Make oneshot stay active across layer changes
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@@ -1,5 +1,6 @@
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from kmk.keys import make_argumented_key
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from kmk.modules.holdtap import ActivationType, HoldTap, HoldTapKeyMeta
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from kmk.modules.layers import LayerKeyMeta
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from kmk.utils import Debug
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debug = Debug(__name__)
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@@ -31,7 +32,9 @@ class OneShot(HoldTap):
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if key == current_key:
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continue
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if isinstance(current_key.meta, OneShotKeyMeta):
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if (isinstance(current_key.meta, OneShotKeyMeta)) or (
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isinstance(current_key.meta, LayerKeyMeta)
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):
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keyboard.cancel_timeout(state.timeout_key)
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if key.meta.tap_time is None:
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tap_time = self.tap_time
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@@ -50,13 +53,14 @@ class OneShot(HoldTap):
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elif state.activated == ActivationType.INTERRUPTED:
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if is_pressed:
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send_buffer = True
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keyboard.set_timeout(0, lambda k=key: self.ht_released(k, keyboard))
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self.key_buffer.insert(0, (0, key, False))
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if send_buffer:
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self.key_buffer.append((int_coord, current_key, is_pressed))
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keyboard.set_timeout(0, lambda: self.send_key_buffer(keyboard))
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current_key = None
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self.send_key_buffer(keyboard)
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return current_key
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def osk_pressed(self, key, keyboard, *args, **kwargs):
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