Moved BLE to HID
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@@ -128,86 +128,3 @@ def td_pressed(key, state, *args, **kwargs):
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def td_released(key, state, *args, **kwargs):
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return state._process_tap_dance(key, False)
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def rgb_tog(key, state, *args, **kwargs):
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if state.pixels.animation_mode == 'static_standby':
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state.pixels.animation_mode = 'static'
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state.pixels.enabled = not state.pixels.enabled
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return state
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def rgb_hui(key, state, *args, **kwargs):
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state.pixels.increase_hue()
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return state
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def rgb_hud(key, state, *args, **kwargs):
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state.pixels.decrease_hue()
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return state
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def rgb_sai(key, state, *args, **kwargs):
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state.pixels.increase_sat()
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return state
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def rgb_sad(key, state, *args, **kwargs):
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state.pixels.decrease_sat()
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return state
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def rgb_vai(key, state, *args, **kwargs):
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state.pixels.increase_val()
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return state
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def rgb_vad(key, state, *args, **kwargs):
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state.pixels.decrease_val()
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return state
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def rgb_ani(key, state, *args, **kwargs):
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state.pixels.increase_ani()
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return state
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def rgb_and(key, state, *args, **kwargs):
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state.pixels.decrease_ani()
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return state
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def rgb_mode_static(key, state, *args, **kwargs):
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state.pixels.effect_init = True
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state.pixels.animation_mode = 'static'
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return state
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def rgb_mode_breathe(key, state, *args, **kwargs):
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state.pixels.effect_init = True
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state.pixels.animation_mode = 'breathing'
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return state
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def rgb_mode_breathe_rainbow(key, state, *args, **kwargs):
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state.pixels.effect_init = True
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state.pixels.animation_mode = 'breathing_rainbow'
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return state
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def rgb_mode_rainbow(key, state, *args, **kwargs):
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state.pixels.effect_init = True
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state.pixels.animation_mode = 'rainbow'
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return state
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def rgb_mode_swirl(key, state, *args, **kwargs):
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state.pixels.effect_init = True
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state.pixels.animation_mode = 'swirl'
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return state
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def rgb_mode_knight(key, state, *args, **kwargs):
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state.pixels.effect_init = True
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state.pixels.animation_mode = 'knight'
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return state
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