state to keyboard and hid switching

This commit is contained in:
Kyle Brown
2020-11-13 02:01:26 -08:00
parent 8839c1c7ec
commit 1bde64392e
4 changed files with 91 additions and 77 deletions

View File

@@ -1,30 +1,32 @@
from kmk.kmktime import sleep_ms
def passthrough(key, state, *args, **kwargs):
return state
def passthrough(key, keyboard, *args, **kwargs):
return keyboard
def default_pressed(key, state, KC, coord_int=None, coord_raw=None, *args, **kwargs):
state.hid_pending = True
def default_pressed(key, keyboard, KC, coord_int=None, coord_raw=None, *args, **kwargs):
keyboard.hid_pending = True
if coord_int is not None:
state._coordkeys_pressed[coord_int] = key
keyboard._coordkeys_pressed[coord_int] = key
state.keys_pressed.add(key)
keyboard.keys_pressed.add(key)
return state
return keyboard
def default_released(key, state, KC, coord_int=None, coord_raw=None, *args, **kwargs):
state.hid_pending = True
state.keys_pressed.discard(key)
def default_released(
key, keyboard, KC, coord_int=None, coord_raw=None, *args, **kwargs # NOQA
):
keyboard.hid_pending = True
keyboard.keys_pressed.discard(key)
if coord_int is not None:
state.keys_pressed.discard(state._coordkeys_pressed.get(coord_int, None))
state._coordkeys_pressed[coord_int] = None
keyboard.keys_pressed.discard(keyboard._coordkeys_pressed.get(coord_int, None))
keyboard._coordkeys_pressed[coord_int] = None
return state
return keyboard
def reset(*args, **kwargs):
@@ -40,79 +42,88 @@ def bootloader(*args, **kwargs):
microcontroller.reset()
def debug_pressed(key, state, KC, *args, **kwargs):
if state.debug_enabled:
def debug_pressed(key, keyboard, KC, *args, **kwargs):
if keyboard.debug_enabled:
print('DebugDisable()')
else:
print('DebugEnable()')
state.debug_enabled = not state.debug_enabled
keyboard.debug_enabled = not keyboard.debug_enabled
return state
return keyboard
def gesc_pressed(key, state, KC, *args, **kwargs):
def gesc_pressed(key, keyboard, KC, *args, **kwargs):
GESC_TRIGGERS = {KC.LSHIFT, KC.RSHIFT, KC.LGUI, KC.RGUI}
if GESC_TRIGGERS.intersection(state.keys_pressed):
if GESC_TRIGGERS.intersection(keyboard.keys_pressed):
# First, release GUI if already pressed
state._send_hid()
keyboard._send_hid()
# if Shift is held, KC_GRAVE will become KC_TILDE on OS level
state.keys_pressed.add(KC.GRAVE)
state.hid_pending = True
return state
keyboard.keys_pressed.add(KC.GRAVE)
keyboard.hid_pending = True
return keyboard
# else return KC_ESC
state.keys_pressed.add(KC.ESCAPE)
state.hid_pending = True
keyboard.keys_pressed.add(KC.ESCAPE)
keyboard.hid_pending = True
return state
return keyboard
def gesc_released(key, state, KC, *args, **kwargs):
state.keys_pressed.discard(KC.ESCAPE)
state.keys_pressed.discard(KC.GRAVE)
state.hid_pending = True
return state
def gesc_released(key, keyboard, KC, *args, **kwargs):
keyboard.keys_pressed.discard(KC.ESCAPE)
keyboard.keys_pressed.discard(KC.GRAVE)
keyboard.hid_pending = True
return keyboard
def bkdl_pressed(key, state, KC, *args, **kwargs):
def bkdl_pressed(key, keyboard, KC, *args, **kwargs):
BKDL_TRIGGERS = {KC.LGUI, KC.RGUI}
if BKDL_TRIGGERS.intersection(state.keys_pressed):
state._send_hid()
state.keys_pressed.add(KC.DEL)
state.hid_pending = True
return state
if BKDL_TRIGGERS.intersection(keyboard.keys_pressed):
keyboard._send_hid()
keyboard.keys_pressed.add(KC.DEL)
keyboard.hid_pending = True
return keyboard
# else return KC_ESC
state.keys_pressed.add(KC.BKSP)
state.hid_pending = True
keyboard.keys_pressed.add(KC.BKSP)
keyboard.hid_pending = True
return state
return keyboard
def bkdl_released(key, state, KC, *args, **kwargs):
state.keys_pressed.discard(KC.BKSP)
state.keys_pressed.discard(KC.DEL)
state.hid_pending = True
return state
def bkdl_released(key, keyboard, KC, *args, **kwargs):
keyboard.keys_pressed.discard(KC.BKSP)
keyboard.keys_pressed.discard(KC.DEL)
keyboard.hid_pending = True
return keyboard
def sleep_pressed(key, state, KC, *args, **kwargs):
def sleep_pressed(key, keyboard, KC, *args, **kwargs):
sleep_ms(key.meta.ms)
return state
return keyboard
def uc_mode_pressed(key, state, *args, **kwargs):
state.unicode_mode = key.meta.mode
def uc_mode_pressed(key, keyboard, *args, **kwargs):
keyboard.unicode_mode = key.meta.mode
return state
return keyboard
def td_pressed(key, state, *args, **kwargs):
return state._process_tap_dance(key, True)
def td_pressed(key, keyboard, *args, **kwargs):
return keyboard._process_tap_dance(key, True)
def td_released(key, state, *args, **kwargs):
return state._process_tap_dance(key, False)
def td_released(key, keyboard, *args, **kwargs):
return keyboard._process_tap_dance(key, False)
def hid_switch(key, keyboard, *args, **kwargs):
keyboard.hid_type, keyboard.secondary_hid_type = (
keyboard.secondary_hid_type,
keyboard.hid_type,
)
keyboard._init_hid()
return keyboard