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from kmk.kmktime import ticks_diff, ticks_ms
def df_pressed(key, state, *args, **kwargs):
"""Switches the default layer"""
state.active_layers[-1] = key.meta.layer
return state
def mo_pressed(key, state, *args, **kwargs):
"""Momentarily activates layer, switches off when you let go"""
state.active_layers.insert(0, key.meta.layer)
return state
def mo_released(key, state, KC, *args, **kwargs):
# remove the first instance of the target layer
# from the active list
# under almost all normal use cases, this will
# disable the layer (but preserve it if it was triggered
# as a default layer, etc.)
# this also resolves an issue where using DF() on a layer
# triggered by MO() and then defaulting to the MO()'s layer
# would result in no layers active
try:
del_idx = state.active_layers.index(key.meta.layer)
del state.active_layers[del_idx]
except ValueError:
pass
return state
def lm_pressed(key, state, *args, **kwargs):
"""As MO(layer) but with mod active"""
state.hid_pending = True
# Sets the timer start and acts like MO otherwise
state.start_time['lm'] = ticks_ms()
state.keys_pressed.add(key.meta.kc)
return mo_pressed(key, state, *args, **kwargs)
def lm_released(key, state, *args, **kwargs):
"""As MO(layer) but with mod active"""
state.hid_pending = True
state.keys_pressed.discard(key.meta.kc)
state.start_time['lm'] = None
return mo_released(key, state, *args, **kwargs)
def lt_pressed(key, state, *args, **kwargs):
# Sets the timer start and acts like MO otherwise
state.start_time['lt'] = ticks_ms()
return mo_pressed(key, state, *args, **kwargs)
def lt_released(key, state, *args, **kwargs):
# On keyup, check timer, and press key if needed.
if state.start_time['lt'] and (
ticks_diff(ticks_ms(), state.start_time['lt']) < state.config.tap_time
):
state.hid_pending = True
state.tap_key(key.meta.kc)
mo_released(key, state, *args, **kwargs)
state.start_time['lt'] = None
return state
def tg_pressed(key, state, *args, **kwargs):
"""Toggles the layer (enables it if not active, and vise versa)"""
# See mo_released for implementation details around this
try:
del_idx = state.active_layers.index(key.meta.layer)
del state.active_layers[del_idx]
except ValueError:
state.active_layers.insert(0, key.meta.layer)
return state
def to_pressed(key, state, *args, **kwargs):
"""Activates layer and deactivates all other layers"""
state.active_layers.clear()
state.active_layers.insert(0, key.meta.layer)
return state
def tt_pressed(key, state, *args, **kwargs):
"""Momentarily activates layer if held, toggles it if tapped repeatedly"""
# TODO Make this work with tap dance to function more correctly, but technically works.
if state.start_time['tt'] is None:
# Sets the timer start and acts like MO otherwise
state.start_time['tt'] = ticks_ms()
return mo_pressed(key, state, *args, **kwargs)
elif ticks_diff(ticks_ms(), state.start_time['tt']) < state.config.tap_time:
state.start_time['tt'] = None
return tg_pressed(key, state, *args, **kwargs)
def tt_released(key, state, *args, **kwargs):
tap_timed_out = ticks_diff(ticks_ms(), state.start_time['tt']) >= state.config.tap_time
if state.start_time['tt'] is None or tap_timed_out:
# On first press, works like MO. On second press, does nothing unless let up within
# time window, then acts like TG.
state.start_time['tt'] = None
return mo_released(key, state, *args, **kwargs)
return state