make TapDance a module (#281)

* extract tapdance logic into a module

* clean out old tapdance code

* canonicalize key variable names

* split _process_tap_dance into td_pressed and td_released

* implement consistent argument order

* update documentation

* implement Module.process_key for key interception and modification

* fix tapdance realesing instead of pressing

* fix: default parameters in key handler

* cleanup holdtap

* add error handling to modules process_key

* fix: key released too late

Tapped keys didn't release on a "key released" event, but waited for a
timeout. Resulted in, for example, modifiers applying to keys after the
modifier was released.

* fix lint/formatting

* fix tap_time reference in modtap + minimal documentation

* fix lint
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xs5871 2022-01-18 05:21:05 +00:00 committed by GitHub
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9 changed files with 169 additions and 133 deletions

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@ -4,7 +4,10 @@ added to the modules list.
```python
from kmk.modules.modtap import ModTap
keyboard.modules.append(ModTap())
modtap = ModTap()
# optional: set a custom tap timeout in ms
# modtap.tap_time = 300
keyboard.modules.append(modtap)
```
## Keycodes

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@ -13,3 +13,4 @@ put on your keyboard
when tapped, and modifier when held.
- [Power](power.md): Power saving features. This is mostly useful when on battery power.
- [Split](split_keyboards.md): Keyboards split in two. Seems ergonomic!
- [TapDance](tapdance.md): Different key actions depending on how often it is pressed.

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@ -23,6 +23,8 @@ keymap somewhere. The only limits on how many keys can go in the sequence are,
theoretically, the amount of RAM your MCU/board has, and how fast you can mash
the physical key. Here's your chance to use all that button-mash video game
experience you've built up over the years.
[//]: # (The button mashing part has been 'fixed' by a timeout refresh per)
[//]: # (button press. The comedic sentiment is worth keeping though.)
**NOTE**: Currently our basic tap dance implementation has some limitations that
are planned to be worked around "eventually", but for now are noteworthy:
@ -31,16 +33,23 @@ are planned to be worked around "eventually", but for now are noteworthy:
currently "undefined" at best, and will probably crash your keyboard. For now,
we strongly recommend avoiding `KC.MO` (or any other layer switch keys that
use momentary switch behavior - `KC.LM`, `KC.LT`, and `KC.TT`)
[//]: # (This also doesn't seem to be the case anymore; as long as the layer)
[//]: # (is transparent to the tap dance key.)
[//]: # (At least KC.MO is working as intended, other momentary actions haven't)
[//]: # (been tested.)
Here's an example of all this in action:
```python
from kmk.keycodes import KC
from kmk.macros.simple import send_string
from kmk.handlers.sequences import send_string
from kmk.modules.tapdance import TapDance
keyboard = KMKKeyboard()
keyboard.tap_time = 750
tapdance = TapDance()
tapdance.tap_time = 750
keyboard.modules.append(tapdance)
EXAMPLE_TD = KC.TD(
KC.A, # Tap once for "a"

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@ -105,14 +105,6 @@ def uc_mode_pressed(key, keyboard, *args, **kwargs):
return keyboard
def td_pressed(key, keyboard, *args, **kwargs):
return keyboard._process_tap_dance(key, True)
def td_released(key, keyboard, *args, **kwargs):
return keyboard._process_tap_dance(key, False)
def hid_switch(key, keyboard, *args, **kwargs):
keyboard.hid_type, keyboard.secondary_hid_type = (
keyboard.secondary_hid_type,

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@ -3,11 +3,7 @@ from micropython import const
import kmk.handlers.stock as handlers
from kmk.consts import UnicodeMode
from kmk.key_validators import (
key_seq_sleep_validator,
tap_dance_key_validator,
unicode_mode_key_validator,
)
from kmk.key_validators import key_seq_sleep_validator, unicode_mode_key_validator
from kmk.types import AttrDict, UnicodeModeKeyMeta
DEBUG_OUTPUT = False
@ -167,13 +163,6 @@ class KeyAttrDict(AttrDict):
names=('UC_MODE',),
on_press=handlers.uc_mode_pressed,
)
elif key in ('TAP_DANCE', 'TD'):
make_argumented_key(
validator=tap_dance_key_validator,
names=('TAP_DANCE', 'TD'),
on_press=handlers.td_pressed,
on_release=handlers.td_released,
)
elif key in ('HID_SWITCH', 'HID'):
make_key(names=('HID_SWITCH', 'HID'), on_press=handlers.hid_switch)
else:
@ -417,7 +406,7 @@ class Key:
def __repr__(self):
return 'Key(code={}, has_modifiers={})'.format(self.code, self.has_modifiers)
def on_press(self, state, coord_int, coord_raw):
def on_press(self, state, coord_int=None, coord_raw=None):
if hasattr(self, '_pre_press_handlers'):
for fn in self._pre_press_handlers:
if not fn(self, state, KC, coord_int, coord_raw):
@ -431,7 +420,7 @@ class Key:
return ret
def on_release(self, state, coord_int, coord_raw):
def on_release(self, state, coord_int=None, coord_raw=None):
if hasattr(self, '_pre_release_handlers'):
for fn in self._pre_release_handlers:
if not fn(self, state, KC, coord_int, coord_raw):

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@ -4,7 +4,6 @@ from kmk.consts import KMK_RELEASE, UnicodeMode
from kmk.hid import BLEHID, USBHID, AbstractHID, HIDModes
from kmk.keys import KC
from kmk.matrix import MatrixScanner, intify_coordinate
from kmk.types import TapDanceKeyMeta
class Sandbox:
@ -29,7 +28,6 @@ class KMKKeyboard:
uart_buffer = []
unicode_mode = UnicodeMode.NOOP
tap_time = 300
modules = []
extensions = []
@ -61,9 +59,6 @@ class KMKKeyboard:
active_layers = [0]
_timeouts = {}
_tapping = False
_tap_dance_counts = {}
_tap_side_effects = {}
# on some M4 setups (such as klardotsh/klarank_feather_m4, CircuitPython
# 6.0rc1) this runs out of RAM every cycle and takes down the board. no
@ -76,23 +71,18 @@ class KMKKeyboard:
'diode_orientation={} '
'matrix_scanner={} '
'unicode_mode={} '
'tap_time={} '
'_hid_helper={} '
'keys_pressed={} '
'coordkeys_pressed={} '
'hid_pending={} '
'active_layers={} '
'timeouts={} '
'tapping={} '
'tap_dance_counts={} '
'tap_side_effects={}'
')'
).format(
self.debug_enabled,
self.diode_orientation,
self.matrix_scanner,
self.unicode_mode,
self.tap_time,
self._hid_helper,
# internal state
self.keys_pressed,
@ -100,9 +90,6 @@ class KMKKeyboard:
self.hid_pending,
self.active_layers,
self._timeouts,
self._tapping,
self._tap_dance_counts,
self._tap_side_effects,
)
def _print_debug_cycle(self, init=False):
@ -171,12 +158,18 @@ class KMKKeyboard:
print('MatrixUndefinedCoordinate(col={} row={})'.format(col, row))
return self
return self.process_key(self.current_key, is_pressed, int_coord, (row, col))
for module in self.modules:
try:
if module.process_key(self, self.current_key, is_pressed) is None:
break
except Exception as err:
if self.debug_enabled:
print('Failed to run process_key function in module: ', err, module)
else:
self.process_key(self.current_key, is_pressed, int_coord, (row, col))
return self
def process_key(self, key, is_pressed, coord_int=None, coord_raw=None):
if self._tapping and isinstance(key.meta, TapDanceKeyMeta):
self._process_tap_dance(key, is_pressed)
else:
if is_pressed:
key.on_press(self, coord_int, coord_raw)
else:
@ -199,85 +192,6 @@ class KMKKeyboard:
return self
def _process_tap_dance(self, changed_key, is_pressed):
if is_pressed:
if not isinstance(changed_key.meta, TapDanceKeyMeta):
# If we get here, changed_key is not a TapDanceKey and thus
# the user kept typing elsewhere (presumably). End ALL of the
# currently outstanding tap dance runs.
for k, v in self._tap_dance_counts.items():
if v:
self._end_tap_dance(k)
return self
if (
changed_key not in self._tap_dance_counts
or not self._tap_dance_counts[changed_key]
):
self._tap_dance_counts[changed_key] = 1
self._tapping = True
else:
self.cancel_timeout(self._tap_timeout)
self._tap_dance_counts[changed_key] += 1
if changed_key not in self._tap_side_effects:
self._tap_side_effects[changed_key] = None
self._tap_timeout = self.set_timeout(
self.tap_time, lambda: self._end_tap_dance(changed_key, hold=True)
)
else:
if not isinstance(changed_key.meta, TapDanceKeyMeta):
return self
has_side_effects = self._tap_side_effects[changed_key] is not None
hit_max_defined_taps = self._tap_dance_counts[changed_key] == len(
changed_key.meta.codes
)
if has_side_effects or hit_max_defined_taps:
self._end_tap_dance(changed_key)
self.cancel_timeout(self._tap_timeout)
self._tap_timeout = self.set_timeout(
self.tap_time, lambda: self._end_tap_dance(changed_key)
)
return self
def _end_tap_dance(self, td_key, hold=False):
v = self._tap_dance_counts[td_key] - 1
if v < 0:
return self
if td_key in self.keys_pressed:
key_to_press = td_key.meta.codes[v]
self.add_key(key_to_press)
self._tap_side_effects[td_key] = key_to_press
elif self._tap_side_effects[td_key]:
self.remove_key(self._tap_side_effects[td_key])
self._tap_side_effects[td_key] = None
self._cleanup_tap_dance(td_key)
elif hold is False:
if td_key.meta.codes[v] in self.keys_pressed:
self.remove_key(td_key.meta.codes[v])
else:
self.tap_key(td_key.meta.codes[v])
self._cleanup_tap_dance(td_key)
else:
self.add_key(td_key.meta.codes[v])
self.hid_pending = True
return self
def _cleanup_tap_dance(self, td_key):
self._tap_dance_counts[td_key] = 0
self._tapping = any(count > 0 for count in self._tap_dance_counts.values())
return self
def set_timeout(self, after_ticks, callback):
if after_ticks is False:
# We allow passing False as an implicit "run this on the next process timeouts cycle"

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@ -38,3 +38,6 @@ class Module:
def on_powersave_disable(self, keyboard):
raise NotImplementedError
def process_key(self, keyboard, key, is_pressed):
return key

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@ -1,6 +1,7 @@
from micropython import const
from kmk.modules import Module
from kmk.types import ModTapKeyMeta
class ActivationType:
@ -18,6 +19,8 @@ class HoldTapKeyState:
class HoldTap(Module):
tap_time = 300
def __init__(self):
self.key_states = {}
@ -28,8 +31,12 @@ class HoldTap(Module):
return
def after_matrix_scan(self, keyboard):
return
def process_key(self, keyboard, key, is_pressed):
'''Before other key down decide to send tap kc down.'''
if self.matrix_detected_press(keyboard):
current_key = key
if is_pressed and not isinstance(key.meta, ModTapKeyMeta):
for key, state in self.key_states.items():
if state.activated == ActivationType.NOT_ACTIVATED:
# press tap because interrupted by other key
@ -39,7 +46,7 @@ class HoldTap(Module):
)
if keyboard.hid_pending:
keyboard._send_hid()
return
return current_key
def before_hid_send(self, keyboard):
return
@ -53,16 +60,10 @@ class HoldTap(Module):
def on_powersave_disable(self, keyboard):
return
def matrix_detected_press(self, keyboard):
return (keyboard.matrix_update is not None and keyboard.matrix_update[2]) or (
keyboard.secondary_matrix_update is not None
and keyboard.secondary_matrix_update[2]
)
def ht_pressed(self, key, keyboard, *args, **kwargs):
'''Do nothing yet, action resolves when key is released, timer expires or other key is pressed.'''
timeout_key = keyboard.set_timeout(
keyboard.tap_time,
self.tap_time,
lambda: self.on_tap_time_expired(key, keyboard, *args, **kwargs),
)
self.key_states[key] = HoldTapKeyState(timeout_key, *args, **kwargs)

124
kmk/modules/tapdance.py Normal file
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@ -0,0 +1,124 @@
from kmk.key_validators import tap_dance_key_validator
from kmk.keys import make_argumented_key
from kmk.modules import Module
from kmk.types import TapDanceKeyMeta
class TapDance(Module):
# User-configurable
tap_time = 300
# Internal State
_tapping = False
_tap_dance_counts = {}
_tap_timeout = None
_tap_side_effects = {}
def __init__(self):
make_argumented_key(
validator=tap_dance_key_validator,
names=('TAP_DANCE', 'TD'),
on_press=self.td_pressed,
on_release=self.td_released,
)
def during_bootup(self, keyboard):
return
def before_matrix_scan(self, keyboard):
return
def after_matrix_scan(self, keyboard):
return
def before_hid_send(self, keyboard):
return
def after_hid_send(self, keyboard):
return
def on_powersave_enable(self, keyboard):
return
def on_powersave_disable(self, keyboard):
return
def process_key(self, keyboard, key, is_pressed):
if self._tapping and is_pressed and not isinstance(key.meta, TapDanceKeyMeta):
for k, v in self._tap_dance_counts.items():
if v:
self._end_tap_dance(k, keyboard, hold=True)
keyboard.hid_pending = True
keyboard._send_hid()
keyboard.set_timeout(
False, lambda: keyboard.process_key(key, is_pressed, None, None)
)
return None
return key
def td_pressed(self, key, keyboard, *args, **kwargs):
if key not in self._tap_dance_counts or not self._tap_dance_counts[key]:
self._tap_dance_counts[key] = 1
self._tapping = True
else:
keyboard.cancel_timeout(self._tap_timeout)
self._tap_dance_counts[key] += 1
if key not in self._tap_side_effects:
self._tap_side_effects[key] = None
self._tap_timeout = keyboard.set_timeout(
self.tap_time, lambda: self._end_tap_dance(key, keyboard, hold=True)
)
return self
def td_released(self, key, keyboard, *args, **kwargs):
has_side_effects = self._tap_side_effects[key] is not None
hit_max_defined_taps = self._tap_dance_counts[key] == len(key.meta.codes)
keyboard.cancel_timeout(self._tap_timeout)
if has_side_effects or hit_max_defined_taps:
self._end_tap_dance(key, keyboard)
else:
self._tap_timeout = keyboard.set_timeout(
self.tap_time, lambda: self._end_tap_dance(key, keyboard)
)
return self
def _end_tap_dance(self, key, keyboard, hold=False):
v = self._tap_dance_counts[key] - 1
if v < 0:
return self
if key in keyboard.keys_pressed:
key_to_press = key.meta.codes[v]
keyboard.add_key(key_to_press)
self._tap_side_effects[key] = key_to_press
elif self._tap_side_effects[key]:
keyboard.remove_key(self._tap_side_effects[key])
self._tap_side_effects[key] = None
self._cleanup_tap_dance(key)
elif hold is False:
if key.meta.codes[v] in keyboard.keys_pressed:
keyboard.remove_key(key.meta.codes[v])
else:
keyboard.tap_key(key.meta.codes[v])
self._cleanup_tap_dance(key)
else:
key_to_press = key.meta.codes[v]
keyboard.add_key(key_to_press)
self._tap_side_effects[key] = key_to_press
self._tapping = 0
keyboard.hid_pending = True
return self
def _cleanup_tap_dance(self, key):
self._tap_dance_counts[key] = 0
self._tapping = any(count > 0 for count in self._tap_dance_counts.values())
return self