real fix for swallowing keys, use a buffer and only process one key at a time.
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c09cd48218
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@ -44,6 +44,7 @@ class KMKKeyboard:
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current_key = None
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current_key = None
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matrix_update = None
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matrix_update = None
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secondary_matrix_update = None
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secondary_matrix_update = None
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matrix_update_queue = []
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_matrix_modify = None
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_matrix_modify = None
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state_changed = False
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state_changed = False
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_old_timeouts_len = None
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_old_timeouts_len = None
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@ -142,7 +143,13 @@ class KMKKeyboard:
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int_coord = intify_coordinate(row, col)
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int_coord = intify_coordinate(row, col)
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self.current_key = self._find_key_in_map(int_coord, row, col)
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if not is_pressed:
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self.current_key = self._coordkeys_pressed[int_coord]
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if self.debug_enabled:
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print('PressedKeyResolution(key={})'.format(self.current_key))
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if self.current_key is None:
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self.current_key = self._find_key_in_map(int_coord, row, col)
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if is_pressed:
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if is_pressed:
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self._coordkeys_pressed[int_coord] = self.current_key
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self._coordkeys_pressed[int_coord] = self.current_key
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@ -410,10 +417,23 @@ class KMKKeyboard:
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self.after_matrix_scan()
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self.after_matrix_scan()
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self._handle_matrix_report(self.secondary_matrix_update)
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if self.secondary_matrix_update:
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self.secondary_matrix_update = None
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# bytearray constructor here to produce a copy
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self._handle_matrix_report(self.matrix_update)
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# otherwise things get strange when self.secondary_matrix_update
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self.matrix_update = None
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# gets modified.
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self.matrix_update_queue.append(bytearray(self.secondary_matrix_update))
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self.secondary_matrix_update = None
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if self.matrix_update:
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# bytearray constructor here to produce a copy
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# otherwise things get strange when self.matrix_update
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# gets modified.
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self.matrix_update_queue.append(bytearray(self.matrix_update))
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self.matrix_update = None
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# only handle one key per cycle.
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if self.matrix_update_queue:
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self._handle_matrix_report(self.matrix_update_queue.pop(0))
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self.before_hid_send()
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self.before_hid_send()
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