HID fixup

This commit is contained in:
Kyle Brown
2020-11-11 11:19:57 -08:00
parent ab49e5edff
commit ac89e51ff1
3 changed files with 119 additions and 132 deletions

View File

@@ -91,23 +91,21 @@ class Layers(Extension):
return
@staticmethod
def _df_pressed(key, state, *args, **kwargs):
def _df_pressed(key, keyboard, *args, **kwargs):
'''
Switches the default layer
'''
state.active_layers[-1] = key.meta.layer
return state
keyboard.active_layers[-1] = key.meta.layer
@staticmethod
def _mo_pressed(key, state, *args, **kwargs):
def _mo_pressed(key, keyboard, *args, **kwargs):
'''
Momentarily activates layer, switches off when you let go
'''
state.active_layers.insert(0, key.meta.layer)
return state
keyboard.active_layers.insert(0, key.meta.layer)
@staticmethod
def _mo_released(key, state, KC, *args, **kwargs):
def _mo_released(key, keyboard, KC, *args, **kwargs):
# remove the first instance of the target layer
# from the active list
# under almost all normal use cases, this will
@@ -117,95 +115,88 @@ class Layers(Extension):
# triggered by MO() and then defaulting to the MO()'s layer
# would result in no layers active
try:
del_idx = state.active_layers.index(key.meta.layer)
del state.active_layers[del_idx]
del_idx = keyboard.active_layers.index(key.meta.layer)
del keyboard.active_layers[del_idx]
except ValueError:
pass
return state
def _lm_pressed(self, key, state, *args, **kwargs):
def _lm_pressed(self, key, keyboard, *args, **kwargs):
'''
As MO(layer) but with mod active
'''
state.hid_pending = True
keyboard.hid_pending = True
# Sets the timer start and acts like MO otherwise
state.keys_pressed.add(key.meta.kc)
return self._mo_pressed(key, state, *args, **kwargs)
keyboard.keys_pressed.add(key.meta.kc)
self._mo_pressed(key, keyboard, *args, **kwargs)
def _lm_released(self, key, state, *args, **kwargs):
def _lm_released(self, key, keyboard, *args, **kwargs):
'''
As MO(layer) but with mod active
'''
state.hid_pending = True
state.keys_pressed.discard(key.meta.kc)
return self._mo_released(key, state, *args, **kwargs)
keyboard.hid_pending = True
keyboard.keys_pressed.discard(key.meta.kc)
self._mo_released(key, keyboard, *args, **kwargs)
def _lt_pressed(self, key, state, *args, **kwargs):
def _lt_pressed(self, key, keyboard, *args, **kwargs):
# Sets the timer start and acts like MO otherwise
self.start_time[LayerType.LT] = accurate_ticks()
return self._mo_pressed(key, state, *args, **kwargs)
self._mo_pressed(key, keyboard, *args, **kwargs)
def _lt_released(self, key, state, *args, **kwargs):
def _lt_released(self, key, keyboard, *args, **kwargs):
# On keyup, check timer, and press key if needed.
if self.start_time[LayerType.LT] and (
accurate_ticks_diff(
accurate_ticks(), self.start_time[LayerType.LT], state.tap_time
accurate_ticks(), self.start_time[LayerType.LT], keyboard.tap_time
)
):
state.hid_pending = True
state.tap_key(key.meta.kc)
keyboard.hid_pending = True
keyboard.tap_key(key.meta.kc)
self._mo_released(key, state, *args, **kwargs)
self._mo_released(key, keyboard, *args, **kwargs)
self.start_time[LayerType.LT] = None
return state
@staticmethod
def _tg_pressed(key, state, *args, **kwargs):
def _tg_pressed(key, keyboard, *args, **kwargs):
'''
Toggles the layer (enables it if not active, and vise versa)
'''
# See mo_released for implementation details around this
try:
del_idx = state.active_layers.index(key.meta.layer)
del state.active_layers[del_idx]
del_idx = keyboard.active_layers.index(key.meta.layer)
del keyboard.active_layers[del_idx]
except ValueError:
state.active_layers.insert(0, key.meta.layer)
return state
keyboard.active_layers.insert(0, key.meta.layer)
@staticmethod
def _to_pressed(key, state, *args, **kwargs):
def _to_pressed(key, keyboard, *args, **kwargs):
'''
Activates layer and deactivates all other layers
'''
state.active_layers.clear()
state.active_layers.insert(0, key.meta.layer)
keyboard.active_layers.clear()
keyboard.active_layers.insert(0, key.meta.layer)
return state
def _tt_pressed(self, key, state, *args, **kwargs):
def _tt_pressed(self, key, keyboard, *args, **kwargs):
'''
Momentarily activates layer if held, toggles it if tapped repeatedly
'''
if self.start_time[LayerType.TT] is None:
# Sets the timer start and acts like MO otherwise
self.start_time[LayerType.TT] = accurate_ticks()
return self._mo_pressed(key, state, *args, **kwargs)
self._mo_pressed(key, keyboard, *args, **kwargs)
return
elif accurate_ticks_diff(
accurate_ticks(), self.start_time[LayerType.TT], state.tap_time
accurate_ticks(), self.start_time[LayerType.TT], keyboard.tap_time
):
self.start_time[LayerType.TT] = None
return self._tg_pressed(key, state, *args, **kwargs)
self._tg_pressed(key, keyboard, *args, **kwargs)
return
return None
def _tt_released(self, key, state, *args, **kwargs):
def _tt_released(self, key, keyboard, *args, **kwargs):
if self.start_time[LayerType.TT] is None or not accurate_ticks_diff(
accurate_ticks(), self.start_time[LayerType.TT], state.tap_time
accurate_ticks(), self.start_time[LayerType.TT], keyboard.tap_time
):
# On first press, works like MO. On second press, does nothing unless let up within
# time window, then acts like TG.
self.start_time[LayerType.TT] = None
return self._mo_released(key, state, *args, **kwargs)
return state
self._mo_released(key, keyboard, *args, **kwargs)