Initial attempt to merge internal_state with kmk_keyboard. Seems to work on Plank so far
fix formatting Example of new "Extension"/plugin system, using LED Cleanup of RGB code staticmethod to proper, normal methods Needs cleanup, but: migrate Leader to Extension API remove useless self reurns fix an AttributeError with Leader key removal Checkpoint from the weekend: split as an Extension (not working or done yet) wip
This commit is contained in:
@@ -5,7 +5,7 @@ def df_pressed(key, state, *args, **kwargs):
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'''
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Switches the default layer
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'''
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state.active_layers[-1] = key.meta.layer
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state._active_layers[-1] = key.meta.layer
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return state
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@@ -13,7 +13,7 @@ def mo_pressed(key, state, *args, **kwargs):
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'''
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Momentarily activates layer, switches off when you let go
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'''
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state.active_layers.insert(0, key.meta.layer)
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state._active_layers.insert(0, key.meta.layer)
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return state
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@@ -27,8 +27,8 @@ def mo_released(key, state, KC, *args, **kwargs):
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# triggered by MO() and then defaulting to the MO()'s layer
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# would result in no layers active
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try:
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del_idx = state.active_layers.index(key.meta.layer)
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del state.active_layers[del_idx]
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del_idx = state._active_layers.index(key.meta.layer)
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del state._active_layers[del_idx]
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except ValueError:
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pass
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@@ -39,10 +39,10 @@ def lm_pressed(key, state, *args, **kwargs):
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'''
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As MO(layer) but with mod active
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'''
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state.hid_pending = True
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state._hid_pending = True
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# Sets the timer start and acts like MO otherwise
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state.start_time['lm'] = ticks_ms()
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state.keys_pressed.add(key.meta.kc)
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state._start_time['lm'] = ticks_ms()
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state._keys_pressed.add(key.meta.kc)
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return mo_pressed(key, state, *args, **kwargs)
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@@ -50,28 +50,28 @@ def lm_released(key, state, *args, **kwargs):
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'''
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As MO(layer) but with mod active
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'''
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state.hid_pending = True
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state.keys_pressed.discard(key.meta.kc)
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state.start_time['lm'] = None
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state._hid_pending = True
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state._keys_pressed.discard(key.meta.kc)
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state._start_time['lm'] = None
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return mo_released(key, state, *args, **kwargs)
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def lt_pressed(key, state, *args, **kwargs):
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# Sets the timer start and acts like MO otherwise
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state.start_time['lt'] = ticks_ms()
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state._start_time['lt'] = ticks_ms()
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return mo_pressed(key, state, *args, **kwargs)
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def lt_released(key, state, *args, **kwargs):
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# On keyup, check timer, and press key if needed.
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if state.start_time['lt'] and (
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ticks_diff(ticks_ms(), state.start_time['lt']) < state.config.tap_time
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if state._start_time['lt'] and (
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ticks_diff(ticks_ms(), state._start_time['lt']) < state.tap_time
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):
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state.hid_pending = True
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state.tap_key(key.meta.kc)
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state._hid_pending = True
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state._tap_key(key.meta.kc)
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mo_released(key, state, *args, **kwargs)
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state.start_time['lt'] = None
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state._start_time['lt'] = None
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return state
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@@ -81,10 +81,10 @@ def tg_pressed(key, state, *args, **kwargs):
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'''
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# See mo_released for implementation details around this
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try:
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del_idx = state.active_layers.index(key.meta.layer)
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del state.active_layers[del_idx]
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del_idx = state._active_layers.index(key.meta.layer)
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del state._active_layers[del_idx]
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except ValueError:
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state.active_layers.insert(0, key.meta.layer)
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state._active_layers.insert(0, key.meta.layer)
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return state
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@@ -93,8 +93,8 @@ def to_pressed(key, state, *args, **kwargs):
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'''
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Activates layer and deactivates all other layers
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'''
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state.active_layers.clear()
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state.active_layers.insert(0, key.meta.layer)
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state._active_layers.clear()
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state._active_layers.insert(0, key.meta.layer)
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return state
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@@ -104,23 +104,21 @@ def tt_pressed(key, state, *args, **kwargs):
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Momentarily activates layer if held, toggles it if tapped repeatedly
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'''
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# TODO Make this work with tap dance to function more correctly, but technically works.
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if state.start_time['tt'] is None:
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if state._start_time['tt'] is None:
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# Sets the timer start and acts like MO otherwise
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state.start_time['tt'] = ticks_ms()
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state._start_time['tt'] = ticks_ms()
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return mo_pressed(key, state, *args, **kwargs)
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elif ticks_diff(ticks_ms(), state.start_time['tt']) < state.config.tap_time:
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state.start_time['tt'] = None
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elif ticks_diff(ticks_ms(), state._start_time['tt']) < state.tap_time:
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state._start_time['tt'] = None
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return tg_pressed(key, state, *args, **kwargs)
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def tt_released(key, state, *args, **kwargs):
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tap_timed_out = (
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ticks_diff(ticks_ms(), state.start_time['tt']) >= state.config.tap_time
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)
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if state.start_time['tt'] is None or tap_timed_out:
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tap_timed_out = ticks_diff(ticks_ms(), state._start_time['tt']) >= state.tap_time
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if state._start_time['tt'] is None or tap_timed_out:
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# On first press, works like MO. On second press, does nothing unless let up within
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# time window, then acts like TG.
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state.start_time['tt'] = None
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state._start_time['tt'] = None
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return mo_released(key, state, *args, **kwargs)
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return state
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@@ -3,21 +3,21 @@ from kmk.kmktime import ticks_diff, ticks_ms
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def mt_pressed(key, state, *args, **kwargs):
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# Sets the timer start and acts like a modifier otherwise
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state.keys_pressed.add(key.meta.mods)
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state._keys_pressed.add(key.meta.mods)
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state.start_time['mod_tap'] = ticks_ms()
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state._start_time['mod_tap'] = ticks_ms()
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return state
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def mt_released(key, state, *args, **kwargs):
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# On keyup, check timer, and press key if needed.
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state.keys_pressed.discard(key.meta.mods)
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state._keys_pressed.discard(key.meta.mods)
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timer_name = 'mod_tap'
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if state.start_time[timer_name] and (
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ticks_diff(ticks_ms(), state.start_time[timer_name]) < state.config.tap_time
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if state._start_time[timer_name] and (
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ticks_diff(ticks_ms(), state._start_time[timer_name]) < state.tap_time
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):
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state.hid_pending = True
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state.tap_key(key.meta.kc)
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state._hid_pending = True
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state._tap_key(key.meta.kc)
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state.start_time[timer_name] = None
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state._start_time[timer_name] = None
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return state
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@@ -12,18 +12,18 @@ def get_wide_ordinal(char):
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def sequence_press_handler(key, state, KC, *args, **kwargs):
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old_keys_pressed = state.keys_pressed
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state.keys_pressed = set()
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old_keys_pressed = state._keys_pressed
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state._keys_pressed = set()
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for ikey in key.meta.seq:
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if not getattr(ikey, 'no_press', None):
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state.process_key(ikey, True)
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state.config._send_hid()
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state._process_key(ikey, True)
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state._send_hid()
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if not getattr(ikey, 'no_release', None):
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state.process_key(ikey, False)
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state.config._send_hid()
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state._process_key(ikey, False)
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state._send_hid()
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state.keys_pressed = old_keys_pressed
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state._keys_pressed = old_keys_pressed
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return state
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@@ -103,16 +103,16 @@ def unicode_codepoint_sequence(codepoints):
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kc_macros = [simple_key_sequence(kc_seq) for kc_seq in kc_seqs]
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def _unicode_sequence(key, state, *args, **kwargs):
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if state.config.unicode_mode == UnicodeMode.IBUS:
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state.process_key(
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if state.unicode_mode == UnicodeMode.IBUS:
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state._process_key(
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simple_key_sequence(_ibus_unicode_sequence(kc_macros, state)), True
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)
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elif state.config.unicode_mode == UnicodeMode.RALT:
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state.process_key(
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elif state.unicode_mode == UnicodeMode.RALT:
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state._process_key(
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simple_key_sequence(_ralt_unicode_sequence(kc_macros, state)), True
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)
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elif state.config.unicode_mode == UnicodeMode.WINC:
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state.process_key(
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elif state.unicode_mode == UnicodeMode.WINC:
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state._process_key(
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simple_key_sequence(_winc_unicode_sequence(kc_macros, state)), True
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)
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@@ -6,23 +6,23 @@ def passthrough(key, state, *args, **kwargs):
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def default_pressed(key, state, KC, coord_int=None, coord_raw=None):
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state.hid_pending = True
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state._hid_pending = True
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if coord_int is not None:
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state.coord_keys_pressed[coord_int] = key
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state._coord_keys_pressed[coord_int] = key
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state.keys_pressed.add(key)
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state._keys_pressed.add(key)
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return state
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def default_released(key, state, KC, coord_int=None, coord_raw=None):
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state.hid_pending = True
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state.keys_pressed.discard(key)
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state._hid_pending = True
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state._keys_pressed.discard(key)
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if coord_int is not None:
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state.keys_pressed.discard(state.coord_keys_pressed.get(coord_int, None))
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state.coord_keys_pressed[coord_int] = None
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state._keys_pressed.discard(state._coord_keys_pressed.get(coord_int, None))
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state._coord_keys_pressed[coord_int] = None
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return state
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@@ -53,12 +53,12 @@ def bootloader(*args, **kwargs):
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def debug_pressed(key, state, KC, *args, **kwargs):
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if state.config.debug_enabled:
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if state.debug_enabled:
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print('DebugDisable()')
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else:
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print('DebugEnable()')
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state.config.debug_enabled = not state.config.debug_enabled
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state.debug_enabled = not state.debug_enabled
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return state
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@@ -66,48 +66,48 @@ def debug_pressed(key, state, KC, *args, **kwargs):
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def gesc_pressed(key, state, KC, *args, **kwargs):
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GESC_TRIGGERS = {KC.LSHIFT, KC.RSHIFT, KC.LGUI, KC.RGUI}
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if GESC_TRIGGERS.intersection(state.keys_pressed):
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if GESC_TRIGGERS.intersection(state._keys_pressed):
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# First, release GUI if already pressed
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state.config._send_hid()
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state._send_hid()
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# if Shift is held, KC_GRAVE will become KC_TILDE on OS level
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state.keys_pressed.add(KC.GRAVE)
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state.hid_pending = True
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state._keys_pressed.add(KC.GRAVE)
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state._hid_pending = True
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return state
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# else return KC_ESC
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state.keys_pressed.add(KC.ESCAPE)
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state.hid_pending = True
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state._keys_pressed.add(KC.ESCAPE)
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state._hid_pending = True
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return state
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def gesc_released(key, state, KC, *args, **kwargs):
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state.keys_pressed.discard(KC.ESCAPE)
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state.keys_pressed.discard(KC.GRAVE)
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state.hid_pending = True
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state._keys_pressed.discard(KC.ESCAPE)
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state._keys_pressed.discard(KC.GRAVE)
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state._hid_pending = True
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return state
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def bkdl_pressed(key, state, KC, *args, **kwargs):
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BKDL_TRIGGERS = {KC.LGUI, KC.RGUI}
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if BKDL_TRIGGERS.intersection(state.keys_pressed):
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state.config._send_hid()
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state.keys_pressed.add(KC.DEL)
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state.hid_pending = True
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if BKDL_TRIGGERS.intersection(state._keys_pressed):
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state._send_hid()
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state._keys_pressed.add(KC.DEL)
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state._hid_pending = True
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return state
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# else return KC_ESC
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state.keys_pressed.add(KC.BKSP)
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state.hid_pending = True
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state._keys_pressed.add(KC.BKSP)
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state._hid_pending = True
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return state
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def bkdl_released(key, state, KC, *args, **kwargs):
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state.keys_pressed.discard(KC.BKSP)
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state.keys_pressed.discard(KC.DEL)
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state.hid_pending = True
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state._keys_pressed.discard(KC.BKSP)
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state._keys_pressed.discard(KC.DEL)
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state._hid_pending = True
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return state
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@@ -117,15 +117,11 @@ def sleep_pressed(key, state, KC, *args, **kwargs):
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def uc_mode_pressed(key, state, *args, **kwargs):
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state.config.unicode_mode = key.meta.mode
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state.unicode_mode = key.meta.mode
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return state
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def leader_pressed(key, state, *args, **kwargs):
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return state._begin_leader_mode()
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def td_pressed(key, state, *args, **kwargs):
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return state._process_tap_dance(key, True)
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@@ -135,137 +131,83 @@ def td_released(key, state, *args, **kwargs):
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def rgb_tog(key, state, *args, **kwargs):
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if state.config.pixels.animation_mode == 'static_standby':
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state.config.pixels.animation_mode = 'static'
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state.config.pixels.enabled = not state.config.pixels.enabled
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if state.pixels.animation_mode == 'static_standby':
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state.pixels.animation_mode = 'static'
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state.pixels.enabled = not state.pixels.enabled
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return state
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def rgb_hui(key, state, *args, **kwargs):
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state.config.pixels.increase_hue()
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state.pixels.increase_hue()
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return state
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def rgb_hud(key, state, *args, **kwargs):
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state.config.pixels.decrease_hue()
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state.pixels.decrease_hue()
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return state
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def rgb_sai(key, state, *args, **kwargs):
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state.config.pixels.increase_sat()
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state.pixels.increase_sat()
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return state
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def rgb_sad(key, state, *args, **kwargs):
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state.config.pixels.decrease_sat()
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state.pixels.decrease_sat()
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return state
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def rgb_vai(key, state, *args, **kwargs):
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state.config.pixels.increase_val()
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state.pixels.increase_val()
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return state
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def rgb_vad(key, state, *args, **kwargs):
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state.config.pixels.decrease_val()
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state.pixels.decrease_val()
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return state
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def rgb_ani(key, state, *args, **kwargs):
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state.config.pixels.increase_ani()
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state.pixels.increase_ani()
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return state
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def rgb_and(key, state, *args, **kwargs):
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state.config.pixels.decrease_ani()
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state.pixels.decrease_ani()
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return state
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def rgb_mode_static(key, state, *args, **kwargs):
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state.config.pixels.effect_init = True
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state.config.pixels.animation_mode = 'static'
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state.pixels.effect_init = True
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state.pixels.animation_mode = 'static'
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return state
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def rgb_mode_breathe(key, state, *args, **kwargs):
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state.config.pixels.effect_init = True
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state.config.pixels.animation_mode = 'breathing'
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state.pixels.effect_init = True
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state.pixels.animation_mode = 'breathing'
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return state
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def rgb_mode_breathe_rainbow(key, state, *args, **kwargs):
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state.config.pixels.effect_init = True
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state.config.pixels.animation_mode = 'breathing_rainbow'
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state.pixels.effect_init = True
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state.pixels.animation_mode = 'breathing_rainbow'
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return state
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def rgb_mode_rainbow(key, state, *args, **kwargs):
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state.config.pixels.effect_init = True
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state.config.pixels.animation_mode = 'rainbow'
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state.pixels.effect_init = True
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state.pixels.animation_mode = 'rainbow'
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return state
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def rgb_mode_swirl(key, state, *args, **kwargs):
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state.config.pixels.effect_init = True
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state.config.pixels.animation_mode = 'swirl'
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state.pixels.effect_init = True
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state.pixels.animation_mode = 'swirl'
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return state
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def rgb_mode_knight(key, state, *args, **kwargs):
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state.config.pixels.effect_init = True
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state.config.pixels.animation_mode = 'knight'
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return state
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def led_tog(key, state, *args, **kwargs):
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if state.config.led.animation_mode == 'static_standby':
|
||||
state.config.led.animation_mode = 'static'
|
||||
state.config.led.enabled = not state.config.led.enabled
|
||||
return state
|
||||
|
||||
|
||||
def led_inc(key, state, *args, **kwargs):
|
||||
state.config.led.increase_brightness()
|
||||
return state
|
||||
|
||||
|
||||
def led_dec(key, state, *args, **kwargs):
|
||||
state.config.led.decrease_brightness()
|
||||
return state
|
||||
|
||||
|
||||
def led_ani(key, state, *args, **kwargs):
|
||||
state.config.led.increase_ani()
|
||||
return state
|
||||
|
||||
|
||||
def led_and(key, state, *args, **kwargs):
|
||||
state.config.led.decrease_ani()
|
||||
return state
|
||||
|
||||
|
||||
def led_mode_static(key, state, *args, **kwargs):
|
||||
state.config.led.effect_init = True
|
||||
state.config.led.animation_mode = 'static'
|
||||
return state
|
||||
|
||||
|
||||
def led_mode_breathe(key, state, *args, **kwargs):
|
||||
state.config.led.effect_init = True
|
||||
state.config.led.animation_mode = 'breathing'
|
||||
return state
|
||||
|
||||
|
||||
def bt_clear_bonds(key, state, *args, **kwargs):
|
||||
state.config._hid_helper_inst.clear_bonds()
|
||||
return state
|
||||
|
||||
|
||||
def bt_next_conn(key, state, *args, **kwargs):
|
||||
state.config._hid_helper_inst.next_connection()
|
||||
return state
|
||||
|
||||
|
||||
def bt_prev_conn(key, state, *args, **kwargs):
|
||||
state.config._hid_helper_inst.previous_connection()
|
||||
state.pixels.effect_init = True
|
||||
state.pixels.animation_mode = 'knight'
|
||||
return state
|
||||
|
Reference in New Issue
Block a user