kmk_firmware/kmk/modules/tapdance.py

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from kmk.key_validators import tap_dance_key_validator
from kmk.keys import make_argumented_key
from kmk.modules import Module
from kmk.types import TapDanceKeyMeta
class TapDance(Module):
# User-configurable
tap_time = 300
# Internal State
_tapping = False
_tap_dance_counts = {}
_tap_timeout = None
_tap_side_effects = {}
def __init__(self):
make_argumented_key(
validator=tap_dance_key_validator,
names=('TAP_DANCE', 'TD'),
on_press=self.td_pressed,
on_release=self.td_released,
)
def during_bootup(self, keyboard):
return
def before_matrix_scan(self, keyboard):
return
def after_matrix_scan(self, keyboard):
return
def before_hid_send(self, keyboard):
return
def after_hid_send(self, keyboard):
return
def on_powersave_enable(self, keyboard):
return
def on_powersave_disable(self, keyboard):
return
def process_key(self, keyboard, key, is_pressed, int_coord):
if self._tapping and is_pressed and not isinstance(key.meta, TapDanceKeyMeta):
for k, v in self._tap_dance_counts.items():
if v:
self._end_tap_dance(k, keyboard, hold=True)
keyboard.hid_pending = True
keyboard._send_hid()
keyboard.set_timeout(
False, lambda: keyboard.process_key(key, is_pressed, None, None)
)
return None
return key
def td_pressed(self, key, keyboard, *args, **kwargs):
if key not in self._tap_dance_counts or not self._tap_dance_counts[key]:
self._tap_dance_counts[key] = 1
self._tapping = True
else:
keyboard.cancel_timeout(self._tap_timeout)
self._tap_dance_counts[key] += 1
if key not in self._tap_side_effects:
self._tap_side_effects[key] = None
self._tap_timeout = keyboard.set_timeout(
self.tap_time, lambda: self._end_tap_dance(key, keyboard, hold=True)
)
return self
def td_released(self, key, keyboard, *args, **kwargs):
has_side_effects = self._tap_side_effects[key] is not None
hit_max_defined_taps = self._tap_dance_counts[key] == len(key.meta.codes)
keyboard.cancel_timeout(self._tap_timeout)
if has_side_effects or hit_max_defined_taps:
self._end_tap_dance(key, keyboard)
else:
self._tap_timeout = keyboard.set_timeout(
self.tap_time, lambda: self._end_tap_dance(key, keyboard)
)
return self
def _end_tap_dance(self, key, keyboard, hold=False):
v = self._tap_dance_counts[key] - 1
if v < 0:
return self
if key in keyboard.keys_pressed:
key_to_press = key.meta.codes[v]
keyboard.add_key(key_to_press)
self._tap_side_effects[key] = key_to_press
elif self._tap_side_effects[key]:
keyboard.remove_key(self._tap_side_effects[key])
self._tap_side_effects[key] = None
self._cleanup_tap_dance(key)
elif hold is False:
if key.meta.codes[v] in keyboard.keys_pressed:
keyboard.remove_key(key.meta.codes[v])
else:
keyboard.tap_key(key.meta.codes[v])
self._cleanup_tap_dance(key)
else:
key_to_press = key.meta.codes[v]
keyboard.add_key(key_to_press)
self._tap_side_effects[key] = key_to_press
self._tapping = 0
keyboard.hid_pending = True
return self
def _cleanup_tap_dance(self, key):
self._tap_dance_counts[key] = 0
self._tapping = any(count > 0 for count in self._tap_dance_counts.values())
return self