Fix some old holdtap inconsistencies
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26bf630608
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ba06d3c8a5
@ -268,8 +268,9 @@ class KMKKeyboard:
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key: Key,
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is_pressed: bool,
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int_coord: Optional[int] = None,
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reprocess: Optional[bool] = False,
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) -> None:
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index = self.modules.index(module) + 1
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index = self.modules.index(module) + (0 if reprocess else 1)
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ksf = KeyBufferFrame(
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key=key, is_pressed=is_pressed, int_coord=int_coord, index=index
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)
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@ -98,15 +98,12 @@ class HoldTap(Module):
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self.ht_activate_on_interrupt(
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key, keyboard, *state.args, **state.kwargs
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)
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append_buffer = True
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send_buffer = True
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# if interrupt on release: store interrupting keys until one of them
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# is released.
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if (
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key.meta.tap_interrupted
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and is_pressed
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and not isinstance(current_key.meta, HoldTapKeyMeta)
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):
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if key.meta.tap_interrupted and is_pressed:
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append_buffer = True
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# apply changes with 'side-effects' on key_states or the loop behaviour
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@ -115,10 +112,8 @@ class HoldTap(Module):
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self.key_buffer.append((int_coord, current_key, is_pressed))
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current_key = None
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elif send_buffer:
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if send_buffer:
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self.send_key_buffer(keyboard)
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keyboard.resume_process_key(self, current_key, is_pressed, int_coord)
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current_key = None
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return current_key
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@ -226,8 +221,11 @@ class HoldTap(Module):
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if not self.key_buffer:
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return
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reprocess = False
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for (int_coord, key, is_pressed) in self.key_buffer:
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keyboard.resume_process_key(self, key, is_pressed, int_coord)
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keyboard.resume_process_key(self, key, is_pressed, int_coord, reprocess)
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if isinstance(key.meta, HoldTapKeyMeta):
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reprocess = True
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self.key_buffer.clear()
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@ -172,7 +172,7 @@ class TestHoldTap(unittest.TestCase):
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'chained 1',
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[(2, True), (1, True), (0, True), (0, False), (1, False), (2, False)],
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[
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{KC.LCTL},
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{KC.LSFT},
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{KC.LCTL, KC.LSFT},
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{KC.LCTL, KC.LSFT, KC.N0},
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{KC.LCTL, KC.LSFT},
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@ -224,7 +224,7 @@ class TestHoldTap(unittest.TestCase):
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'chained 5',
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[(3, True), (1, True), (0, True), (0, False), (1, False), (3, False)],
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[
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{KC.LCTL},
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{KC.N3},
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{KC.LCTL, KC.N3},
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{KC.LCTL, KC.N3, KC.N0},
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{KC.LCTL, KC.N3},
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