closer to working, but not right

This commit is contained in:
Kyle Brown
2020-10-21 15:26:51 -07:00
parent 56732930c5
commit 9972e8d23d
4 changed files with 188 additions and 139 deletions

View File

@@ -3,6 +3,7 @@ import time
from math import e, exp, pi, sin
from kmk.extensions import Extension
from kmk.handlers.stock import passthrough as handler_passthrough
from kmk.keys import make_key
rgb_config = {}
@@ -71,24 +72,63 @@ class RGB(Extension):
self.disable_auto_write = disable_auto_write
self.loopcounter = loopcounter
make_key(names=('RGB_TOG',), on_press=self._rgb_tog)
make_key(names=('RGB_HUI',), on_press=self._rgb_hui)
make_key(names=('RGB_HUD',), on_press=self._rgb_hud)
make_key(names=('RGB_SAI',), on_press=self._rgb_sai)
make_key(names=('RGB_SAD',), on_press=self._rgb_sad)
make_key(names=('RGB_VAI',), on_press=self._rgb_vai)
make_key(names=('RGB_VAD',), on_press=self._rgb_vad)
make_key(names=('RGB_ANI',), on_press=self._rgb_ani)
make_key(names=('RGB_AND',), on_press=self._rgb_and)
make_key(names=('RGB_MODE_PLAIN', 'RGB_M_P'), on_press=self._rgb_mode_static)
make_key(names=('RGB_MODE_BREATHE', 'RGB_M_B'), on_press=self._rgb_mode_breathe)
make_key(names=('RGB_MODE_RAINBOW', 'RGB_M_R'), on_press=self._rgb_mode_rainbow)
make_key(
names=('RGB_TOG',), on_press=self._rgb_tog, on_release=handler_passthrough
)
make_key(
names=('RGB_HUI',), on_press=self._rgb_hui, on_release=handler_passthrough
)
make_key(
names=('RGB_HUD',), on_press=self._rgb_hud, on_release=handler_passthrough
)
make_key(
names=('RGB_SAI',), on_press=self._rgb_sai, on_release=handler_passthrough
)
make_key(
names=('RGB_SAD',), on_press=self._rgb_sad, on_release=handler_passthrough
)
make_key(
names=('RGB_VAI',), on_press=self._rgb_vai, on_release=handler_passthrough
)
make_key(
names=('RGB_VAD',), on_press=self._rgb_vad, on_release=handler_passthrough
)
make_key(
names=('RGB_ANI',), on_press=self._rgb_ani, on_release=handler_passthrough
)
make_key(
names=('RGB_AND',), on_press=self._rgb_and, on_release=handler_passthrough
)
make_key(
names=('RGB_MODE_PLAIN', 'RGB_M_P'),
on_press=self._rgb_mode_static,
on_release=handler_passthrough,
)
make_key(
names=('RGB_MODE_BREATHE', 'RGB_M_B'),
on_press=self._rgb_mode_breathe,
on_release=handler_passthrough,
)
make_key(
names=('RGB_MODE_RAINBOW', 'RGB_M_R'),
on_press=self._rgb_mode_rainbow,
on_release=handler_passthrough,
)
make_key(
names=('RGB_MODE_BREATHE_RAINBOW', 'RGB_M_BR'),
on_press=self._rgb_mode_breathe_rainbow,
on_release=handler_passthrough,
)
make_key(
names=('RGB_MODE_SWIRL', 'RGB_M_S'),
on_press=self._rgb_mode_swirl,
on_release=handler_passthrough,
)
make_key(
names=('RGB_MODE_KNIGHT', 'RGB_M_K'),
on_press=self._rgb_mode_knight,
on_release=handler_passthrough,
)
make_key(names=('RGB_MODE_SWIRL', 'RGB_M_S'), on_press=self._rgb_mode_swirl)
make_key(names=('RGB_MODE_KNIGHT', 'RGB_M_K'), on_press=self._rgb_mode_knight)
def during_bootup(self, keyboard):
pass
@@ -500,69 +540,69 @@ class RGB(Extension):
return self
def _rgb_tog(self, key, state, *args, **kwargs):
if state.pixels.animation_mode == 'static_standby':
state.pixels.animation_mode = 'static'
state.pixels.enabled = not state.pixels.enabled
if self.animation_mode == AnimationModes.STATIC:
self.animation_mode = AnimationModes.STATIC_STANDBY
self.enable = not self.enable
return state
def _rgb_hui(self, key, state, *args, **kwargs):
state.pixels.increase_hue()
self.increase_hue()
return state
def _rgb_hud(self, key, state, *args, **kwargs):
state.pixels.decrease_hue()
self.decrease_hue()
return state
def _rgb_sai(self, key, state, *args, **kwargs):
state.pixels.increase_sat()
self.increase_sat()
return state
def _rgb_sad(self, key, state, *args, **kwargs):
state.pixels.decrease_sat()
self.decrease_sat()
return state
def _rgb_vai(self, key, state, *args, **kwargs):
state.pixels.increase_val()
self.increase_val()
return state
def _rgb_vad(self, key, state, *args, **kwargs):
state.pixels.decrease_val()
self.decrease_val()
return state
def _rgb_ani(self, key, state, *args, **kwargs):
state.pixels.increase_ani()
self.increase_ani()
return state
def _rgb_and(self, key, state, *args, **kwargs):
state.pixels.decrease_ani()
self.decrease_ani()
return state
def _rgb_mode_static(self, key, state, *args, **kwargs):
state.pixels.effect_init = True
state.pixels.animation_mode = 'static'
self.effect_init = True
self.animation_mode = 'static'
return state
def _rgb_mode_breathe(self, key, state, *args, **kwargs):
state.pixels.effect_init = True
state.pixels.animation_mode = 'breathing'
self.effect_init = True
self.animation_mode = 'breathing'
return state
def _rgb_mode_breathe_rainbow(self, key, state, *args, **kwargs):
state.pixels.effect_init = True
state.pixels.animation_mode = 'breathing_rainbow'
self.effect_init = True
self.animation_mode = 'breathing_rainbow'
return state
def _rgb_mode_rainbow(self, key, state, *args, **kwargs):
state.pixels.effect_init = True
state.pixels.animation_mode = 'rainbow'
self.effect_init = True
self.animation_mode = 'rainbow'
return state
def _rgb_mode_swirl(self, key, state, *args, **kwargs):
state.pixels.effect_init = True
state.pixels.animation_mode = 'swirl'
self.effect_init = True
self.animation_mode = 'swirl'
return state
def _rgb_mode_knight(self, key, state, *args, **kwargs):
state.pixels.effect_init = True
state.pixels.animation_mode = 'knight'
self.effect_init = True
self.animation_mode = 'knight'
return state