Encoder module! (#211)
* added atreus62 board * Uploaded module for encoder support * Update README.md Co-authored-by: Ryan Pullen <rpullen@martinuav.com>
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boards/atreus62/README.md
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boards/atreus62/README.md
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# Atreus62
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![Atreus62](https://assets.bigcartel.com/product_images/189335282/BIlqCtd.jpg?auto=format&fit=max&w=1200)
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Atreus62 is a 60% column staggered keyboard pinky stagger
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kb.py is designed to work with the Teensy 4.1
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Retailers (USA)
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[Atreus62](https://shop.profetkeyboards.com/product/atreus62-keyboard)
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Extentions enabled by default
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- [Layers](https://github.com/KMKfw/kmk_firmware/tree/master/docs/layers.md) Need more keys than switches? Use layers.
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- [RGB](https://github.com/KMKfw/kmk_firmware/tree/master/docs/rgb.md) Light it up
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- [Encoder](https://github.com/KMKfw/kmk_firmware/tree/master/docs/encoder.md) Twist control for all the things
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boards/atreus62/kb.py
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boards/atreus62/kb.py
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import board
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from kmk.kmk_keyboard import KMKKeyboard as _KMKKeyboard
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from kmk.matrix import DiodeOrientation
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# from kmk.matrix import intify_coordinate as ic
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class KMKKeyboard(_KMKKeyboard):
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col_pins = (
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board.D24,
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board.D25,
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board.D26,
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board.D27,
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board.D28,
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board.D29,
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board.D30,
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board.D31,
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board.D32,
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board.D33,
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board.D34,
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board.D35,
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)
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row_pins = (board.D3, board.D4, board.D5, board.D6, board.D7, board.D8)
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diode_orientation = DiodeOrientation.ROWS
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# diode_orientation = DiodeOrientation.COLUMNS
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boards/atreus62/main.py
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boards/atreus62/main.py
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import board
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from kb import KMKKeyboard
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from kmk.handlers.sequences import send_string, simple_key_sequence
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from kmk.keys import KC
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from kmk.modules.encoder import EncoderHandler
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from kmk.modules.layers import Layers
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# local_increment = None
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# local_decrement = None
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keyboard = KMKKeyboard()
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# custom keys used for encoder actions
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Zoom_in = KC.LCTRL(KC.EQUAL)
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Zoom_out = KC.LCTRL(KC.MINUS)
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# standard filler keys
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_______ = KC.TRNS
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XXXXXXX = KC.NO
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# for use in the encoder extension
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encoder_map = [
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[
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(
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KC.VOLU,
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KC.VOLD,
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2,
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), # Only 1 encoder is being used, so only one tuple per layer is required
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],
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[
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(Zoom_in, Zoom_out, 1),
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],
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[
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(_______, _______, 1), # no action taken by the encoder on this layer
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],
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]
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layers_ext = Layers()
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encoder_ext = EncoderHandler([board.D40], [board.D41], encoder_map)
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encoder_ext.encoders[0].is_inverted = True
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keyboard.modules = [layers_ext, encoder_ext]
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keyboard.tap_time = 250
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keyboard.debug_enabled = False
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# custom keys
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NEW = KC.LCTL(KC.N)
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NEW_DIR = KC.LCTL(KC.LSFT(KC.N))
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CAD = KC.LCTL(KC.LALT(KC.DEL))
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RES = KC.LCTL(KC.LSFT(KC.ESC))
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FE = KC.LGUI(KC.E)
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LT1_DEL = KC.LT(1, KC.DEL)
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LT2_ENT = KC.LT(2, KC.ENT)
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SAVE_AS = KC.LCTL(KC.LSFT(KC.S))
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PSCR = KC.LGUI(KC.PSCR)
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SNIP = simple_key_sequence(
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(
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KC.LGUI,
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KC.MACRO_SLEEP_MS(25),
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KC.S,
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KC.N,
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KC.I,
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KC.P,
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KC.MACRO_SLEEP_MS(25),
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KC.ENT,
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)
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)
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# programming layer keys
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UINT = simple_key_sequence(
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(
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KC.U,
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KC.I,
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KC.N,
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KC.T,
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)
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)
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INT = simple_key_sequence(
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(
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KC.I,
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KC.N,
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KC.T,
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)
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)
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DOUBLE = simple_key_sequence(
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(
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KC.D,
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KC.O,
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KC.U,
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KC.B,
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KC.L,
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KC.E,
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)
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)
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BOOL = simple_key_sequence(
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(
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KC.B,
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KC.O,
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KC.O,
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KC.L,
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)
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)
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BYTE = simple_key_sequence(
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(
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KC.B,
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KC.Y,
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KC.T,
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KC.E,
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)
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)
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SBYTE = simple_key_sequence(
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(
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KC.S,
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KC.B,
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KC.Y,
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KC.T,
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KC.E,
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)
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)
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CHAR = simple_key_sequence(
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(
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KC.C,
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KC.H,
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KC.A,
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KC.R,
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)
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)
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GETSET = simple_key_sequence(
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(
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KC.LBRC,
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KC.SPC,
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KC.G,
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KC.E,
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KC.T,
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KC.SCLN,
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KC.SPC,
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KC.S,
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KC.E,
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KC.T,
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KC.SCLN,
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KC.SPC,
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KC.RBRC,
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)
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)
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PUBLIC = simple_key_sequence(
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(
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KC.P,
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KC.U,
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KC.B,
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KC.L,
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KC.I,
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KC.C,
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)
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)
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DEBUGWL = simple_key_sequence(
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(
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KC.LSFT(KC.D),
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KC.E,
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KC.B,
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KC.U,
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KC.G,
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KC.DOT,
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KC.LSFT(KC.W),
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KC.R,
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KC.I,
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KC.T,
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KC.E,
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KC.LSFT(KC.L),
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KC.I,
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KC.N,
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KC.E,
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KC.LSFT(KC.N9),
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)
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)
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PRINT = simple_key_sequence(
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(
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KC.P,
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KC.R,
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KC.I,
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KC.N,
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KC.T,
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)
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)
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# make keymap
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keyboard.keymap = [
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[ # qwerty
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KC.ESC, KC.N1, KC.N2, KC.N3, KC.N4, KC.N5, KC.N6, KC.N7, KC.N8, KC.N9, KC.N0, KC.MINS,
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KC.CAPS, KC.Q, KC.W, KC.E, KC.R, KC.T, KC.Y, KC.U, KC.I, KC.O, KC.P, KC.PSLS,
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KC.TAB, KC.A, KC.S, KC.D, KC.F, KC.G, KC.H, KC.J, KC.K, KC.L, KC.SCLN, KC.QUOT,
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KC.TRNS, KC.Z, KC.X, KC.C, KC.V, KC.B, KC.N, KC.M, KC.COMM, KC.DOT, KC.SLSH, FE,
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KC.BSPC, KC.DEL, KC.LALT, KC.LSFT, KC.LCTL, KC.BSPC, KC.SPC, KC.ENT, KC.RSFT, KC.RCTL, KC.ENT, KC.RGUI,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC.MO(1), KC.MO(2), KC.MUTE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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],
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[ # navnum
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KC.TRNS, SAVE_AS, PSCR, SNIP, KC.LGUI, NEW_DIR, KC.PSLS, KC.RGUI, KC.NO, KC.NO, KC.NO, KC.MINS,
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KC.BSLS, KC.NO, KC.HOME, KC.UP, KC.END, NEW, KC.N5, KC.N6, KC.N7, KC.N8, KC.N9, KC.BSLS,
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KC.F2, KC.NO, KC.LEFT, KC.DOWN, KC.RGHT, KC.HASH, KC.N0, KC.N1, KC.N2, KC.N3, KC.N4, KC.QUOT,
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KC.LSFT, KC.NO, KC.NO, KC.NO, KC.TAB, KC.UNDS, KC.MINS, KC.PPLS, KC.MINS, KC.PAST, KC.PSLS, KC.LBRC,
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KC.BSPC, KC.NO, KC.NO, KC.NO, KC.NO, KC.TRNS, KC.SPC, KC.EQL, KC.N0, KC.DOT, KC.ENT, KC.RGUI,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC.TRNS, KC.TRNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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],
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[ # sym/prog
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KC.TRNS, KC.NO, KC.NO, KC.NO, KC.F2, KC.AMPR, PRINT, DEBUGWL, SAVE_AS, KC.NO, KC.NO, KC.NO,
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KC.BSLS, KC.NO, KC.NO, KC.LCBR, KC.RCBR, KC.AT, INT, GETSET, KC.UP, KC.NO, KC.NO, KC.NO,
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KC.TAB, KC.NO, KC.NO, KC.LPRN, KC.RPRN, KC.DLR, BOOL, KC.LEFT, KC.DOWN, KC.RGHT, KC.NO, KC.NO,
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KC.LSFT, KC.NO, KC.NO, KC.LBRC, KC.RBRC, KC.PERC, UINT, DOUBLE, KC.NO, KC.NO, KC.NO, KC.NO,
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KC.BSPC, KC.LGUI, KC.LALT, KC.LSFT, KC.LCTL, KC.DEL, KC.TRNS, PUBLIC, KC.RCTL, KC.RALT, KC.ENT, KC.RESET,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC.TRNS, KC.TRNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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],
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]
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if __name__ == '__main__':
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keyboard.go()
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docs/encoder.md
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docs/encoder.md
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# Encoder
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Add twist control to your keyboard! Volume, zoom, anything you want.
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## Enabling the extension
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The constructor takes a minimun of 3 arguments: a list of pad_a pins, a list of pad_b pins,
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and an encoder_map. The encoder_map is modeled after the keymap and works the
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same way. It should have as many layers as your keymap, and use KC.NO keys for
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layers that you don't require any action. The encoder supports a velocity mode
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if you desire to make something for video or sound editing. The direction of
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increment/decrement can be changed to make sense for the direction the knob is
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turning by setting the is_inverted flag.
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## Configuration
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There is a complete example in the Atreus62 main.py
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Create your special keys:
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```python
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Zoom_in = KC.LCTRL(KC.EQUAL)
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Zoom_out = KC.LCTRL(KC.MINUS)
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```
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Create the encoder_map.
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Anatomy of an encoder_map tuple: (increment_key, decrement_key, keys presses per encoder click)
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```python
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# create the encoder map, modeled after the keymap
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encoder_map = [
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[
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# Only 1 encoder is being used, so only one tuple per layer is required
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# Increment key is volume up, decrement key is volume down, and sends 2
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# key presses for every "click" felt while turning the encoder.
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(KC.VOLU,KC.VOLD,2),
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[
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# only one key press sent per encoder click
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(Zoom_in, Zoom_out,1),
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],
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[
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# No action keys sent here, the resolution is a dummy number, to be
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# removed in the future.
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(_______,_______,1),#
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]
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]
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# create the encoder instance, and pass in a list of pad a pins, a lsit of pad b
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# pins, and the encoder map created above
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encoder_ext = EncoderHandler([board.D40],[board.D41], encoder_map)
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# if desired, you can flip the incrfement/decrement direction of the knob by
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# setting the is_inerted flag to True. If you turn the knob to the right and
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# the volume goes down, setting this flag will make it go up. It's default
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# setting is False
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encoder_ext.encoders[0].is_inverted = True
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# Make sure to add the encoder_ext to the modules list
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keyboard.modules = [encoder_ext]
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```
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kmk/modules/encoder.py
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kmk/modules/encoder.py
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import digitalio
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from kmk.kmktime import ticks_ms
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from kmk.modules import Module
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class EncoderPadState:
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OFF = False
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ON = True
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class EndcoderDirection:
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Left = False
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Right = True
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class Encoder:
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def __init__(
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self,
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pad_a,
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pad_b,
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button_pin=None,
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):
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self.pad_a = self.PreparePin(pad_a) # board pin for enc pin a
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self.pad_a_state = False
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self.pad_b = self.PreparePin(pad_b) # board pin for enc pin b
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self.pad_b_state = False
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self.button_pin = self.PreparePin(button_pin) # board pin for enc btn
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self.button_state = None # state of pushbutton on encoder if enabled
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self.encoder_value = 0 # clarify what this value is
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self.encoder_state = (
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self.pad_a_state,
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self.pad_b_state,
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) # quaderature encoder state
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self.encoder_direction = None # arbitrary, tells direction of knob
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self.last_encoder_state = None # not used yet
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self.resolution = 2 # number of keys sent per position change
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self.revolution_count = 20 # position changes per revolution
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self.has_button = False # enable/disable button functionality
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self.encoder_data = None # 6tuple containing all encoder data
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self.position_change = None # revolution count, inc/dec as knob turns
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self.last_encoder_value = 0 # not used
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self.is_inverted = False # switch to invert knob direction
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self.vel_mode = False # enable the velocity output
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self.vel_ts = None # velocity timestamp
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self.last_vel_ts = 0 # last velocity timestamp
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self.encoder_speed = None # ms per position change(4 states)
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self.encoder_map = None
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self.eps = EncoderPadState()
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self.encoder_pad_lookup = {
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False: self.eps.OFF,
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True: self.eps.ON,
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}
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self.edr = EndcoderDirection() # lookup for current encoder direction
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self.encoder_dir_lookup = {
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False: self.edr.Left,
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True: self.edr.Right,
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}
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def __repr__(self, idx):
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return 'ENCODER_{}({})'.format(idx, self._to_dict())
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def _to_dict(self):
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return {
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'Encoder_State': self.encoder_state,
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'Direction': self.encoder_direction,
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'Value': self.encoder_value,
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'Position_Change': self.position_change,
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'Speed': self.encoder_speed,
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'Button_State': self.button_state,
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}
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# adapted for CircuitPython from raspi
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def PreparePin(self, num):
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if num is not None:
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pad = digitalio.DigitalInOut(num)
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pad.direction = digitalio.Direction.INPUT
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pad.pull = digitalio.Pull.UP
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return pad
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else:
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return None
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# checks encoder pins, reports encoder data
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def report(self):
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new_encoder_state = (
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self.encoder_pad_lookup[int(self.pad_a.value)],
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self.encoder_pad_lookup[int(self.pad_b.value)],
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)
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if self.encoder_state == (self.eps.ON, self.eps.ON): # Resting position
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if new_encoder_state == (self.eps.ON, self.eps.OFF): # Turned right 1
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self.encoder_direction = self.edr.Right
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elif new_encoder_state == (self.eps.OFF, self.eps.ON): # Turned left 1
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self.encoder_direction = self.edr.Left
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elif self.encoder_state == (self.eps.ON, self.eps.OFF): # R1 or L3 position
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if new_encoder_state == (self.eps.OFF, self.eps.OFF): # Turned right 1
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self.encoder_direction = self.edr.Right
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elif new_encoder_state == (self.eps.ON, self.eps.ON): # Turned left 1
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if self.encoder_direction == self.edr.Left:
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self.encoder_value = self.encoder_value - 1
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elif self.encoder_state == (self.eps.OFF, self.eps.ON): # R3 or L1
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if new_encoder_state == (self.eps.OFF, self.eps.OFF): # Turned left 1
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self.encoder_direction = self.edr.Left
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elif new_encoder_state == (self.eps.ON, self.eps.ON): # Turned right 1
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if self.encoder_direction == self.edr.Right:
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self.encoder_value = self.encoder_value + 1
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else: # self.encoder_state == '11'
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if new_encoder_state == (self.eps.ON, self.eps.OFF): # Turned left 1
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self.encoder_direction = self.edr.Left
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elif new_encoder_state == (self.eps.OFF, self.eps.ON): # Turned right 1
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self.encoder_direction = self.edr.Right # 'R'
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elif new_encoder_state == (
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self.eps.ON,
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self.eps.ON,
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): # Skipped intermediate 01 or 10 state, however turn completed
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if self.encoder_direction == self.edr.Left:
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self.encoder_value = self.encoder_value - 1
|
||||
elif self.encoder_direction == self.edr.Right:
|
||||
self.encoder_value = self.encoder_value + 1
|
||||
|
||||
self.encoder_state = new_encoder_state
|
||||
|
||||
if self.vel_mode:
|
||||
self.vel_ts = ticks_ms()
|
||||
|
||||
if self.encoder_state != self.last_encoder_state:
|
||||
self.position_change = self.invert_rotation(
|
||||
self.encoder_value, self.last_encoder_value
|
||||
)
|
||||
|
||||
self.last_encoder_state = self.encoder_state
|
||||
self.last_encoder_value = self.encoder_value
|
||||
|
||||
if self.position_change > 0:
|
||||
self._to_dict()
|
||||
# return self.increment_key
|
||||
return 0
|
||||
elif self.position_change < 0:
|
||||
self._to_dict()
|
||||
# return self.decrement_key
|
||||
return 1
|
||||
else:
|
||||
return None
|
||||
|
||||
# invert knob direction if encoder pins are soldered backwards
|
||||
def invert_rotation(self, new, old):
|
||||
if self.is_inverted:
|
||||
return -(new - old)
|
||||
else:
|
||||
return new - old
|
||||
|
||||
# returns knob velocity as milliseconds between position changes(detents)
|
||||
def vel_report(self):
|
||||
self.encoder_speed = self.vel_ts - self.last_vel_ts
|
||||
self.last_vel_ts = self.vel_ts
|
||||
return self.encoder_speed
|
||||
|
||||
|
||||
class EncoderHandler(Module):
|
||||
|
||||
encoders = []
|
||||
debug_enabled = False # not working as inttended, do not use for now
|
||||
|
||||
def __init__(self, pad_a, pad_b, encoder_map):
|
||||
self.pad_a = pad_a
|
||||
self.pad_b = pad_b
|
||||
self.encoder_count = len(self.pad_a)
|
||||
self.encoder_map = encoder_map
|
||||
self.make_encoders()
|
||||
|
||||
def on_runtime_enable(self, keyboard):
|
||||
return
|
||||
|
||||
def on_runtime_disable(self, keyboard):
|
||||
return
|
||||
|
||||
def during_bootup(self, keyboard):
|
||||
return
|
||||
|
||||
def before_matrix_scan(self, keyboard):
|
||||
'''
|
||||
Return value will be injected as an extra matrix update
|
||||
'''
|
||||
return self.get_reports(keyboard)
|
||||
|
||||
def after_matrix_scan(self, keyboard):
|
||||
'''
|
||||
Return value will be replace matrix update if supplied
|
||||
'''
|
||||
return
|
||||
|
||||
def before_hid_send(self, keyboard):
|
||||
return
|
||||
|
||||
def after_hid_send(self, keyboard):
|
||||
return
|
||||
|
||||
def on_powersave_enable(self, keyboard):
|
||||
return
|
||||
|
||||
def on_powersave_disable(self, keyboard):
|
||||
return
|
||||
|
||||
def make_encoders(self):
|
||||
for i in range(self.encoder_count):
|
||||
self.encoders.append(
|
||||
Encoder(
|
||||
self.pad_a[i], # encoder pin a
|
||||
self.pad_b[i], # encoder pin b
|
||||
)
|
||||
)
|
||||
|
||||
def send_encoder_keys(self, keyboard, encoder_key, encoder_idx):
|
||||
# position in the encoder map tuple
|
||||
encoder_resolution = 2
|
||||
for _ in range(
|
||||
self.encoder_map[keyboard.active_layers[0]][encoder_idx][encoder_resolution]
|
||||
):
|
||||
keyboard.tap_key(
|
||||
self.encoder_map[keyboard.active_layers[0]][encoder_idx][encoder_key]
|
||||
)
|
||||
return keyboard
|
||||
|
||||
def get_reports(self, keyboard):
|
||||
for idx in range(self.encoder_count):
|
||||
if self.debug_enabled: # not working as inttended, do not use for now
|
||||
print(self.encoders[idx].__repr__(idx))
|
||||
encoder_key = self.encoders[idx].report()
|
||||
if encoder_key is not None:
|
||||
return self.send_encoder_keys(keyboard, encoder_key, idx)
|
Loading…
Reference in New Issue
Block a user