Make kmk_keyboard_user importable on SAMD51 by reducing recursion (read: import) depth

This commit is contained in:
Josh Klar 2018-10-06 03:58:19 -07:00
parent e11934ab2d
commit ae3eda26b9
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3 changed files with 192 additions and 188 deletions

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@ -1,183 +0,0 @@
import logging
from kmk.common import kmktime
from kmk.common.event_defs import KEY_DOWN_EVENT, KEY_UP_EVENT
from kmk.common.keycodes import Keycodes, RawKeycodes
GESC_TRIGGERS = {
Keycodes.Modifiers.KC_LSHIFT, Keycodes.Modifiers.KC_RSHIFT,
Keycodes.Modifiers.KC_LGUI, Keycodes.Modifiers.KC_RGUI,
}
def process_internal_key_event(state, action_type, changed_key, logger=None):
if logger is None:
logger = logging.getLogger(__name__)
# Since the key objects can be chained into new objects
# with, for example, no_press set, always check against
# the underlying code rather than comparing Keycode
# objects
if changed_key.code == RawKeycodes.KC_DF:
return df(state, action_type, changed_key, logger=logger)
elif changed_key.code == RawKeycodes.KC_MO:
return mo(state, action_type, changed_key, logger=logger)
elif changed_key.code == RawKeycodes.KC_LM:
return lm(state, action_type, changed_key, logger=logger)
elif changed_key.code == RawKeycodes.KC_LT:
return lt(state, action_type, changed_key, logger=logger)
elif changed_key.code == RawKeycodes.KC_TG:
return tg(state, action_type, changed_key, logger=logger)
elif changed_key.code == RawKeycodes.KC_TO:
return to(state, action_type, changed_key, logger=logger)
elif changed_key.code == RawKeycodes.KC_TT:
return tt(state, action_type, changed_key, logger=logger)
elif changed_key.code == Keycodes.KMK.KC_GESC.code:
return grave_escape(state, action_type, logger=logger)
elif changed_key.code == RawKeycodes.KC_UC_MODE:
return unicode_mode(state, action_type, changed_key, logger=logger)
elif changed_key.code == RawKeycodes.KC_MACRO:
return macro(state, action_type, changed_key, logger=logger)
else:
return state
def grave_escape(state, action_type, logger):
if action_type == KEY_DOWN_EVENT:
if any(key in GESC_TRIGGERS for key in state.keys_pressed):
# if Shift is held, KC_GRAVE will become KC_TILDE on OS level
state.keys_pressed.add(Keycodes.Common.KC_GRAVE)
return state
# else return KC_ESC
state.keys_pressed.add(Keycodes.Common.KC_ESCAPE)
return state
elif action_type == KEY_UP_EVENT:
state.keys_pressed.discard(Keycodes.Common.KC_ESCAPE)
state.keys_pressed.discard(Keycodes.Common.KC_GRAVE)
return state
return state
def df(state, action_type, changed_key, logger):
"""Switches the default layer"""
if action_type == KEY_DOWN_EVENT:
state.active_layers[0] = changed_key.layer
return state
def mo(state, action_type, changed_key, logger):
"""Momentarily activates layer, switches off when you let go"""
if action_type == KEY_UP_EVENT:
state.active_layers = [
layer for layer in state.active_layers
if layer != changed_key.layer
]
elif action_type == KEY_DOWN_EVENT:
state.active_layers.append(changed_key.layer)
return state
def lm(state, action_type, changed_key, logger):
"""As MO(layer) but with mod active"""
if action_type == KEY_DOWN_EVENT:
# Sets the timer start and acts like MO otherwise
state.start_time['lm'] = kmktime.ticks_ms()
state.keys_pressed.add(changed_key.kc)
state = mo(state, action_type, changed_key, logger)
elif action_type == KEY_UP_EVENT:
state.keys_pressed.discard(changed_key.kc)
state.start_time['lm'] = None
state = mo(state, action_type, changed_key)
return state
def lt(state, action_type, changed_key, logger):
"""Momentarily activates layer if held, sends kc if tapped"""
if action_type == KEY_DOWN_EVENT:
# Sets the timer start and acts like MO otherwise
state.start_time['lt'] = kmktime.ticks_ms()
state = mo(state, action_type, changed_key, logger)
elif action_type == KEY_UP_EVENT:
# On keyup, check timer, and press key if needed.
if state.start_time['lt'] and (
kmktime.ticks_diff(kmktime.ticks_ms(), state.start_time['lt']) < state.tap_time
):
state.pending_keys.add(changed_key.kc)
state.start_time['lt'] = None
state = mo(state, action_type, changed_key, logger)
return state
def tg(state, action_type, changed_key, logger):
"""Toggles the layer (enables it if not active, and vise versa)"""
if action_type == KEY_DOWN_EVENT:
if changed_key.layer in state.active_layers:
state.active_layers = [
layer for layer in state.active_layers
if layer != changed_key.layer
]
else:
state.active_layers.append(changed_key.layer)
return state
def to(state, action_type, changed_key, logger):
"""Activates layer and deactivates all other layers"""
if action_type == KEY_DOWN_EVENT:
state.active_layers = [changed_key.layer]
return state
def tt(state, action_type, changed_key, logger):
"""Momentarily activates layer if held, toggles it if tapped repeatedly"""
# TODO Make this work with tap dance to function more correctly, but technically works.
if action_type == KEY_DOWN_EVENT:
if state.start_time['tt'] is None:
# Sets the timer start and acts like MO otherwise
state.start_time['tt'] = kmktime.ticks_ms()
state = mo(state, action_type, changed_key, logger)
elif kmktime.ticks_diff(kmktime.ticks_ms(), state.start_time['tt']) < state.tap_time:
state.start_time['tt'] = None
state = tg(state, action_type, changed_key, logger)
elif action_type == KEY_UP_EVENT and (
state.start_time['tt'] is None or
kmktime.ticks_diff(kmktime.ticks_ms(), state.start_time['tt']) >= state.tap_time
):
# On first press, works like MO. On second press, does nothing unless let up within
# time window, then acts like TG.
state.start_time['tt'] = None
state = mo(state, action_type, changed_key, logger)
return state
def unicode_mode(state, action_type, changed_key, logger):
if action_type == KEY_DOWN_EVENT:
state.unicode_mode = changed_key.mode
return state
def macro(state, action_type, changed_key, logger):
if action_type == KEY_UP_EVENT:
if changed_key.keyup:
state.macro_pending = changed_key.keyup
return state
elif action_type == KEY_DOWN_EVENT:
if changed_key.keydown:
state.macro_pending = changed_key.keydown
return state
return state

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@ -1,17 +1,31 @@
import logging
import sys
from kmk.common import kmktime
from kmk.common.consts import DiodeOrientation, UnicodeModes
from kmk.common.event_defs import (HID_REPORT_EVENT, INIT_FIRMWARE_EVENT,
KEY_DOWN_EVENT, KEY_UP_EVENT,
KEYCODE_DOWN_EVENT, KEYCODE_UP_EVENT,
MACRO_COMPLETE_EVENT, NEW_MATRIX_EVENT,
PENDING_KEYCODE_POP_EVENT)
from kmk.common.internal_keycodes import process_internal_key_event
from kmk.common.keycodes import FIRST_KMK_INTERNAL_KEYCODE, Keycodes
from kmk.common.keycodes import (FIRST_KMK_INTERNAL_KEYCODE, Keycodes,
RawKeycodes)
GESC_TRIGGERS = {
Keycodes.Modifiers.KC_LSHIFT, Keycodes.Modifiers.KC_RSHIFT,
Keycodes.Modifiers.KC_LGUI, Keycodes.Modifiers.KC_RGUI,
}
class ReduxStore:
class Store:
'''
A data store very loosely inspired by Redux, but with most of the fancy
functional and immutable abilities unavailable because microcontrollers.
This serves as the event dispatcher at the heart of KMK. All changes to the
state of the keyboard should be triggered by events (see event_defs.py)
dispatched through this store, and listened to (for side-effects or other
handling) by subscription functions.
'''
def __init__(self, reducer, log_level=logging.NOTSET):
self.reducer = reducer
self.logger = logging.getLogger(__name__)
@ -223,3 +237,176 @@ def kmk_reducer(state=None, action=None, logger=None):
# On unhandled events, log and do not mutate state
logger.warning('Unhandled event! Returning state unmodified.')
return state
def process_internal_key_event(state, action_type, changed_key, logger=None):
if logger is None:
logger = logging.getLogger(__name__)
# Since the key objects can be chained into new objects
# with, for example, no_press set, always check against
# the underlying code rather than comparing Keycode
# objects
if changed_key.code == RawKeycodes.KC_DF:
return df(state, action_type, changed_key, logger=logger)
elif changed_key.code == RawKeycodes.KC_MO:
return mo(state, action_type, changed_key, logger=logger)
elif changed_key.code == RawKeycodes.KC_LM:
return lm(state, action_type, changed_key, logger=logger)
elif changed_key.code == RawKeycodes.KC_LT:
return lt(state, action_type, changed_key, logger=logger)
elif changed_key.code == RawKeycodes.KC_TG:
return tg(state, action_type, changed_key, logger=logger)
elif changed_key.code == RawKeycodes.KC_TO:
return to(state, action_type, changed_key, logger=logger)
elif changed_key.code == RawKeycodes.KC_TT:
return tt(state, action_type, changed_key, logger=logger)
elif changed_key.code == Keycodes.KMK.KC_GESC.code:
return grave_escape(state, action_type, logger=logger)
elif changed_key.code == RawKeycodes.KC_UC_MODE:
return unicode_mode(state, action_type, changed_key, logger=logger)
elif changed_key.code == RawKeycodes.KC_MACRO:
return macro(state, action_type, changed_key, logger=logger)
else:
return state
def grave_escape(state, action_type, logger):
if action_type == KEY_DOWN_EVENT:
if any(key in GESC_TRIGGERS for key in state.keys_pressed):
# if Shift is held, KC_GRAVE will become KC_TILDE on OS level
state.keys_pressed.add(Keycodes.Common.KC_GRAVE)
return state
# else return KC_ESC
state.keys_pressed.add(Keycodes.Common.KC_ESCAPE)
return state
elif action_type == KEY_UP_EVENT:
state.keys_pressed.discard(Keycodes.Common.KC_ESCAPE)
state.keys_pressed.discard(Keycodes.Common.KC_GRAVE)
return state
return state
def df(state, action_type, changed_key, logger):
"""Switches the default layer"""
if action_type == KEY_DOWN_EVENT:
state.active_layers[0] = changed_key.layer
return state
def mo(state, action_type, changed_key, logger):
"""Momentarily activates layer, switches off when you let go"""
if action_type == KEY_UP_EVENT:
state.active_layers = [
layer for layer in state.active_layers
if layer != changed_key.layer
]
elif action_type == KEY_DOWN_EVENT:
state.active_layers.append(changed_key.layer)
return state
def lm(state, action_type, changed_key, logger):
"""As MO(layer) but with mod active"""
if action_type == KEY_DOWN_EVENT:
# Sets the timer start and acts like MO otherwise
state.start_time['lm'] = kmktime.ticks_ms()
state.keys_pressed.add(changed_key.kc)
state = mo(state, action_type, changed_key, logger)
elif action_type == KEY_UP_EVENT:
state.keys_pressed.discard(changed_key.kc)
state.start_time['lm'] = None
state = mo(state, action_type, changed_key)
return state
def lt(state, action_type, changed_key, logger):
"""Momentarily activates layer if held, sends kc if tapped"""
if action_type == KEY_DOWN_EVENT:
# Sets the timer start and acts like MO otherwise
state.start_time['lt'] = kmktime.ticks_ms()
state = mo(state, action_type, changed_key, logger)
elif action_type == KEY_UP_EVENT:
# On keyup, check timer, and press key if needed.
if state.start_time['lt'] and (
kmktime.ticks_diff(kmktime.ticks_ms(), state.start_time['lt']) < state.tap_time
):
state.pending_keys.add(changed_key.kc)
state.start_time['lt'] = None
state = mo(state, action_type, changed_key, logger)
return state
def tg(state, action_type, changed_key, logger):
"""Toggles the layer (enables it if not active, and vise versa)"""
if action_type == KEY_DOWN_EVENT:
if changed_key.layer in state.active_layers:
state.active_layers = [
layer for layer in state.active_layers
if layer != changed_key.layer
]
else:
state.active_layers.append(changed_key.layer)
return state
def to(state, action_type, changed_key, logger):
"""Activates layer and deactivates all other layers"""
if action_type == KEY_DOWN_EVENT:
state.active_layers = [changed_key.layer]
return state
def tt(state, action_type, changed_key, logger):
"""Momentarily activates layer if held, toggles it if tapped repeatedly"""
# TODO Make this work with tap dance to function more correctly, but technically works.
if action_type == KEY_DOWN_EVENT:
if state.start_time['tt'] is None:
# Sets the timer start and acts like MO otherwise
state.start_time['tt'] = kmktime.ticks_ms()
state = mo(state, action_type, changed_key, logger)
elif kmktime.ticks_diff(kmktime.ticks_ms(), state.start_time['tt']) < state.tap_time:
state.start_time['tt'] = None
state = tg(state, action_type, changed_key, logger)
elif action_type == KEY_UP_EVENT and (
state.start_time['tt'] is None or
kmktime.ticks_diff(kmktime.ticks_ms(), state.start_time['tt']) >= state.tap_time
):
# On first press, works like MO. On second press, does nothing unless let up within
# time window, then acts like TG.
state.start_time['tt'] = None
state = mo(state, action_type, changed_key, logger)
return state
def unicode_mode(state, action_type, changed_key, logger):
if action_type == KEY_DOWN_EVENT:
state.unicode_mode = changed_key.mode
return state
def macro(state, action_type, changed_key, logger):
if action_type == KEY_UP_EVENT:
if changed_key.keyup:
state.macro_pending = changed_key.keyup
return state
elif action_type == KEY_DOWN_EVENT:
if changed_key.keydown:
state.macro_pending = changed_key.keydown
return state
return state

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@ -1,7 +1,7 @@
import logging
from kmk.common.event_defs import init_firmware
from kmk.common.internal_state import ReduxStore, kmk_reducer
from kmk.common.internal_state import Store, kmk_reducer
class Firmware:
@ -19,7 +19,7 @@ class Firmware:
self.hydrated = False
self.store = ReduxStore(kmk_reducer, log_level=log_level)
self.store = Store(kmk_reducer, log_level=log_level)
self.store.subscribe(
lambda state, action: self._subscription(state, action),
)