state to keyboard and hid switching
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@@ -13,21 +13,21 @@ def get_wide_ordinal(char):
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return 0x10000 + (ord(char[0]) - 0xD800) * 0x400 + (ord(char[1]) - 0xDC00)
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def sequence_press_handler(key, state, KC, *args, **kwargs):
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oldkeys_pressed = state.keys_pressed
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state.keys_pressed = set()
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def sequence_press_handler(key, keyboard, KC, *args, **kwargs):
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oldkeys_pressed = keyboard.keys_pressed
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keyboard.keys_pressed = set()
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for ikey in key.meta.seq:
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if not getattr(ikey, 'no_press', None):
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state.process_key(ikey, True)
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state._send_hid()
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keyboard.process_key(ikey, True)
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keyboard._send_hid()
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if not getattr(ikey, 'no_release', None):
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state.process_key(ikey, False)
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state._send_hid()
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keyboard.process_key(ikey, False)
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keyboard._send_hid()
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state.keys_pressed = oldkeys_pressed
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keyboard.keys_pressed = oldkeys_pressed
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return state
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return keyboard
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def simple_key_sequence(seq):
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@@ -110,38 +110,38 @@ def unicode_codepoint_sequence(codepoints):
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kc_macros = [simple_key_sequence(kc_seq) for kc_seq in kc_seqs]
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def _unicode_sequence(key, state, *args, **kwargs):
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if state.unicode_mode == UnicodeMode.IBUS:
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state.process_key(
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simple_key_sequence(_ibus_unicode_sequence(kc_macros, state)), True
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def _unicode_sequence(key, keyboard, *args, **kwargs):
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if keyboard.unicode_mode == UnicodeMode.IBUS:
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keyboard.process_key(
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simple_key_sequence(_ibus_unicode_sequence(kc_macros, keyboard)), True
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)
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elif state.unicode_mode == UnicodeMode.RALT:
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state.process_key(
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simple_key_sequence(_ralt_unicode_sequence(kc_macros, state)), True
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elif keyboard.unicode_mode == UnicodeMode.RALT:
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keyboard.process_key(
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simple_key_sequence(_ralt_unicode_sequence(kc_macros, keyboard)), True
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)
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elif state.unicode_mode == UnicodeMode.WINC:
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state.process_key(
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simple_key_sequence(_winc_unicode_sequence(kc_macros, state)), True
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elif keyboard.unicode_mode == UnicodeMode.WINC:
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keyboard.process_key(
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simple_key_sequence(_winc_unicode_sequence(kc_macros, keyboard)), True
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)
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return make_key(on_press=_unicode_sequence)
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def _ralt_unicode_sequence(kc_macros, state):
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def _ralt_unicode_sequence(kc_macros, keyboard):
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for kc_macro in kc_macros:
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yield RALT_DOWN_NO_RELEASE
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yield kc_macro
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yield RALT_UP_NO_PRESS
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def _ibus_unicode_sequence(kc_macros, state):
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def _ibus_unicode_sequence(kc_macros, keyboard):
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for kc_macro in kc_macros:
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yield IBUS_KEY_COMBO
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yield kc_macro
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yield ENTER_KEY
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def _winc_unicode_sequence(kc_macros, state):
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def _winc_unicode_sequence(kc_macros, keyboard):
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'''
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Send unicode sequence using WinCompose:
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@@ -1,30 +1,32 @@
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from kmk.kmktime import sleep_ms
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def passthrough(key, state, *args, **kwargs):
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return state
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def passthrough(key, keyboard, *args, **kwargs):
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return keyboard
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def default_pressed(key, state, KC, coord_int=None, coord_raw=None, *args, **kwargs):
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state.hid_pending = True
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def default_pressed(key, keyboard, KC, coord_int=None, coord_raw=None, *args, **kwargs):
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keyboard.hid_pending = True
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if coord_int is not None:
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state._coordkeys_pressed[coord_int] = key
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keyboard._coordkeys_pressed[coord_int] = key
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state.keys_pressed.add(key)
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keyboard.keys_pressed.add(key)
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return state
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return keyboard
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def default_released(key, state, KC, coord_int=None, coord_raw=None, *args, **kwargs):
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state.hid_pending = True
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state.keys_pressed.discard(key)
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def default_released(
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key, keyboard, KC, coord_int=None, coord_raw=None, *args, **kwargs # NOQA
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):
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keyboard.hid_pending = True
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keyboard.keys_pressed.discard(key)
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if coord_int is not None:
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state.keys_pressed.discard(state._coordkeys_pressed.get(coord_int, None))
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state._coordkeys_pressed[coord_int] = None
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keyboard.keys_pressed.discard(keyboard._coordkeys_pressed.get(coord_int, None))
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keyboard._coordkeys_pressed[coord_int] = None
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return state
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return keyboard
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def reset(*args, **kwargs):
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@@ -40,79 +42,88 @@ def bootloader(*args, **kwargs):
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microcontroller.reset()
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def debug_pressed(key, state, KC, *args, **kwargs):
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if state.debug_enabled:
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def debug_pressed(key, keyboard, KC, *args, **kwargs):
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if keyboard.debug_enabled:
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print('DebugDisable()')
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else:
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print('DebugEnable()')
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state.debug_enabled = not state.debug_enabled
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keyboard.debug_enabled = not keyboard.debug_enabled
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return state
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return keyboard
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def gesc_pressed(key, state, KC, *args, **kwargs):
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def gesc_pressed(key, keyboard, KC, *args, **kwargs):
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GESC_TRIGGERS = {KC.LSHIFT, KC.RSHIFT, KC.LGUI, KC.RGUI}
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if GESC_TRIGGERS.intersection(state.keys_pressed):
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if GESC_TRIGGERS.intersection(keyboard.keys_pressed):
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# First, release GUI if already pressed
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state._send_hid()
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keyboard._send_hid()
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# if Shift is held, KC_GRAVE will become KC_TILDE on OS level
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state.keys_pressed.add(KC.GRAVE)
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state.hid_pending = True
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return state
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keyboard.keys_pressed.add(KC.GRAVE)
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keyboard.hid_pending = True
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return keyboard
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# else return KC_ESC
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state.keys_pressed.add(KC.ESCAPE)
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state.hid_pending = True
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keyboard.keys_pressed.add(KC.ESCAPE)
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keyboard.hid_pending = True
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return state
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return keyboard
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def gesc_released(key, state, KC, *args, **kwargs):
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state.keys_pressed.discard(KC.ESCAPE)
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state.keys_pressed.discard(KC.GRAVE)
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state.hid_pending = True
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return state
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def gesc_released(key, keyboard, KC, *args, **kwargs):
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keyboard.keys_pressed.discard(KC.ESCAPE)
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keyboard.keys_pressed.discard(KC.GRAVE)
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keyboard.hid_pending = True
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return keyboard
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def bkdl_pressed(key, state, KC, *args, **kwargs):
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def bkdl_pressed(key, keyboard, KC, *args, **kwargs):
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BKDL_TRIGGERS = {KC.LGUI, KC.RGUI}
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if BKDL_TRIGGERS.intersection(state.keys_pressed):
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state._send_hid()
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state.keys_pressed.add(KC.DEL)
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state.hid_pending = True
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return state
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if BKDL_TRIGGERS.intersection(keyboard.keys_pressed):
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keyboard._send_hid()
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keyboard.keys_pressed.add(KC.DEL)
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keyboard.hid_pending = True
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return keyboard
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# else return KC_ESC
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state.keys_pressed.add(KC.BKSP)
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state.hid_pending = True
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keyboard.keys_pressed.add(KC.BKSP)
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keyboard.hid_pending = True
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return state
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return keyboard
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def bkdl_released(key, state, KC, *args, **kwargs):
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state.keys_pressed.discard(KC.BKSP)
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state.keys_pressed.discard(KC.DEL)
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state.hid_pending = True
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return state
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def bkdl_released(key, keyboard, KC, *args, **kwargs):
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keyboard.keys_pressed.discard(KC.BKSP)
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keyboard.keys_pressed.discard(KC.DEL)
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keyboard.hid_pending = True
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return keyboard
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def sleep_pressed(key, state, KC, *args, **kwargs):
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def sleep_pressed(key, keyboard, KC, *args, **kwargs):
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sleep_ms(key.meta.ms)
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return state
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return keyboard
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def uc_mode_pressed(key, state, *args, **kwargs):
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state.unicode_mode = key.meta.mode
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def uc_mode_pressed(key, keyboard, *args, **kwargs):
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keyboard.unicode_mode = key.meta.mode
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return state
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return keyboard
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def td_pressed(key, state, *args, **kwargs):
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return state._process_tap_dance(key, True)
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def td_pressed(key, keyboard, *args, **kwargs):
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return keyboard._process_tap_dance(key, True)
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def td_released(key, state, *args, **kwargs):
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return state._process_tap_dance(key, False)
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def td_released(key, keyboard, *args, **kwargs):
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return keyboard._process_tap_dance(key, False)
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def hid_switch(key, keyboard, *args, **kwargs):
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keyboard.hid_type, keyboard.secondary_hid_type = (
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keyboard.secondary_hid_type,
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keyboard.hid_type,
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)
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keyboard._init_hid()
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return keyboard
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