Add layers to pimoroni trackball

This commit is contained in:
Björn Bösel 2022-05-17 17:26:48 +02:00 committed by Kyle Brown
parent 90c4ce99f3
commit 4b0e459d62
2 changed files with 124 additions and 46 deletions

View File

@ -19,6 +19,24 @@ keyboard.modules.append(trackball)
Module will also work when you cannot use `busio` and do `import bitbangio as io` instead. Module will also work when you cannot use `busio` and do `import bitbangio as io` instead.
### Key inputs
If you have used this thing on a mobile device, you will know it excels at cursor movement. You can get the same for any of your Layer:
```python
trackball = Trackball(i2c, mode=TrackballMode.MOUSE_MODE, layers=[
# act like an encoder, input arrow keys
KeyLayer(KC.UP, KC.RIGHT, KC.DOWN, KC.LEFT, KC.ENTER),
# on layer 1 and above use the default pointing behavior
PointingLayer()
])
```
### Backlight
Setup backlight color using below commands: Setup backlight color using below commands:
```python ```python

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@ -55,16 +55,95 @@ class TrackballMode:
SCROLL_MODE = const(1) SCROLL_MODE = const(1)
class TrackballLayer():
'''Just to show an interface for layers'''
def handle(self, keyboard, trackball, x, y, switch, state):
raise NotImplementedError
class PointingLayer(TrackballLayer):
'''the default behavior: act as trackball'''
def handle(self, keyboard, trackball, x, y, switch, state):
if trackball.mode == TrackballMode.MOUSE_MODE:
if x >= 0:
trackball.pointing_device.report_x[0] = x
else:
trackball.pointing_device.report_x[0] = 0xFF & x
if y >= 0:
trackball.pointing_device.report_y[0] = y
else:
trackball.pointing_device.report_y[0] = 0xFF & y
trackball.pointing_device.hid_pending = x != 0 or y != 0
else: # SCROLL_MODE
trackball.pointing_device.report_w[0] = y
trackball.pointing_device.hid_pending = y != 0
if switch == 1: # Button pressed
trackball.pointing_device.button_status[0] |= trackball.pointing_device.MB_LMB
trackball.pointing_device.hid_pending = True
if not state and trackball.previous_state is True: # Button released
trackball.pointing_device.button_status[0] &= ~trackball.pointing_device.MB_LMB
trackball.pointing_device.hid_pending = True
trackball.previous_state = state
class KeyLayer(TrackballLayer):
'''Act like an encoder. '''
x = 0
y = 0
def __init__(self, up, right, down, left, press, axis_snap=.25, steps=8):
self.up = up
self.right = right
self.down = down
self.left = left
self.press = press
'''snap to axis. the higher the value, the more we snap to the dominant direction'''
self.axis_snap = axis_snap
'''how many px we move to trigger a key tap, less means more key taps'''
self.steps = steps
def handle(self, keyboard, trackball, x, y, switch, state):
if y and abs(x / y) < self.axis_snap:
x = 0
if x and abs(y / x) < self.axis_snap:
y = 0
self.x += x
self.y += y
x_taps = self.x // self.steps
y_taps = self.y // self.steps
self.x %= self.steps
self.y %= self.steps
for i in range(x_taps, 0, 1):
keyboard.tap_key(self.left)
for i in range(x_taps, 0, -1):
keyboard.tap_key(self.right)
for i in range(y_taps, 0, 1):
keyboard.tap_key(self.up)
for i in range(y_taps, 0, -1):
keyboard.tap_key(self.down)
if switch and state:
keyboard.tap_key(self.press)
class Trackball(Module): class Trackball(Module):
'''Module handles usage of Trackball Breakout by Pimoroni''' '''Module handles usage of Trackball Breakout by Pimoroni'''
def __init__(self, i2c, mode=TrackballMode.MOUSE_MODE, address=I2C_ADDRESS): def __init__(self, i2c, mode=TrackballMode.MOUSE_MODE, address=I2C_ADDRESS, angle_offset=ANGLE_OFFSET, layers=None):
self.angle_offset = angle_offset
if layers is None:
layers = [PointingLayer()]
self._i2c_address = address self._i2c_address = address
self._i2c_bus = i2c self._i2c_bus = i2c
self.pointing_device = PointingDevice() self.pointing_device = PointingDevice()
self.mode = mode self.mode = mode
self.previous_state = False # click state self.previous_state = False # click state
self.layers = layers
self.polling_interval = 20 self.polling_interval = 20
chip_id = struct.unpack('<H', bytearray(self._i2c_rdwr([REG_CHIP_ID_L], 2)))[0] chip_id = struct.unpack('<H', bytearray(self._i2c_rdwr([REG_CHIP_ID_L], 2)))[0]
@ -91,33 +170,14 @@ class Trackball(Module):
up, down, left, right, switch, state = self._read_raw_state() up, down, left, right, switch, state = self._read_raw_state()
if self.mode == TrackballMode.MOUSE_MODE: x, y = self._calculate_movement(right - left, down - up)
x_axis, y_axis = self._calculate_movement(right - left, down - up)
if x_axis >= 0:
self.pointing_device.report_x[0] = x_axis
else:
self.pointing_device.report_x[0] = 0xFF & x_axis
if y_axis >= 0:
self.pointing_device.report_y[0] = y_axis
else:
self.pointing_device.report_y[0] = 0xFF & y_axis
self.pointing_device.hid_pending = x_axis != 0 or y_axis != 0
else: # SCROLL_MODE
if up >= 0:
self.pointing_device.report_w[0] = up
if down > 0:
self.pointing_device.report_w[0] = 0xFF & (0 - down)
self.pointing_device.hid_pending = up != 0 or down != 0
if switch == 1: # Button pressed layer = self.layers[-1]
self.pointing_device.button_status[0] |= self.pointing_device.MB_LMB active_layer = keyboard.active_layers[0]
self.pointing_device.hid_pending = True if len(self.layers) > active_layer:
layer = self.layers[active_layer]
layer.handle(keyboard, self, x, y, switch, state)
if not state and self.previous_state is True: # Button released
self.pointing_device.button_status[0] &= ~self.pointing_device.MB_LMB
self.pointing_device.hid_pending = True
self.previous_state = state
return return
def after_matrix_scan(self, keyboard): def after_matrix_scan(self, keyboard):
@ -174,26 +234,6 @@ class Trackball(Module):
) )
return up, down, left, right, switch, switch_state return up, down, left, right, switch, switch_state
def _calculate_movement(self, raw_x, raw_y):
'''Calculate accelerated movement vector from raw data'''
if raw_x == 0 and raw_y == 0:
return 0, 0
var_accel = 1
power = 2.5
angle_rad = math.atan2(raw_y, raw_x) + ANGLE_OFFSET
vector_length = math.sqrt(pow(raw_x, 2) + pow(raw_y, 2))
vector_length = pow(vector_length * var_accel, power)
x = math.floor(vector_length * math.cos(angle_rad))
y = math.floor(vector_length * math.sin(angle_rad))
limit = 127 # hid size limit
x_clamped = max(min(limit, x), -limit)
y_clamped = max(min(limit, y), -limit)
return x_clamped, y_clamped
def _i2c_rdwr(self, data, length=0): def _i2c_rdwr(self, data, length=0):
'''Write and optionally read I2C data.''' '''Write and optionally read I2C data.'''
while not self._i2c_bus.try_lock(): while not self._i2c_bus.try_lock():
@ -216,3 +256,23 @@ class Trackball(Module):
def _tb_mode_press(self, key, keyboard, *args, **kwargs): def _tb_mode_press(self, key, keyboard, *args, **kwargs):
self.mode = not self.mode self.mode = not self.mode
def _calculate_movement(self, raw_x, raw_y):
'''Calculate accelerated movement vector from raw data'''
if raw_x == 0 and raw_y == 0:
return 0, 0
var_accel = 1
power = 2.5
angle_rad = math.atan2(raw_y, raw_x) + self.angle_offset
vector_length = math.sqrt(pow(raw_x, 2) + pow(raw_y, 2))
vector_length = pow(vector_length * var_accel, power)
x = math.floor(vector_length * math.cos(angle_rad))
y = math.floor(vector_length * math.sin(angle_rad))
limit = 127 # hid size limit
x_clamped = max(min(limit, x), -limit)
y_clamped = max(min(limit, y), -limit)
return x_clamped, y_clamped