Checkpoint alpha: Reflow macros and keycodes into a consistent structure. Most internal state functionality largely untouched (just moved)

This commit is contained in:
Josh Klar
2018-12-29 04:44:52 -08:00
parent af140a16a6
commit 39a6465658
12 changed files with 767 additions and 967 deletions

0
kmk/handlers/__init__.py Normal file
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108
kmk/handlers/layers.py Normal file
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from kmk.kmktime import ticks_diff, ticks_ms
def df_pressed(key, state, *args, **kwargs):
"""Switches the default layer"""
state.active_layers[0] = key.meta.layer
state.reversed_active_layers = list(reversed(state.active_layers))
return state
def mo_pressed(key, state, *args, **kwargs):
"""Momentarily activates layer, switches off when you let go"""
state.active_layers.append(key.meta.layer)
state.reversed_active_layers = list(reversed(state.active_layers))
return state
def mo_released(key, state, KC, *args, **kwargs):
state.active_layers = [
layer for layer in state.active_layers
if layer != key.meta.layer
]
state.reversed_active_layers = list(reversed(state.active_layers))
return state
def lm_pressed(key, state, *args, **kwargs):
"""As MO(layer) but with mod active"""
state.hid_pending = True
# Sets the timer start and acts like MO otherwise
state.start_time['lm'] = ticks_ms()
state.keys_pressed.add(key.meta.kc)
return mo_pressed(key, state, *args, **kwargs)
def lm_released(key, state, *args, **kwargs):
"""As MO(layer) but with mod active"""
state.hid_pending = True
state.keys_pressed.discard(key.meta.kc)
state.start_time['lm'] = None
return mo_released(key, state, *args, **kwargs)
def lt_pressed(key, state, *args, **kwargs):
# Sets the timer start and acts like MO otherwise
state.start_time['lt'] = ticks_ms()
return mo_pressed(key, state, *args, **kwargs)
def lt_released(key, state, *args, **kwargs):
# On keyup, check timer, and press key if needed.
if state.start_time['lt'] and (
ticks_diff(ticks_ms(), state.start_time['lt']) < state.config.tap_time
):
state.hid_pending = True
state.tap_key(key.meta.kc)
mo_released(key, state, *args, **kwargs)
state.start_time['lt'] = None
return state
def tg_pressed(key, state, *args, **kwargs):
"""Toggles the layer (enables it if not active, and vise versa)"""
if key.meta.layer in state.active_layers:
state.active_layers = [
layer for layer in state.active_layers
if layer != key.meta.layer
]
else:
state.active_layers.append(key.meta.layer)
state.reversed_active_layers = list(reversed(state.active_layers))
return state
def to_pressed(key, state, *args, **kwargs):
"""Activates layer and deactivates all other layers"""
state.active_layers = [key.meta.kc]
state.reversed_active_layers = list(reversed(state.active_layers))
return state
def tt_pressed(key, state, *args, **kwargs):
"""Momentarily activates layer if held, toggles it if tapped repeatedly"""
# TODO Make this work with tap dance to function more correctly, but technically works.
if state.start_time['tt'] is None:
# Sets the timer start and acts like MO otherwise
state.start_time['tt'] = ticks_ms()
return mo_pressed(key, state, *args, **kwargs)
elif ticks_diff(ticks_ms(), state.start_time['tt']) < state.config.tap_time:
state.start_time['tt'] = None
return tg_pressed(key, state, *args, **kwargs)
def tt_released(key, state, *args, **kwargs):
if (
state.start_time['tt'] is None or
ticks_diff(ticks_ms(), state.start_time['tt']) >= state.config.tap_time
):
# On first press, works like MO. On second press, does nothing unless let up within
# time window, then acts like TG.
state.start_time['tt'] = None
return mo_released(key, state, *args, **kwargs)
return state

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kmk/handlers/sequences.py Normal file
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from kmk.keycodes import ALL_KEYS, KC, make_key
from kmk.types import KeySequenceMeta
def sequence_press_handler(key, state, KC, *args, **kwargs):
old_keys_pressed = state.keys_pressed
state.keys_pressed = set()
for ikey in key.meta.seq:
if not getattr(ikey, 'no_press', None):
state.process_key(ikey, True)
state.config._send_hid()
if not getattr(ikey, 'no_release', None):
state.process_key(ikey, False)
state.config._send_hid()
state.keys_pressed = old_keys_pressed
return state
def simple_key_sequence(seq):
return make_key(
meta=KeySequenceMeta(seq),
on_press=sequence_press_handler,
)
def send_string(message):
seq = []
for char in message:
kc = ALL_KEYS[char]
if char.isupper():
kc = KC.LSHIFT(kc)
seq.append(kc)
return simple_key_sequence(seq)

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kmk/handlers/stock.py Normal file
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from kmk.kmktime import sleep_ms
from kmk.util import reset_bootloader, reset_keyboard
def passthrough(key, state, *args, **kwargs):
return state
def default_pressed(key, state, KC, coord_int=None, coord_raw=None):
if coord_int is not None:
state.coord_keys_pressed[coord_int] = key
state.add_key(key)
return state
def default_released(key, state, KC, coord_int=None, coord_raw=None):
state.remove_key(key)
if coord_int is not None:
state.keys_pressed.discard(key.coord_keys_pressed.get(coord_int, None))
state.coord_keys_pressed[coord_int] = None
return state
def reset(*args, **kwargs):
reset_keyboard()
def bootloader(*args, **kwargs):
reset_bootloader()
def debug_pressed(key, state, KC, *args, **kwargs):
if state.config.debug_enabled:
print('Disabling debug mode, bye!')
else:
print('Enabling debug mode. Welcome to the jungle.')
state.config.debug_enabled = not state.config.debug_enabled
return state
def gesc_pressed(key, state, KC, *args, **kwargs):
GESC_TRIGGERS = {KC.LSHIFT, KC.RSHIFT, KC.LGUI, KC.RGUI}
if GESC_TRIGGERS.intersection(state.keys_pressed):
# if Shift is held, KC_GRAVE will become KC_TILDE on OS level
state.keys_pressed.add(KC.GRAVE)
return state
# else return KC_ESC
state.keys_pressed.add(KC.ESCAPE)
state.hid_pending = True
return state
def gesc_released(key, state, KC, *args, **kwargs):
state.keys_pressed.discard(KC.ESCAPE)
state.keys_pressed.discard(KC.GRAVE)
state.hid_pending = True
return state
def sleep_pressed(key, state, KC, *args, **kwargs):
sleep_ms(key.meta.ms)
return state
def uc_mode_pressed(key, state, *args, **kwargs):
state.config.unicode_mode = key.meta.mode
return state
def leader_pressed(key, state, *args, **kwargs):
return state._begin_leader_mode()
def tap_dance_pressed(key, state, *args, **kwargs):
return state._process_tap_dance(key, True)
def tap_dance_released(key, state, *args, **kwargs):
return state._process_tap_dance(key, False)