update tapdance docs
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@ -16,27 +16,18 @@ letter "b" will be held down until the tap dance key is released.
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To use this, you may want to define a `tap_time` value in your keyboard
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To use this, you may want to define a `tap_time` value in your keyboard
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configuration. This is an integer in milliseconds, and defaults to `300`.
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configuration. This is an integer in milliseconds, and defaults to `300`.
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The timeout is reset after each tap and every tapdance sequence can also define
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an individual `tap_time`.
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You'll then want to create a sequence of keys using `KC.TD(KC.SOMETHING,
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You'll then want to create a sequence of keys using `KC.TD(KC.SOMETHING,
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KC.SOMETHING_ELSE, MAYBE_THIS_IS_A_MACRO, WHATEVER_YO)`, and place it in your
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KC.SOMETHING_ELSE, MAYBE_THIS_IS_A_MACRO, WHATEVER_YO)`, and place it in your
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keymap somewhere. The only limits on how many keys can go in the sequence are,
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keymap somewhere. The only limits on how many keys can go in the sequence are,
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theoretically, the amount of RAM your MCU/board has, and how fast you can mash
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theoretically, the amount of RAM your MCU/board has.
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the physical key. Here's your chance to use all that button-mash video game
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experience you've built up over the years.
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[//]: # (The button mashing part has been 'fixed' by a timeout refresh per)
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[//]: # (button press. The comedic sentiment is worth keeping though.)
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**NOTE**: Currently our basic tap dance implementation has some limitations that
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Tap dance supports all `HoldTap` based keys, like mod tap, layer tap, oneshot...
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are planned to be worked around "eventually", but for now are noteworthy:
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it will even honor every option set for those keys.
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Individual timeouts and prefer hold behavior for every tap in the sequence?
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- The behavior of momentary layer switching within a tap dance sequence is
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Not a problem.
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currently "undefined" at best, and will probably crash your keyboard. For now,
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we strongly recommend avoiding `KC.MO` (or any other layer switch keys that
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use momentary switch behavior - `KC.LM`, `KC.LT`, and `KC.TT`)
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[//]: # (This also doesn't seem to be the case anymore; as long as the layer)
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[//]: # (is transparent to the tap dance key.)
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[//]: # (At least KC.MO is working as intended, other momentary actions haven't)
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[//]: # (been tested.)
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Here's an example of all this in action:
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Here's an example of all this in action:
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@ -52,13 +43,20 @@ tapdance.tap_time = 750
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keyboard.modules.append(tapdance)
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keyboard.modules.append(tapdance)
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EXAMPLE_TD = KC.TD(
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EXAMPLE_TD = KC.TD(
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KC.A, # Tap once for "a"
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# Tap once for "a"
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KC.B, # Tap twice for "b"
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KC.A,
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# Tap twice for "b", or tap and hold for "left control"
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KC.MT(KC.B, KC.LCTL, prefer_hold=False),
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# Tap three times to send a raw string via macro
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# Tap three times to send a raw string via macro
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send_string('macros in a tap dance? I think yes'),
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send_string('macros in a tap dance? I think yes'),
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# Tap four times to toggle layer index 1
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# Tap four times to toggle layer index 1, tap 3 times and hold for 3s to
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KC.TG(1),
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# momentary toggle layer index 1.
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KC.TT(1, tap_time=3000),
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)
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)
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# make the default tap time really short for this tap dance:
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EXAMPLE_TD2 = KC.TD(KC.A, KC.B, tap_time=80)
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keyboard.keymap = [[ ...., EXAMPLE_TD, ....], ....]
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keyboard.keymap = [[ ...., EXAMPLE_TD, ....], ....]
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```
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```
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