
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microcontroller.on_next_reset(microcontroller.RunMode.BOOTLOADER)
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microcontroller.reset()
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microcontroller.on_next_reset(microcontroller.RunMode.BOOTLOADER)
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microcontroller.reset()
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def debug_pressed(key, state, KC, *args, **kwargs):
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if state.debug_enabled:
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def debug_pressed(key, keyboard, KC, *args, **kwargs):
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if keyboard.debug_enabled:
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print('DebugDisable()')
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else:
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print('DebugEnable()')
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state.debug_enabled = not state.debug_enabled
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keyboard.debug_enabled = not keyboard.debug_enabled
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return state
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return keyboard
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def gesc_pressed(key, state, KC, *args, **kwargs):
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def gesc_pressed(key, keyboard, KC, *args, **kwargs):
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GESC_TRIGGERS = {KC.LSHIFT, KC.RSHIFT, KC.LGUI, KC.RGUI}
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if GESC_TRIGGERS.intersection(state._keys_pressed):
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if GESC_TRIGGERS.intersection(keyboard.keys_pressed):
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# First, release GUI if already pressed
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state._send_hid()
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keyboard._send_hid()
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# if Shift is held, KC_GRAVE will become KC_TILDE on OS level
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state._keys_pressed.add(KC.GRAVE)
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state._hid_pending = True
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return state
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keyboard.keys_pressed.add(KC.GRAVE)
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keyboard.hid_pending = True
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return keyboard
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# else return KC_ESC
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state._keys_pressed.add(KC.ESCAPE)
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state._hid_pending = True
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keyboard.keys_pressed.add(KC.ESCAPE)
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keyboard.hid_pending = True
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return state
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return keyboard
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def gesc_released(key, state, KC, *args, **kwargs):
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state._keys_pressed.discard(KC.ESCAPE)
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state._keys_pressed.discard(KC.GRAVE)
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state._hid_pending = True
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return state
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def gesc_released(key, keyboard, KC, *args, **kwargs):
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keyboard.keys_pressed.discard(KC.ESCAPE)
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keyboard.keys_pressed.discard(KC.GRAVE)
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keyboard.hid_pending = True
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return keyboard
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def bkdl_pressed(key, state, KC, *args, **kwargs):
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def bkdl_pressed(key, keyboard, KC, *args, **kwargs):
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BKDL_TRIGGERS = {KC.LGUI, KC.RGUI}
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if BKDL_TRIGGERS.intersection(state._keys_pressed):
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state._send_hid()
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state._keys_pressed.add(KC.DEL)
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state._hid_pending = True
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return state
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if BKDL_TRIGGERS.intersection(keyboard.keys_pressed):
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keyboard._send_hid()
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keyboard.keys_pressed.add(KC.DEL)
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keyboard.hid_pending = True
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return keyboard
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# else return KC_ESC
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state._keys_pressed.add(KC.BKSP)
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state._hid_pending = True
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keyboard.keys_pressed.add(KC.BKSP)
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keyboard.hid_pending = True
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return state
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return keyboard
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def bkdl_released(key, state, KC, *args, **kwargs):
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state._keys_pressed.discard(KC.BKSP)
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state._keys_pressed.discard(KC.DEL)
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state._hid_pending = True
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return state
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def bkdl_released(key, keyboard, KC, *args, **kwargs):
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keyboard.keys_pressed.discard(KC.BKSP)
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keyboard.keys_pressed.discard(KC.DEL)
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keyboard.hid_pending = True
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return keyboard
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def sleep_pressed(key, state, KC, *args, **kwargs):
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def sleep_pressed(key, keyboard, KC, *args, **kwargs):
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sleep_ms(key.meta.ms)
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return state
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return keyboard
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def uc_mode_pressed(key, state, *args, **kwargs):
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state.unicode_mode = key.meta.mode
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def uc_mode_pressed(key, keyboard, *args, **kwargs):
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keyboard.unicode_mode = key.meta.mode
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return state
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return keyboard
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def td_pressed(key, state, *args, **kwargs):
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return state._process_tap_dance(key, True)
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def td_pressed(key, keyboard, *args, **kwargs):
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return keyboard._process_tap_dance(key, True)
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def td_released(key, state, *args, **kwargs):
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return state._process_tap_dance(key, False)
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def td_released(key, keyboard, *args, **kwargs):
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return keyboard._process_tap_dance(key, False)
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def rgb_tog(key, state, *args, **kwargs):
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if state.pixels.animation_mode == 'static_standby':
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state.pixels.animation_mode = 'static'
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state.pixels.enabled = not state.pixels.enabled
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return state
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|
||||
def rgb_hui(key, state, *args, **kwargs):
|
||||
state.pixels.increase_hue()
|
||||
return state
|
||||
|
||||
|
||||
def rgb_hud(key, state, *args, **kwargs):
|
||||
state.pixels.decrease_hue()
|
||||
return state
|
||||
|
||||
|
||||
def rgb_sai(key, state, *args, **kwargs):
|
||||
state.pixels.increase_sat()
|
||||
return state
|
||||
|
||||
|
||||
def rgb_sad(key, state, *args, **kwargs):
|
||||
state.pixels.decrease_sat()
|
||||
return state
|
||||
|
||||
|
||||
def rgb_vai(key, state, *args, **kwargs):
|
||||
state.pixels.increase_val()
|
||||
return state
|
||||
|
||||
|
||||
def rgb_vad(key, state, *args, **kwargs):
|
||||
state.pixels.decrease_val()
|
||||
return state
|
||||
|
||||
|
||||
def rgb_ani(key, state, *args, **kwargs):
|
||||
state.pixels.increase_ani()
|
||||
return state
|
||||
|
||||
|
||||
def rgb_and(key, state, *args, **kwargs):
|
||||
state.pixels.decrease_ani()
|
||||
return state
|
||||
|
||||
|
||||
def rgb_mode_static(key, state, *args, **kwargs):
|
||||
state.pixels.effect_init = True
|
||||
state.pixels.animation_mode = 'static'
|
||||
return state
|
||||
|
||||
|
||||
def rgb_mode_breathe(key, state, *args, **kwargs):
|
||||
state.pixels.effect_init = True
|
||||
state.pixels.animation_mode = 'breathing'
|
||||
return state
|
||||
|
||||
|
||||
def rgb_mode_breathe_rainbow(key, state, *args, **kwargs):
|
||||
state.pixels.effect_init = True
|
||||
state.pixels.animation_mode = 'breathing_rainbow'
|
||||
return state
|
||||
|
||||
|
||||
def rgb_mode_rainbow(key, state, *args, **kwargs):
|
||||
state.pixels.effect_init = True
|
||||
state.pixels.animation_mode = 'rainbow'
|
||||
return state
|
||||
|
||||
|
||||
def rgb_mode_swirl(key, state, *args, **kwargs):
|
||||
state.pixels.effect_init = True
|
||||
state.pixels.animation_mode = 'swirl'
|
||||
return state
|
||||
|
||||
|
||||
def rgb_mode_knight(key, state, *args, **kwargs):
|
||||
state.pixels.effect_init = True
|
||||
state.pixels.animation_mode = 'knight'
|
||||
return state
|
||||
def hid_switch(key, keyboard, *args, **kwargs):
|
||||
keyboard.hid_type, keyboard.secondary_hid_type = (
|
||||
keyboard.secondary_hid_type,
|
||||
keyboard.hid_type,
|
||||
)
|
||||
keyboard._init_hid()
|
||||
return keyboard
|
||||
|
Reference in New Issue
Block a user