Checkpoint alpha: Reflow macros and keycodes into a consistent structure. Most internal state functionality largely untouched (just moved)
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0
kmk/handlers/__init__.py
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0
kmk/handlers/__init__.py
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108
kmk/handlers/layers.py
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108
kmk/handlers/layers.py
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from kmk.kmktime import ticks_diff, ticks_ms
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def df_pressed(key, state, *args, **kwargs):
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"""Switches the default layer"""
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state.active_layers[0] = key.meta.layer
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state.reversed_active_layers = list(reversed(state.active_layers))
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return state
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def mo_pressed(key, state, *args, **kwargs):
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"""Momentarily activates layer, switches off when you let go"""
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state.active_layers.append(key.meta.layer)
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state.reversed_active_layers = list(reversed(state.active_layers))
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return state
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def mo_released(key, state, KC, *args, **kwargs):
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state.active_layers = [
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layer for layer in state.active_layers
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if layer != key.meta.layer
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]
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state.reversed_active_layers = list(reversed(state.active_layers))
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return state
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def lm_pressed(key, state, *args, **kwargs):
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"""As MO(layer) but with mod active"""
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state.hid_pending = True
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# Sets the timer start and acts like MO otherwise
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state.start_time['lm'] = ticks_ms()
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state.keys_pressed.add(key.meta.kc)
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return mo_pressed(key, state, *args, **kwargs)
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def lm_released(key, state, *args, **kwargs):
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"""As MO(layer) but with mod active"""
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state.hid_pending = True
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state.keys_pressed.discard(key.meta.kc)
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state.start_time['lm'] = None
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return mo_released(key, state, *args, **kwargs)
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def lt_pressed(key, state, *args, **kwargs):
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# Sets the timer start and acts like MO otherwise
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state.start_time['lt'] = ticks_ms()
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return mo_pressed(key, state, *args, **kwargs)
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def lt_released(key, state, *args, **kwargs):
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# On keyup, check timer, and press key if needed.
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if state.start_time['lt'] and (
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ticks_diff(ticks_ms(), state.start_time['lt']) < state.config.tap_time
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):
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state.hid_pending = True
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state.tap_key(key.meta.kc)
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mo_released(key, state, *args, **kwargs)
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state.start_time['lt'] = None
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return state
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def tg_pressed(key, state, *args, **kwargs):
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"""Toggles the layer (enables it if not active, and vise versa)"""
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if key.meta.layer in state.active_layers:
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state.active_layers = [
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layer for layer in state.active_layers
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if layer != key.meta.layer
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]
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else:
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state.active_layers.append(key.meta.layer)
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state.reversed_active_layers = list(reversed(state.active_layers))
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return state
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def to_pressed(key, state, *args, **kwargs):
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"""Activates layer and deactivates all other layers"""
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state.active_layers = [key.meta.kc]
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state.reversed_active_layers = list(reversed(state.active_layers))
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return state
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def tt_pressed(key, state, *args, **kwargs):
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"""Momentarily activates layer if held, toggles it if tapped repeatedly"""
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# TODO Make this work with tap dance to function more correctly, but technically works.
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if state.start_time['tt'] is None:
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# Sets the timer start and acts like MO otherwise
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state.start_time['tt'] = ticks_ms()
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return mo_pressed(key, state, *args, **kwargs)
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elif ticks_diff(ticks_ms(), state.start_time['tt']) < state.config.tap_time:
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state.start_time['tt'] = None
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return tg_pressed(key, state, *args, **kwargs)
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def tt_released(key, state, *args, **kwargs):
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if (
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state.start_time['tt'] is None or
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ticks_diff(ticks_ms(), state.start_time['tt']) >= state.config.tap_time
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):
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# On first press, works like MO. On second press, does nothing unless let up within
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# time window, then acts like TG.
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state.start_time['tt'] = None
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return mo_released(key, state, *args, **kwargs)
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return state
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40
kmk/handlers/sequences.py
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kmk/handlers/sequences.py
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from kmk.keycodes import ALL_KEYS, KC, make_key
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from kmk.types import KeySequenceMeta
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def sequence_press_handler(key, state, KC, *args, **kwargs):
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old_keys_pressed = state.keys_pressed
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state.keys_pressed = set()
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for ikey in key.meta.seq:
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if not getattr(ikey, 'no_press', None):
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state.process_key(ikey, True)
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state.config._send_hid()
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if not getattr(ikey, 'no_release', None):
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state.process_key(ikey, False)
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state.config._send_hid()
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state.keys_pressed = old_keys_pressed
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return state
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def simple_key_sequence(seq):
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return make_key(
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meta=KeySequenceMeta(seq),
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on_press=sequence_press_handler,
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)
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def send_string(message):
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seq = []
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for char in message:
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kc = ALL_KEYS[char]
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if char.isupper():
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kc = KC.LSHIFT(kc)
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seq.append(kc)
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return simple_key_sequence(seq)
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89
kmk/handlers/stock.py
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89
kmk/handlers/stock.py
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from kmk.kmktime import sleep_ms
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from kmk.util import reset_bootloader, reset_keyboard
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def passthrough(key, state, *args, **kwargs):
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return state
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def default_pressed(key, state, KC, coord_int=None, coord_raw=None):
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if coord_int is not None:
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state.coord_keys_pressed[coord_int] = key
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state.add_key(key)
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return state
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def default_released(key, state, KC, coord_int=None, coord_raw=None):
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state.remove_key(key)
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if coord_int is not None:
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state.keys_pressed.discard(key.coord_keys_pressed.get(coord_int, None))
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state.coord_keys_pressed[coord_int] = None
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return state
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def reset(*args, **kwargs):
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reset_keyboard()
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def bootloader(*args, **kwargs):
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reset_bootloader()
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def debug_pressed(key, state, KC, *args, **kwargs):
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if state.config.debug_enabled:
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print('Disabling debug mode, bye!')
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else:
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print('Enabling debug mode. Welcome to the jungle.')
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state.config.debug_enabled = not state.config.debug_enabled
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return state
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def gesc_pressed(key, state, KC, *args, **kwargs):
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GESC_TRIGGERS = {KC.LSHIFT, KC.RSHIFT, KC.LGUI, KC.RGUI}
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if GESC_TRIGGERS.intersection(state.keys_pressed):
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# if Shift is held, KC_GRAVE will become KC_TILDE on OS level
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state.keys_pressed.add(KC.GRAVE)
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return state
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# else return KC_ESC
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state.keys_pressed.add(KC.ESCAPE)
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state.hid_pending = True
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return state
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def gesc_released(key, state, KC, *args, **kwargs):
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state.keys_pressed.discard(KC.ESCAPE)
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state.keys_pressed.discard(KC.GRAVE)
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state.hid_pending = True
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return state
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def sleep_pressed(key, state, KC, *args, **kwargs):
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sleep_ms(key.meta.ms)
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return state
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def uc_mode_pressed(key, state, *args, **kwargs):
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state.config.unicode_mode = key.meta.mode
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return state
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def leader_pressed(key, state, *args, **kwargs):
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return state._begin_leader_mode()
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def tap_dance_pressed(key, state, *args, **kwargs):
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return state._process_tap_dance(key, True)
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def tap_dance_released(key, state, *args, **kwargs):
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return state._process_tap_dance(key, False)
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